133 Royalty-Free Audio Tracks for "Reduced"

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01:54
A metallic pad with lfo weaving in and out in amplitude/filter. Includes some lfo modulation, so some peaks are longer than troughs and vise versa. Used in an experimental scene to symbolize birth. Recorded with a roland groovebox self-sample utility straight to wav, which is pretty good sounding. Though i've found this method results in reduced high frequencies.
Author: Jhooper
00:00
30:01
I recorded a thunderstorm with my samsung galaxy m20 out of my bathroom for 10 minutes. There is a corrugated plastic roof, which gives the rain a nice, but also a tinny sound. That's why highlighted the bass sounds and reduced the high noises for a better experiance. I also looped it, so it is 30 minutes long with fade-in and fade-out. Enjoy!.
Author: Speckhaar
00:00
00:06
It is a sound of 6 seconds containing a single note of music: si (493. 9 hz) with a amplitude of 1. The sound is sawtooth. Work on the envelope ( the curve) reduced to regular intervals on the first 2 seconds then there is 2 seconds without modifications before the last 2 seconds where there is regular intervals again. This sound like morse.
Author: Ludolpcim
00:00
04:38
It's painful but it had to be done. . . Here's the field record of a demolition plant in the paris suburb of pantin. An old factory is beeing reduced to dust, prior to some housing developements. On this recording, you can hear one excavator actually tearing down the building while another one is sorting junk in the backyard. Recorded with a zomm h2n in x/y stereo mode.
Author: Schafferdavid
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00:25
Recordings from one of my workshops at uni. Gareth stuart is playing while we test mic techniques for: interaural intensity difference, interaural time difference and which techniques and positions reduced the instruments natural hiss, but we also discovered that a lot of people like the clarinet's tuneful hiss. We used an ab split stereo pair , xy pair and then an ortf pair. Used rode's nt5 pair, veeery nice.
Author: Debudding
00:00
02:40
Similar to my popular 2016 recording. Many birds are audible, as well as distant dogs. For a filtered loop suitable for videos or games, check out the processed version of this sound, with the background noise greatly reduced. Recorded during the 2019 world series of birding competition in nj. Feel free to use in commercial projects. --------------------------two em172 mic capsules -> zoom h1 recorder.
Author: Hargissssound
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00:11
I recorded this sound on a beach in normandy. It is a close recording of waves crashing on the sand. You can hear the different sounds produced by the water, and the ambiant atmosphere of an oceanside. After recording this sound, i improved it on audacity. I reduced the noice and the wind, then i add a fade in and fade out to make it smoother. This sound is very relaxing and satisfying.
Author: Mlnqr
00:00
00:03
I sat up my two cm3-microphones at my porch for recording nature-sounds during 3 hours. Then i went into the house for doing other things. When i was finished i listen thru the recording, than i realised there was a couple gunshot at the recording. I'll publishing the best shot. Have`nt noise-reduced because i`m not wish to destroy the ambience. Equipment usedrecorder zoom h4n promicrophones two cm3 line audiotriton audio fethead (phantom thru)wavelab.
Author: Straget
00:00
01:45
Field-recording of a person walking home at night on a road, summer, the sound of footsteps on dry gravel. This recording is edited down from the longer recording in this pack. I reduced it down to footsteps on gravel, removed the car passing sounds, and removed the gate sounds at the end. This recording is 1 minute and 44 seconds long, 18. 4 mb wav file.
Author: Soozenextthing
00:00
06:01
This sound would be suited for background atmosphere in a nightmare movie sequence, or to blast out of your windows to the neighborhood on halloween. It was created in audacity by using a piece the audio track from the end of the movie "my cousin vinny". It is the line marisa tomei says as she and vinny are driving back to n. Y. (oh my god, what a f'ing nightmare). It was then noise-reduced, pitch and tempo adjusted, reversed, and paulstretched.
Author: Madgravitystudio
00:00
78:20
Recording of clothes in the dry cleaner for a bit longer than one hour. I recorded this in order to use for my newborn to be able to fall asleep as white noise sound. Works pretty fine because of the repetition;at the end of the recording, the machine stops and restarts a few times for a few short cycles. Recorded with zoom h4n in mp3 format. Reduced background noise in audition. Exported to ogg because of large file size.
Author: Anendel
00:00
00:41
This was recorded at the edge of a field, so it's literally a field recording. It's summer, there has been some rain but now it has stopped and the sun is out. A lark is singing its heart out. There is some wind noise which i've reduced with eq and noise removal using audacity, also some traffic noise from the road some way to my right (hard to get away from traffic noise). Recorded with a zoom h1 using the in-built microphones.
Author: Echobones
00:00
00:05
The user gorgoroth6669 posted an awesome recording of some wolves, somewhere in norge. Http://www. Freesound. Org/people/gorgoroth6669/sounds/76456/. I needed it mono, but the upload was stereo. So, in the process of rendering a mono version. . . I decided to tinker. There's high & low pass filtering as well as a 4 band eq applied. Seems to have significantly reduced the noise. I also forced zero crossings :]. Figured i'd post in case anyone can make use of it√. Takk gorgoroth6669!.
