1,135 Royalty-Free Audio Tracks for "Random"

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00:36
Sound demo, played with modulation. You will hear random akkords. The registers (choires) are Viola, Violin and Trumpet. Violin (4') is the same as Viola ('), but one octave higher. Trumpet offers the effect of the brass section in an orchestra. Note: Horn is the low pass filtered version of the register Trumpet, not an additional register! Data of instrument: Series 76 (Manufacturing year) No. 0131202 Manufactured by B. V. Eminent - Bodegraven - Holland
Author: MFbay
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00:09
This is the variable mid/high pitch sound of a metal door not properly closed in my college, making a whistling sound. There are very light sounds of people passing and chatting by the door. I used this sound in a group project as part of a night wind sound in a dark forest. It is looping. Recorded with a tascam dr-40.
Author: Olichite
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00:01
Some random 8 bit style slam sound effect that i thought would go good as a punch sound effect or as a sound effect of a door being slammed - or who knows what else! hope you enjoy!. Thanks for viewing!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
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05:00
5 min recording. Question. Do you hear any form of repetitiv pattern?the "engine" for this. . . Is a feedback patch. Chaotic? maybe. The colors the soundfile get here on freesound reveals patterns. I use this feedback patch to derive timing and pitch. I restrain the pitch. It's bad enough as it is. The feedback patch is made with 2 lfos, 1 vclfo and a vcad.
Author: Gis Sweden
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05:50
Every now and then i get on reaktor and jam out a load of abstract weirdness to cut up and be used or further processed, i am uploading some of the raw, continuous files for you to do the same. They tend to be kinda aggressive, but not always and not unusably so (in a commercial sense).
Author: Mzui
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10:33
Every now and then i get on reaktor and jam out a load of abstract weirdness to cut up and be used or further processed, i am uploading some of the raw, continuous files for you to do the same. They tend to be kinda aggressive, but not always and not unusably so (in a commercial sense).
Author: Mzui
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03:52
Poking around in my grandmother's barn - building is approx 140 years old and filled with old tools, furniture and other random things. Recording consists of a lot of rusty metal scrapes and thumps, footsteps on old wood, doors etc. Recorded on a hand-held sony pcm-d50. I've edited out the worst of the wind and other artifacts of my sloppy recording technique, but there may be some still in there.
Author: Slumbermonkey
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05:39
This is a field recording from inside the "experience gallery" of the musical instrument museum (phoenix, arizona). The experience gallery is full of gongs, bells, drums, gamelan instruments, stringed instruments, marimbas, xylophones, and even a theremin. A schoolgroup of children were let loose at the time of this recording. Recorded in stereo with a sony pcm-d50 (onboard mics, wide pattern) while in motion.
Author: Stomachache
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00:25
Wrote/recorded a short 8-bit nintendo game-like tune at 60-bpm using ableton live 9. Midi notes are played thru the stock plugins: nylon concerto guitar + 12-bit fidelity. -15. 0 lufs integrated. -1. 0 db true peak max. Want something more customized? send me a note or visit my www. Youtube. Com/bainmackhope this helps and is useful for your next project. Cheers,bainmack.
Author: Bainmack
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00:29
Electric sparkle sound made in harmor in flstudio. Sound is made of harmor generating dark, unison, subbas oscilation with three partials with fundamental frequency of 50hz. Partials got decaying amplitude along frequencies. Bass is put into wave shaper with smooth, negative peak distortion at 50% of positive range. Then falls into parametric equalizer boosting 3khz, forming wide parabolic shape. Bass frequencies are cut off. 44. 1khz, 16bit.
Author: Laffik
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01:59
Sound source: https://freesound. Org/people/mafon2/sounds/540633/from mafon2. Second version. Convert to 48khz 32 bit wav. Add 32 splices with reaper. Morphagene high speed forwards (fully cw) morph fully cw. Gene size 12 o'clock. Splices shifted randomly using stepped output from wogglebug. Reverb erbe-verb. Mimeophon karplus strong sequenced by o-contrl random tempo with wogglebug woggle output. X-pan fully engaged this timewant to know more? get in touch.
Author: Jim Bretherick
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01:01
Tropical frogs night mating calls. Sound source: https://freesound. Org/people/mafon2/sounds/540633/from mafon2. Convert to 48khz 32 bit wav. Add 32 splices with reaper. Morphagene high speed forwards (fully cw) morph fully cw. Gene size 12 o'clock. Splices shifted randomly using stepped output from wogglebug. Reverb erbe-verb. Mimeophon karplus strong sequenced by o-contrl random tempo with wogglebug woggle output. Want to know more? get in touch.
