1,135 Royalty-Free Audio Tracks for "Random"

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00:04
My fifth attempt at a glitch style loop. In order to make the samples used here - most of which are only hundredths of a second long - i took samples from the amen kit, then switch the format from >pcm 22. 050 khz, 8 bit, mono< into >adpcm 11. 025 khz, 4 bit, stereo< then back to >pcm 22. 050 khz, 8 bit, mono< again. I found that if you do this with a sample under 00. 35 seconds long, you get an almost random glitch sound, about. 04 seconds long, that barely sounds like the original sound. I just figured this out, but i'll make note of it; i like some of the effects.
Author: Hello Flowers
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00:04
Some raw and dirty random samples of a small, out of tune yamaha pianino (upright piano) at a friends flat. There's noise of my laptop and there even might be some traffic noise in the background. Also no string scratching etc. In this pack. Nevertheless i thought it might be better to share the samples, than to have them just rot on a drive. I suggest throwing them into your software or hardware sampler of choice, manipulate them and listen what you come up with. Cut in ocenaudio. No noise-reduction or other processing has been applied. Enjoy ;-).
Author: Cabled Mess
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01:17
*warning* --- you may want to turn your volume down*this was accidently created when i was goofing around trying to convert an iso file. It was actually for the movie "a beautiful mind". When the conversion started i wanted to see what it looked like so far and this is what i got out of it. I didn't want to delete it because it sounded so cool. . . . Almost like what a computer world might sound like or "a computer's brain". But anyways i figured maybe someone else might want a sound like this too. I might use it someday myself.
Author: Masterr
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00:33
Afternoon traffic ambiance hum on the street - field-recording taken from the yard/balcony in front of my door, in the distance you can hear the warning buzz from the tram and later its starting off from the tram stop nearby. Tram continues then to go from left to right channel, accompanied by some random people noise from the yard. Brno city center, czech republic, central europe. Recorded by huawei prime phone, which unfortunately makes some noise filtering itself. Recording date: 11. 04. 2019.
Author: Rionka
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00:02
Ah gee. . . . . These are random samples i recorder and am such a lazy i don't want to sort them out. . . . 1 - could be my modified boss ds-1 distortion pedal (i call it the violent ds - 1) (w/ 3 extra capacitors and a transistor or two) going throught it is a boss dr 550. 2 - a yamaha portasound pss - 270 which i cut the fm synth traces too via switch (that was a pain in my ass also!). 3 - a very scary leap frog kids toy named professor quigly. 4 - a speak and math. . . . . . . 5 - sum yamaha thingy i don't know i just call it my raver machine. . . . . . It looks kinda like a cool t. V.
Author: Kathakaku
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00:07
These short files are random selections from a 9min composite audio file i put together from an accidental recording made when i left my sony camcorder on in my studio. They are part of the same series posted elsewhere on thefreesoundproject site titled "accidental recordist". There is some hiss/background noise which is part of the street front urban scene of my studio. There are two chimes - one low pitch constructed of four aluminium tubes and wooden clapper (gift) and the high pitch one of small stainless steel discs (purchased in maui from craft shop). I did some basic cleanup of low level background noise and applied plus one level of loudness using adobe soundbooth cs3 to get some clarity.
Author: Daddoit
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00:25
[pink_noise_30_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:20
[pink_noise_25_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:10
[pink_noise_15_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:30
[pink_noise_35_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:35
[pink_noise_40_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:40
[pink_noise_45_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:45
[pink_noise_50_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:55
[pink_noise_60_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:05
[pink_noise_10_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
05:00
[pink_noise_05_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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05:00
[pink_noise_300_sec_half_size. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:50
[pink_noise_55_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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01:00
[pink_noise_300_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:15
[pink_noise_20_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:15
I couldn't find any good giant wings flapping here, so i made my own and am now sharing them so nobody else has to! screw paying for sounds! made from a combination of pizza box lids, sheets, and a bit of sound design. You don't even have to credit me because i mean. . . Who even does that? and why? who's gonna track down a foley artist from the credits of a show for a random sound? just check out the sonic realms podcast if you like audiodramas and role playing games; there's nothing else like it. That's something i would appreciate. But only if you feel like it. Enjoy and use the hell outta the totally free sound!.