Author: Johnlavine
00:00
03:03
Ambient recording of a yakiniku restaurant in tokyo. I used a stereo pair of microphones mounted on the table next to the grill at 120 degree angles. There is a fair amount of noise from the grill itself, but if the volume is reduced for use as a background noise, the grill sounds becomes negligible. You can hear the background music, the waiters and kitchen staff and some diners/utensils. Near the end an order is placed in japanese.
Author: Markystar
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00:25
Automated/computer controlled plasma cutting torch. Re-processed from open source wikipedia video courtesy of metaveld wijchen bv. Noise reduced, dynamics compressed and high/low frequencies resynthesized. I'm not that big a stickler about receiving credit for the use of my sounds on freesound. As a courtesy, i appreciate it but i do ask people to always credit freesound. Org and if their project ever sees any kind of profit to please consider making a donation to the website. It's a great resource and deserves our support. Good luck with your project.
Author: Klangfabrik
00:00
01:21
Computer at work, analyzing robot's violation of the first law. Not getting satisfactory answers, computer decides to release robot into the wild with its a. I. Disabled. Robot becomes homeless and is reduced to begging on street corners for new diodes and capacitors. Robot has minimal processing power left and votes for trump in 2028. Robot is not registered to vote in texas and is arrested, charged, convicted and sent to prison for voter fraud. Anti-robot prisoners beat robot to death in the exercise yard. No one is held accountable.
Author: Psychetorics
00:00
01:04
Recorded a short drum and bass loops at 120-bpm using ableton live 9. 4 notes per bar played on bass in this order: a1 f1 c2 g1. This recording is designed for a mid-range frequency instrument, like a guitar, over the loop. Mid range frequencies are reduced to allow space for a guitar, vocals, etc. Additional notes:-15. 2 lufs integrated-1. 0 db true peak max. Want something more customized? send me a note or visit my youtube. Com/bainmackhope this helps and is useful for your next project. Cheers,bainmack.
Author: Bainmack
00:00
01:17
Recorded a short drum and bass loops at 100-bpm using ableton live 9. 4 notes per bar played on bass in this order: g1 e1 g1 e1. This recording is designed for a mid-range frequency instrument, like a guitar, over the loop. Mid range frequencies are reduced to allow space for a guitar, vocals, etc. Additional notes:-15. 9 lufs integrated-1. 1 db true peak max. Want something more customized? send me a note or visit my youtube. Com/bainmackhope this helps and is useful for your next project. Cheers,bainmack.
Author: Bainmack
00:00
01:04
Recorded a short drum and bass loops at 120-bpm using ableton live 9. 4 notes per bar played on bass in this order: e1 g1 e1 d1. This recording is designed for a mid-range frequency instrument, like a guitar, over the loop. Mid range frequencies are reduced to allow space for a guitar, vocals, etc. Additional notes:-14. 9 lufs integrated-1. 1 db true peak max. Want something more customized? send me a note or visit my youtube. Com/bainmackhope this helps and is useful for your next project. Cheers,bainmack.
Author: Bainmack
00:00
00:04
This sound is created with two sounds that i recorded at the university. First, the sound of the zip of the pocket and then the falling keys sound. First of all, i cut the two fragment,from two different track, that i wanted for my mix. After, i first worked on the zip sound, which was pretty bad recorded but, after reduced noises, all seemed better ! i made the same thing for the other sound, the falling keys one. Then i ad the last one at the end of the first one, mix a little bit to make the two sounds seemed natural together. After, i normalized the track. At the end, i saved and export my track !.
Author: Loumarchais
00:00
00:31
Snippets from recordings of me playing the tanpura. The strings are tuned to b, d, g and e, so would work well in the keys of g or e minor. I noticed that my first pack of tanpura samples has a bit of fuzzy white noise so in this pack i have equalized - i reduced all the very high frequencies which got rid of most of the white noise without affecting the low frequency sounds of the tanpura itself. Please note this is the tanpura part of an instrument called the swar sangam which combines the swarmandal (indian harp) and the tanpura, it is not a traditional tanpura and does sound slightly different.
Author: Luckylittleraven
00:00
25:50
It's a recording of over 100 people watching a football match (poland-greece @ uefa euro 2012). Recorded in a medium-sized hall. You can hear the sport live commentary broadcasted from television, people expressing their emotions with their voices. Clapping their hands, cheering their team (poland) and generally making a lot of interesting noises as they watch the game. Recorded with zoom h2 in 2-channel surround mode. Originally 24-bit wav, normalized and converted to 24-bit flac with audacity. I have reduced the mic gain at 0:56 to ensure i will not have a clipped recording. I didn't edit the result to let you cut-out whatever you may need.
