1,135 Royalty-Free Audio Tracks for "Random"

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00:35
Nlc timbre! happiness! it works! i assembled this module a year ago. Never worked. Put it in a drawer. Now it works. Rent my drawer. . . 98,7% true!.
Author: Gis Sweden
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00:07
Sipping my morning coffee, setting it back onto the table and tapping on the rip a 2 different ways. Warning, this coffee was still hot!.
Author: Rentless
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02:19
A catholic procession during easter week in 2010 in cuenca, spain. People marching, sticks hitting the ground, some random voices, de-phased drums in the background. Suddenly all the sticks are dropped on the ground, a fantastic sound.
Author: Trmbn
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00:55
My voice recorded through a shure mv7x processed with blackhole reverb and tal dub analogue sounding delay. The phrases are completely random, but there is a cool glassy effect at the end.
Author: Orboram
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00:01
A "quack" sound effect thing, i created this randomly while trying to make a sound effect for destroying a block in my game, and throught that someone might find it useful so i put it here :).
Author: Kongg
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13:31
Hydrophone recording taken from a boat anchored in a cove off the island of hvar (croatia): continuous crackle, probably produced by pistol shrimps, with random frog-like sounds. Mono, hydrophone (jrf).
Author: Mar
00:00
02:37
Semi-generative analog synth sequence (with delay) in random keys. One of a set (a - h). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patch notes:matriarch self-patched & sequenced by noodleboxminimal post-processing in live.
Author: Imaginarynoises
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00:01
Just a cut from me recording myself tapping on cloth, works nicely when put into random play order in a game for example.
Author: Mikefozzy
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02:40
Old-school sound made with analog modular synth - the old way. . . The reverb is a spring reverb - what else. . . ?.
Author: Gis Sweden
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00:46
I took 4 samples fromhttps://freesound. Org/people/gis_sweden/sounds/406865/and loaded into the manic vsthttp://www. Vst4free. Com/free_vst. Php?plugin=manic&id;=369this is the result :-)quick n fun.
Author: Gis Sweden
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00:02
A short noise of a leather jacket being equipped. I recommend using this noise for a rpg game when a character is equipping a cloth/leather armor. You can use it without crediting me, just a free random sound.
Author: Soundeffecks
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00:22
The beginning portion is conversation, due to inability to create sound, end is where gum-popping sound is. Random people come and go in this small area, doors often open and close. Stereorecorded with h4n.
Author: Bushi
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00:56
Accidental feedback loop turned very eerie electronic effect. Recorded twice at random and then panned hard left and right. Sounds cool in stereo, or you can split up the two files.
Author: Steedenstudio
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00:04
Sounds like a 50's b-movie of a space ship flying. This is an example of digital signal processing since this was created from recordings of random household objects in a studio.
Author: Nhumphrey
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00:01
A sub ripped from a random file that was loaded into audacity.
Author: Waveplaysfx
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01:26
Simple type of riff with some flange and vibrato/noise. Low gain type of distortion. Sorta random chords type of playing which would probably work broken up into smaller sections. Gets nasty at the end.
Author: Aceinet
00:00
00:57
Just some random, bad and sloppy shredding type of playing. Lots of fast notes and some heavy power chords. Call it the lead guitar player having a bad day.
Author: Aceinet
00:00
00:01
A dramatic/horror reveal sound for a jumpscare or anything really. Recorded from random sample in ambient noise, manipulated in sony vegas pro 14. Please comment where you used this sound! <3.
Author: Lavacoal
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00:13
Soft stuff. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:14
This is a loopable sound i made which i thought could come in handy for when you're searching through something in a game (looting). Recorded with sony hdr-pj260v then edited with audacity.
Author: Kodack
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00:38
Here's a little sound design experiment i did using chopped up samples of me and my friend messing about , i then put us in the king,s chamber of the great pyramid in giza , check out the reverbs !.
Author: Datalevelz
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00:30
2 oscilators. One panned to the left the other to the right. Random pitch lfo bent on different rate speeds. With a bit cusher set to a certain amount, and mix to give both the crush and the original.
Author: Untitled
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05:10
Italian radio amateur beacon iq2mi on 501,31 khz. First qrss, then qrs10 just before the end of record. Recorded from loudspeaker of ft=897 (with random wire antenna) by microphone of mobile phone nokia 6230i in qth jn79nd.
Author: Okhas
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09:60
A patch with a changing sequence made on analog modular synth. Spring reverb and analog delay. The changes are made with an chaos lfo. Its 10 min loop!.
Author: Gis Sweden
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00:10
I found a bunch of old broken tripods and random plastic pieces and slammed it on the floor as hard as i can, and then i added some distortion in audacity to give it that "punch" sound.
Author: Srdoodoodunderhead
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00:05
Writing on a hard paper so cool im just gonna extend the description with random stuff so i can upload it cause i dont know why it doesnt let me upload if my description is too not filled.
Author: Scabnoises
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00:01
Just tried to make a sound you would hear on a nes or a gameboy. Just took a random sound and took one small part of it and repeated it over and over. Which made a kind of "beep" sound.