Author: Shatterstars
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01:04
Something i did for a show called victors crypt. It's basically some strings and sounds in very random order creating a spooky vibe. No melodies or such, just a freaky atmosphere. It might be great for something strange and eerie. Maybe something sci-fi or anything a bit strange. Hope you like it and make a use out of it. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance and hail satan!.
Author: Victor Natas
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00:10
Originally made for the disquiet junto project 0433: "kit bits: create a kit’s worth of percussion samples. ". I used 1. Recordings with a telephone coil microphone recording sounds from an external blu ray drive and a smartphone (telephone coil recorded via behringer xenyx q1202 usb mixer, line-in) and 2. Random recordings from a soma ether device (recorded with zoom h1n, line-in). In these recordings i picked up those areas which i though to be useful for a drum kit, just as i would do it for myself. This track contains all samples in no special order in one file. All samples my own, released into cc0 public domain. Would be nice to hear if someone does something with it. August 2020, 44,1 khz, 16 bit, flac.
Author: Krakenkraft
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00:03
This is a short, dissonant loop made with a neapolitan mandolin. This has been recorded with an sm7b into a rme interface, and quantized to 148bpm in logic pro x. This is a dry file with no other processing. I used it on a couple of old-school hip-hop beats to trigger effects or completely butchering with distortion for some extra textures. I thought it might come in handy to rap producers out there! if you do something with it, i would love to check it out!. I was recording an acoustic version of a song called "closer" by my band dead rituals, and a friend let me borrow this old neapolitan mandolin. I made some random noises by picking behind the strings at the end of a take, and i decided to sample it!.
Author: Laserlife
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00:26
A crescendo demo of the registers Violin, Viola and Horn, with modulation and sustain. You will hear random akkords with extreme rhytmic crescendo demo. The crescendo effect is monophonic, i. e. the keys have always to be released and pressed down again in order to get the crescendo effect. The crescendo only influences the registers Violin and Viola, not Trumpet/Horn and Contrabass and Cello. Note: Horn is the low pass filtered version of the register Trumpet, not an additional register. Trumpet sounds much brighter. If the button Horn is pressed, you may release the button Trumpet, without any change in sound. Horn means French horn. The Trumpet or Horn register offer the effects of the brass section in an orchestra. This is the famous and well known sound of the Arp/Solina String Ensemble! Data of instrument: Series 76 (Manufacturing year) No. 0131202 Manufactured by B. V. Eminent - Bodegraven - Holland
Author: MFbay
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00:08
There are plenty of new xkicks still sitting on my computer here… and i mean tens of thousands of now-hq distorted kicks just waiting to be released for free.
Author: Electroshocknetwork
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02:26
I had to make a background track of roman senators talking for a comedy radio theater production. I recorded myself 5 times in different voices (other than my own) and got this track. There's a dumb senator in there, an old man senator, and three other random senator voices. :). You may do whatever you like with this sound. . . No attribution required, although i'd appreciate it if you would! :). Comments are always appreciated! :). P. S. Try to see if you can tell what the dumb senator is saying. . . That was the one that always got my friends laughing. Hint: it starts out with something like this (duuuhh) does any-body know what 'appened to julius caesar? well i see he died, but who knows? etc. Then he starts talking about how dumb he is and how everybody should imitate him because he's so dumb. . . Etc. :). All of the voices are done by me and none of these voices here are my normal voice. Xd.