Author: Jim Bretherick
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00:08
Broken transmission pads: c2 note, random gabbled modulated sounds using absynth 5. Sampled into ableton with a bit of effects, compression using psp compressor2 and psp warmer. Vocals sounds to try to make it sound like a garbled transmission or something alien. Crazy sounds is what i do. Check out my songs on soundcloud. Com/spankmyfilth :d.
Author: Spankmyfilth
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00:20
The context of this audio is as follows: the brazilian youtuber gabs was playing a game made in the rpg maker and in the game he had the option of "sleeping alone" or "sleeping with his mother" after he chose to sleep with his mother shortly after an audio of moan is reproduced wanting to imply an incest after what happened the youtuber is totally disgusted and surprised. And gives rise to this audio.
Author: Wesleyextreme Gamer
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01:53
The orange side of plaits randomised from rnd step driven by wogglebug and instruo neoni, into harmonaig, cv to plaits. Aux channel passed through rings, one output through tau phaser the other through mimeophon and finally though qmmg moved by maths and sent through erbe-verb. Phew! enjoy! oh yes, markers are in place for morphagene.
Author: Jim Bretherick
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01:38
A sound demo of the register Violin, with modulation and sustain. You will hear random dual tones. This is the famous and well known sound of the Arp/Solina String Ensemble! Data of instrument: Series 76 (Manufacturing year) No. 0131202 Manufactured by B. V. Eminent - Bodegraven - Holland Démonstration audio du synthétiseur ARP Solina String Ensemble. Un effet de chorus est présent, caractéristique de cet instrument. Ce modèle date de 1976 et a été fabriqué par B.V. Eminent à Bodegraven aux Pays-Bas.
Author: MFbay
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00:10
Sound synthesis made from chuck programming language. The model is a connection from an impulse generator to 40 digital filters to 40 delay linesand set feedback between each delay lines. Each delay lines's delay time and cutoff frequency is random. But there was an error in the calculation and the output value overflows. And this create a chaotic behavior in this sample. - - -. This one is a smooth rising soundwith alternating digital aliasing resonances at the end.
Author: Kijjaz
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00:36
24 bit sample, direct to sound card, volume adjusted to remove peaks. . . Sound is a long recording of static and crackling noises with random notes and music from a circuit bent musini toy. I honestly don't know if the static sound (activated with two body contacts) is classified as "white" or "pink" noise, but i really like the sound of it! a plethora of crunchy, crispy, noisy snippets to transform into a drum kit or something like that!.
Author: The Semen Incident
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01:41
Recorded by peter speer. Formatted for use in the make noise morphagene. Footsteps over ice and snow. Recorded in stereo on a zoom h6, december 17, 2018 in asheville, nc. This reel has been divided into 24, evenly spaced 4-second splices. I've found some great textures through playing the reel back at 1x speed, with gene-size, morph, slide and organize modulated by sequencers, random cv and cycling lfos. Time stretching the reel also leads to some fantastic new environments. Enjoy!.
Author: Makenoisemusic
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01:53
Basic sound using reason 10. Modular. Edited and rendered in reaper. Loaded into morphagene. Output (left) into erbeverb to create stereo. This fed into dual lpg from buchla (thomas white eurorack version) voltage controlled by random wogglebug trigger into tempi and maths envelop and thence into mimeoophone and into mixer as stereo. Other stereo from morphagene direct through mixer to element 24 to re-edit and render in reaper. Mixer doepfer a-138bp (dual 4 track version). Please excuse the clicks - caused by the analog handling and slight clipping (i´ll do better next time, i promise :).
Author: Jim Bretherick
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03:57
I used 2 low frequency operators (lfo) on a low pass filter (24db) on a generic pink noise sound with medium resonance settings, one of these lfo's was manipulating the other one with a random ramp, to make it sound more diverse and realistic. I put an aditional long envelope on the q (resonance) also, not to mention some chorus at a low tempo to make it kinda binaural with a stereo delay at a short time setting. . . I hope you enjoy it!.