Author: Chilljeremy
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01:37
This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
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04:04
Patch on my doepfer a-100 modular synthesizer. Recorded in early 2015 using my google nexus 5 with a class-compliant audio-interface and the soundcloud app. I called it "babysteps" at the time. Denoised with audacity. Cut and normalized using ocenaudio. It's always nice to hear what projects you use these sounds for. Let me know. ;-). You can also check out my pond5 profile. Perhaps you find something you like there. Http://www. Pond5. Com/artist/cabled_mess.
Author: Cabled Mess
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01:50
This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
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00:05
Results from running randomly-generated neural networks (all weights in neuron connections start random and then slowly drift when generating). Although sample rates used are 44. 1 and 48 khz, sounds pretty lo-fi. The reason could be input compression needed for network to actually work. Each sound channel is an output from two separate neurons in the network. Each sample in this pack is generated by a separate network, as they wasn’t saved anywhere after they produce a thing. Global parameters (output compression, neuron count, drift rate etc. ) aren’t the same from sample to sample, too.
Author: Arseniiv
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01:31
It becomes clear when i record with audacity and can actually see the attack and decay. I’m playing with alm pip slope. With this module you can cv control the attack and decay. As oscillator i use intellijel μvcf in self-oscillation mode. I fm-modulate this filter/oscillator with a tone from uoki-toki polivoks vcf. The semi random trigger is really two triggers connected to an or gate. Pitch is from analogue systems rs-40 (sample/hold and noise). I can listen to this for a looong time. Retro sound.
Author: Gis Sweden
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01:18
Four-bell tower at bethesda church, saratoga springs ny usa - electronic control rings the bells at random. Long tail fade to silence at the end. Sm58 up in the tower to behringer usb interface to audacity, trimmed and amplified.
Author: Hmtsccsound
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01:11
Crazy alien talk original granular excerpt akaized 150% time factor madness, royalty free, do you!ambience field recordings, used granular sythesis and then akaized to get the final results.
Author: Nddisc
00:00
02:01
Actually a quite simple patch with not many modules involved. A rewarding patch! have to take some notes. Fm-modulation off-course. Self oscillating filters. Lfos. Sample and hold. Modular fun! well. . . I think its fun.
Author: Gis Sweden
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01:53
This is an artificial lifeform. The sound of a worm striving to be free in a hostile ambient. Done for video game sound design , sine tones pitched up and down randomically , then ran through a max granular patch.
Author: Espectral
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01:24
A ambient epic soundscape. Mixed in audacity. I used paulstretch to slow down some music i made and a few other random sounds were manipulated and mix in.
Author: Devern
00:00
05:00
This sound/track is made with a modular synth and a zoom ms-70cdrwith spacehole reverb and stereocho chorus effect. The music is a patch controled by some random andlfos. I'm not interfering at all.
Author: Gis Sweden
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00:31
This kind of generates random values at a certain frequency. In this example, the frequency is 200hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
01:15
And old synth that's inhabited many hard drives for a about twenty years and i finally gave it a whirl. Just some random keys played on a midi keyboard. Make what you will of it.
Author: Clothespeg
00:00
12:37
Sounds of racing motor vehicles on the track in the forest. Recording made from balcony on killometers distance and includes some flat ambient noises, birds singing and random voices.
Author: The Sacha Rush
00:00
01:01
The sounds of industrial environment as you walk down the neighborhood, you hear a bell chime from a bicycle and a random kick into some plastic material. Soon after a motorbike passes by and the sound of people chattering. Next a trucks hydraulics releasing air.
Author: Thihahtut
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00:55
This is a krell patch from my modular. Using the e352 and rings to generate the sound. And peaks, ultra-random, maths and the disting mk4 to modulate. There are no slices, part of the fun is to slice. I hope you enjoy the reel.
Author: Rpskk
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00:31
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
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00:15
Recorded onto a minidisc at a protest to save anvil hill in australia from more mining endevours. The sound is of a man sneezing in a crowd at the rally - short and random, the sneezer has no idea he is in freesound. Hahaha.
Author: Mw
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00:08
Hard house style loop programmed in ableton. Straight 4 on the floor with a big kick and a top end break run through an auto filter and beat repeat for a glitchy random sound. 4 bars at 133 bpm.
Author: Jaffa
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02:35
It's me typing so random text on my keyboard. Recorded with zoom h2's rear mics via usb into ardour 2 @ 48khz/16-bit. If you're really curious, this is what i wrote:. . .
Author: Unfa
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00:03
Remix of 386449__gis-sweden__find-your-loop-in-the-land-of-random. 1 bar mono loop extracted and trimmed to 117 bpm. Loop it, add a 4/4 kick and bassline and your track is done :). Thanks to gis-sweden for keeping it zero.
Author: Liquid Tribal
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02:23
Mix-pre 10ii with ntg-2 microphone. Sounds of random slashing water in a pool. At the end, i took three different kinds of splashes in the water and water dripping sound. Has a light bird chirping in the background.
Author: Arefrashidan
00:00
01:42
Heavy distortion with some ample amount of delay. The very beginning is rather moody and trippy, then it kicks in for a slow arena rock style guitar solo, then some random notes for the ending.
Author: Aceinet
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