309 Royalty-Free Audio Tracks for "Program"

00:00
00:16
Sound of pc-keyboard.
Author: Osskr
00:00
01:29
The result of a chuck programming session. Working with a sample and a 12-tone program/script.
Author: Gis Sweden
00:00
00:28
This a bubble-like sample created with supercollider (http://supercollider. Sourceforge. Net/).
Author: Chris Funk
00:00
00:10
Sound synthesis made from chuck programming language. The model is a connection from an impulse generator to 40 digital filters to 40 delay linesand set feedback between each delay lines. Each delay lines's delay time and cutoff frequency is random. But there was an error in the calculation and the output value overflows. And this create a chaotic behavior in this sample. - - -. This one is a smooth rising soundwith alternating digital aliasing resonances at the end.
Author: Kijjaz
00:00
00:01
Sfx designed as an indicator that an incorrect option has been selected.
Author: Timgormly
00:00
00:01
Sfx designed as an indicator that a correct option has been selected.
Author: Timgormly
00:00
00:01
Sfx designed as an indicator that an incorrect option has been selected.
Author: Timgormly
00:00
00:01
Sfx designed as an indicator that a correct option has been selected.
Author: Timgormly
00:00
00:07
I turned the knob that allows you to choose the washing program. It made this sound. You can also hear the dryer in the back.
Author: Elifazim
00:00
00:03
Servomotor rotation with an arduino.
Author: Historicode
00:00
00:15
Sound demonstration of the comb sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:31
Sound demonstration of the bubble sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:13
Sound demonstration of the heap sort algorithm with an array of 32 components.
Author: Felfa
00:00
00:11
Sound demonstration of the selection sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:08
Sound demonstration of the insertion sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:32
Learning chuck. Leads to some strange sounds on the way. Like this. The sound is nothing but the programming is all.
Author: Gis Sweden
00:00
00:08
Hey everyone,. Thanks for everything now and throughout the past couple years. I appreciate you all!. Support me : https://bit. Ly/rkb07. Made & edited in fl studio 20 & pro tools 12.
Author: Audioway
00:00
01:09
Chaotic resonances that soon falls into more and more chaotic behavior. Quite a smooth chaotic noise sound. Made from 2 sine oscillator frequency modulating each other and some variable controls. Programmed in chuck programming language.
Author: Kijjaz
00:00
01:33
The result of a chuck programming session. I edit the program/script live while recording.
Author: Gis Sweden
00:00
00:20
Sound demonstration of the cocktail shaker sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:07
Sound demonstration of the quick sort algorithm (slowed) with an array of 100 components.
Author: Felfa
00:00
00:29
Sound demonstration of the odd-even sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:08
This is my voice and i recorded it on a blue yeti on my home computer.
Author: Marcalexander
00:00
01:00
Using a simple chuck script. It selects 4 tones from the 12 tone scale and repeats them.
Author: Gis Sweden
00:00
10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
04:30
Playing with chuck. Playing with the notes b a c h.
Author: Gis Sweden
00:00
00:34
To heat a cup of water for instant coffee, one must open and close the door, set the run time and then remove the cup. I spared you the 66 second wait and the sound of the cat scratching in the litter box nearby.
Author: Nuncaconoci
00:00
00:19
Anyone else working with chuck???i'm new to chuck. Fun. Today i'm working with- random start position on samples- random volume- let chance start play one of 3 samples (the drums in this example)- some sort of track-structure script. . .
Author: Gis Sweden
00:00
00:37
Sound demonstration of the slow sort algorithm with an array of 100 components.
Author: Felfa
00:00
10:00
Made some adjustements and a new recording. Terrible result but fun work/programming!. Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
01:16
Piece based on the lucas numbers. I have used the frequencies 123, 199, 322, 521, 843, 1364hz. I made a small python program that played these tones randomly. I run my program 3 times and recorded. Joined, panned and added reverb. Https://en. Wikipedia. Org/wiki/lucas_number.