Author: Enricoviets
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00:37
Was cooking a ham steak one night and when poking it with a fork noticed it made some awesomely gross sounds, lol. So, like any astute audio lover, i grabbed my zoom and recorded it! did my best to not rattle the stove or anything on it. I'll put it as creative commons, since who really goes through and credits every single random sound file they downloaded on any given internet scourge? but i'm always interested to see how the sound are used - especially this one ;). Raw, unedited file. Enjoy!.
Author: Fordps
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00:06
Dubstep bass: 110 bpm wobble at 1/8th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Author: Spankmyfilth
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00:06
Dubstep bass: 110 bpm wobble at 1/8th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Author: Spankmyfilth
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00:06
Dubstep bass: 110 bpm wobble at 1/16th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Author: Spankmyfilth
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00:06
Dubstep bass: 110 bpm wobble at 1/16th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Author: Spankmyfilth
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08:48
I made a waveshaper in the js audio language that applies random math operations to the signal. The original signal is liteon's (of reaper forums) lorenz attractor synth, which is then run through the waveshaper, then that signal controls the pitch of a soundwave. Later on i waveshape the resulting soundwave but i don't think it has the best results (dc offset city). A lot of the cooler sounds/series of pitches are made by changing the number of operations on the fly, or shuffling a new set of operations for the waveshaper to use.
Author: Ragnar
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05:00
A krell patch and short sample and hold tones. Okay even the krell gets pitch cv from a sample and hold. The short sample and hold tones are panned with help of chaos. I use two nlc sloth lfos to control the panning. The speed of the short sample and hold tones are controlled by two mixed lfos from bmc 2lfosh. Reverb from spring reverb and delay from an anlog delay stomp box. Please suggest some tags i should have used. . . !.
Author: Gis Sweden
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00:52
This is the sound of the short part of guitar strings plucked over the headstock, between the nut and tuning pegs. They do not make for any particular sounds, harmonies or melodies, just random tones which may be used for some sound design, noises, jingles etc. I recorded this for my own purposes (game sfx) with 3 different guitars (see the other 2 files as well) and thought i would share it with anyone who may find it useful - if you do, please help yourself and enjoy! ;).
Author: Mikslu
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00:05
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Author: Spankmyfilth
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00:42
A sound demo of the registers Violin, Viola and Horn, with modulation, crescendo and sustain. You will hear random akkords. Note: Horn is the low pass filtered version of the register Trumpet, not an additional register. Trumpet sounds much brighter. If the button Horn is pressed, you may release the button Trumpet, without any change in sound. Horn means French horn. The Trumpet or Horn register offer the effects of the brass section in an orchestra This is the famous and well known sound of the Arp/Solina String Ensemble! Data of instrument: Series 76 (Manufacturing year) No. 0131202 Manufactured by B. V. Eminent - Bodegraven - Holland
Author: MFbay
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00:50
[white_noise_55_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:35
[white_noise_40_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:25
[white_noise_30_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:20
[white_noise_25_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:15
[white_noise_20_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:45
[white_noise_50_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:55
[white_noise_60_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:40
[white_noise_45_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:01
Dont ask why this is named like that lol, made using a lot of layers but the fundamental of the snare is synthesized, distorted the first miliseconds of the sample to make an snappy transient and make it cut throught the mix. For the process i used analog modelled plugins such as exciters, tube saturators, preamps, coloring eqs, and compressors alongside with some digital modelled plugins such as camelcrusher, transient shaper and sliceeq both by kilohearts, the compressor mjucjr ny klanghelm to amplify the waveform of the sample and finally a clipshifter plugin, which i love it, to limit the snare aggresively.
Author: Panxozerok
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00:05
[white_noise_10_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:10
[white_noise_15_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:30
[white_noise_35_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:00
[white_noise_300_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
05:00
[white_noise_05_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
05:00
[white_noise_300_sec_half_size. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:05
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel with lfo routed to certin parts sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Author: Spankmyfilth
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00:01
A synth sound processed three ways.
Author: Therealdanne
00:00
00:21
Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Author: Zimbot
00:00
02:37
It's me saying some words. I've recorded my speech and then used ardour's (http://ardour. Org) looping funtionality (which have proven to be rock-solid) to perform theese glitches. I used my mouse to select random ranges in the session, then used the "]" key to set tre selected region as a loop range. And also used "l" key to start looping if i accidentaly clicked on the playhead (which makes it stop playing). I also used space bar to break the loop into normal playback. There was a limiter in ardour. Recorded the performace using jack_capture cli program. I cut out some silence using audacity and converted the recording to flac.
Author: Unfa
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