Author: Dominictreis
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06:39
Over 150 public domain sounds curated from freesound and the internet archive. A grab bag of random sounds, could serve as a building block for your music or incidental sounds in a video. All sound info is in each cue point of the main file. Cues that do not have info are part of the group indicated before them (this happens 3 times). To extract all the sounds, use a sound editor like goldwave to break it up by the cue points. Since these are public domain, you are not required to give credit for any of the sounds (including this collection). For the sounds curated from freesound, you can thank the artist and/or tell them where you used it by copying and pasting the file number into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
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07:53
Over 250 public domain sounds curated from freesound, the internet archive, and citizen dj. A grab bag of random sounds, could serve as a building block for your music or incidental sounds in a video. All sound info is in each cue point of the main file. Cues that do not have info are part of the group indicated before them (this happens 3 times). To extract all the sounds, use a sound editor like goldwave to break it up by the cue points. Since these are public domain, you are not required to give credit for any of the sounds (including this collection). For the sounds curated from freesound, you can thank the artist and/or tell them where you used it by copying and pasting the file number into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
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03:15
Some cafe ambience severely altered with blok modular fx. Was originally a long jam cut up into a bunch of individual files but i figured searching through them would be a pain so i merged them back into one file. So listen through and pick the sounds you like with a wav editor, or enjoy it in its own regard as abstract sound sculpture or something. I don't want to divulge too much of what the patch looked like but it random note values with each keyboard press which were then ran through a waveshaper. Later on i add some reverb and use various things to alter the panning for some strange stereo effects. Edit: you might want to use a dc eliminator on the samples because the waveshaper creates some dc offset (basically useless low/zero frequency noise for those not in the know). But maybe it has some aesthetic value for you to keep it intact? you decide. Http://www. Meldaproduction. Com/plugins/product. Php?id=mutility this free vst has a dc eliminator included.
Author: Ragnar
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00:42
This is an upload for a sample request (http://www. Freesound. Org/forum/sample-requests/32975/ ) for a person who wanted a haunting melody with some layers in the key of g# / ab. I am not a melody guy, so i don't know if i've got the notes right or if the piece may even fit the description of what the guy wants, but here it is!. Edit (mar 2018): no need to ask if you need to give me credit. Up to you. Just continue your amazing work with sounds & music. ;). Specs: 80bpm, 48000 hz, 24 bit, wav format, (i think it is in the key of g# / ab), original file name - haunting tone in g# abinstruments used (all found in reason 5 soundbank; all virtual): "a" piano, grand piano, pizzicato strings, violin, a random ghost layer synthesized in maelstrom graintable synthesizer, double basseffects used: a little equalization here and there; a little bit of delay on the pizzicato strings; volume automation.
Author: Afleetingspeck
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02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
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09:55
Over 250 public domain sounds curated from freesound and the internet archive. A grab bag of random sounds, could serve as a building block for your music or incidental sounds in a video. All sound info is in each cue point of the main file. Cues that do not have info are part of the group indicated before them. To extract all the sounds, use a sound editor like goldwave to break it up by the cue points. For any internet archive sounds without an address, you just need to search the public domain files for the song/video name. Use this search argument: licenseurl:http*publicdomain* and (name of file here). Since these are public domain, you are not required to give credit for any of the sounds (including this collection). For the sounds curated from freesound, you can thank the artist and/or tell them where you used it by copying and pasting the file number into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
00:00
00:03
Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
00:00
00:14
I was recording outside my bedroom window while eating dinner in the living room, then i came back in here to see if i got anything interesting. I was zooming through the recording at 5x speed when i came across this bit of incidental pareidolia. I'm not sure what was going on, maybe the neighbors' stereo, but i don't remember hearing it, it's much louder in the living room so i should have. Whatever it was came out as a little distant choppy 2-notes alternating melody when played at 5x speed, which suddenly gets louder and solid as you hear the lower note followed by a third lower note. These 2 louder notes sound to me like someone singing the words all day. This would lead me to believe the original tones have some light harmonics i don't hear at normal speed. After which it goes back to the softer stuttering 2-note alternating thing from before. It doesn't sound like much at all at normal speed. So i just did a few straight pitch changes with goldwave until i got to 5x and saved this little file. See if it sounds like "all day" to you.
Author: Kbclx
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