Author: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
00:14
Audio demonstration of the heap sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Author: Felfa
00:00
00:24
Audio demonstration of the insertion sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Author: Felfa
00:00
00:08
Audio demonstration of the exchanging sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Author: Felfa
00:00
00:20
Audio demonstration of the bubble sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Author: Felfa
00:00
00:05
Audio demonstration of the quick sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Author: Felfa
00:00
00:07
Audio demonstration of the shell sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Author: Felfa
00:00
00:09
Radio glitch sfx.
Author: Screamstudio
00:00
01:23
I run my program 3 times and recorded. Joined, panned, added reverb and fade out. -----------------------------------import randomimport winsoundant = 1while ant < 25:ton = random. Choice([131, 165, 196, 247, 65, 262, 330, 392, 494])# c = 65. 41# c = 131. 8 : e = 164. 8 : g = 196. 0 : b = 246. 9# c1 = 261. 6 : e1 = 329. 6 : g1 = 392. 0 : b1 = 493. 9dur = random. Choice([2000, 3000, 4000])# duration in millisecondsprint ton, durwinsound. Beep(ton, dur)ant = ant + 1-----------------------------------.
Author: Gis Sweden
00:00
00:04
Sound for opening a program. Sound was made on a microkorg s and is a cmaj7 chord. **works well with close_program_a sound effect**.
Author: Beetlemuse
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Author: Gis Sweden
00:00
00:01
A sound effect for when a player clicks on a button in a program. It has an almost comical/silly mood to it, but it's up to you for what type of program you'll use it in! enjoy!. Thanks for checking this out, and be sure to rate the item so i can know how well i did!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
00:00
03:30
Same program as in https://freesound. Org/s/457868/ butthe main clock (lfo_2) frequency is about 1hz. It's a minor scale?! as have split the octave in 5 equal parts. This strange scale sounds like a sort of minor scale.
Author: Gis Sweden
00:00
02:59
Algorithmic modular music program (man3_2019). The computer is my analog modular synth. 00 rem -------------- man3_2019 --------------00 rem man3 - modular algorithm no 300 rem the steps/command lines, 01 to 08, are steps on a step sequencer00 rem main clock (lfo_2) 3hz00 rem the cv sequencer (seq) are tuned to an octave split in 5 equal parts. 00 rem seq has its own clock00 rem lfo_2 controls vco_2 via vca_2 and vca_300 rem lfo_3 controls wave shaper and vcf00 rem vco_1 tuned to 150hz sin -> wave shaper00 rem vco_2 tuned to 150hz tri00 rem vco_3 tuned to 75hz sqr -> vcf00 rem ----------------------------------------01 sampl lfo_1 -> vca_1 (vco_1)02 sampl seq -> vco_203 sampl lfo_1 -> vca_2 (vca_3) : rem [lfo_2 -> vca_2 -> vca_3 (vco_2)]04 sampl seq -> vco_105 trg -> noise -> delay_106 sampl seq -> vco_307 trg -> env (vco_3)08 trg -> noise -> delay_110 goto 01.
Author: Gis Sweden
00:00
00:02
Generated using fibonacci sequence on chuck programming language.
Author: Victorhfs
00:00
00:15
I have been working on my twelve-tone program (in chuck). 1 - random 12 tones with random note-length for prime. 2 - then retorograde is played. 3 - after that prime and retrograde at the same time (3 times). Here the note-length is a average value.
Author: Gis Sweden
00:00
02:35
It's me typing so random text on my keyboard. Recorded with zoom h2's rear mics via usb into ardour 2 @ 48khz/16-bit. If you're really curious, this is what i wrote:. . .
Author: Unfa
00:00
00:01
A randomly generated beep sound effect. I think it would sound good in some kind of program menu when you select an option, but i'm sure it could be used for other purposes. Enjoy, and thanks for listening!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
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