Author: Unfa
00:00
02:40
Warning: careful when listening, it gets loud!. July 4th. Recorded in the midwest usa, where we adore our explosives. The omnis on my humble dr-05 did a pretty good job capturing the sheer depth of zillions of people blowing stuff up together :-). You’ll hear: people having a party in the distance, a bonfire crackling on the right, a distant train blowing its whistle, and of course a lot of explosions. A couple of the big bangs clipped, but unsurprisingly, it made no audible difference. I reduced to 48khz, 24 bit and normalized to -3. 0 db. It really wakes up when you apply some eq to your liking. But i left it as is for everybody.
Author: Secretmojo
00:00
00:24
Xy stereo recording from gärdet subway station in stockholm. This focuses on an older trains doors, various steams and similar "heavy" sound elements. In post: edited in pro tools with som bass cutting (eq) and automation to make some sounds stand out but still sound realistic. Put on a light compressor and pich-shifted down some elements to give more depth. This was in someway inspired by "dead space" tram and door sounds but slightly less "massive" and haunting. Ps. There's 2 versions of this recording. The one with "nr" in the title is noise reduced so sounds like the doors and steam are somewhat separated from the background. Hope you like it.
Author: Kristoffer Andersson
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00:26
A request for freesounder neilreynolds1980, intended as a soundtrack for the play dr faustus at the point the eponymous character is sucked into hell. A bit of technical information: the basic sound is a stacked set of ‘devil’s intervals’ (augmented fourths) with doubling at the octave, playing an instance of calf organ set to a truly horrifying demonic choir patch i created. The rest of the effects are accomplished using automation of this instrument as well as calf pulsator and calf filter in ardour. This sounds much better when downloaded than it does in the freesound player. The stereo image and sample rate are much reduced in the version you hear in the player.
Author: Deleted User
00:00
00:24
This underwater breathing was created in audacity. To create this sound i generated 2 tracks rhythms on 2 different mono tracks. For the breathing i created a rhythm "click noise" and added the effect "paulstrech". I deleted some moments of silences. I tried to simulate a heartbeat. I generated a rhythm tracks "noise click" and added the effect "echo". I selected in the track a sound wich looks like to a beat, cut the remain and add the repeated effect on the selected moment. I added bass to make the son more organic and reduced the gain. ---. Typologie/morphologie de shaeffer. Ce son est un mélange de continu complexe (x) et d'itération complexe (x''). Masse :son cannelé. Mélange de sons complexes avec des hauteurs. Grain : a la fois rugueux (la respiration) mais aussi lisse (les battements de cœur). Dynamique :l'attaque est plus ou moins violente avec des variations. Profil mélodique :variation scalaire.
Author: Univ Lyon
00:00
00:21
A reduced amplitude version so that it doesnt blow your cotton socks off!. Quite short, 20 seconds long and good quality. Recorded using tascam dr-05 inside my hooded jumper sleeve, still quite crisp sounding. This ones on the house, minimum effort required to capture this, and i'm sure many people would be able to capture the same thing with varying degrees of quality. ** thank you for checking my work out, if you're digging it, it would mean the world to me if you could drop foolboymedia a like on. Facebook. Com/foolboymedia. If you want to use commercially, please get in touch or consider a donation to myself on foolboymedia@gmail. Com or donating to the freesound project. Thanks for stopping by!. Again, thanks for downloading my work and using it for your project! **.
Author: Foolboymedia
00:00
00:10
Made in ableton live this time, it is a multilayered loop consisting of recordings of an ak47, a 30 caliber 1918, and an m60 machine gun to make a rediculous powerful sound. A very short clicky kick drum with the high end reduced is added before the initial gunshot to make it punch more, otherwise it would sound weaker. There are two mechanical bolt sounds, one covering the upper mid range, and the other covering the extreme highs. Shell ejections and two reverb tails were mixed in at the end with some simple automated panning to make it move around the stereo field. The tempo slowly decreases to simulate barrel heating. Lots of processing. The layers were eq'ed, then ran into a software amp that is gently distorting the low and mid range. Then smashed together with ott multiband upward/downward compression to bring out the details. A maximizer was used to bring up the loudness some. Enjoy.
Author: Superphat
00:00
00:21
Snippets from recordings of me playing the tanpura. Tuned to e flat, the notes from top to bottom are b flat, e flat, c, low e flat. In traditional indian tuning the root note in the scale is referred to as sa and is e flat in this scale the fifth note (b flat in this scale) is referred to as pa and the sixth note (c) is dha. I noticed that my first pack of tanpura samples has a bit of fuzzy white noise so in this pack i have equalized - i reduced all the very high frequencies which got rid of most of the white noise without affecting the low frequency sounds of the tanpura itself. Please note this is the tanpura part of an instrument called the swar sangam which combines the swarmandal (indian harp) and the tanpura, it is not a traditional tanpura and does sound slightly different.
Author: Luckylittleraven
00:00
00:33
This sample is a vocal "arh" sound, pitch d. It was created by singing "arh" into a dynamic microphone, with pop-screen and recording, through an e-mu 1820, into cakewalk music creator pro version 2. The sample was then roughly trimmed. The sample was then imported into wavelabs lite where the dc off set was removed, the sample was normalized and the trimmed exactly. This sample was then imported back into cakewalk music creator pro version 2, compressed slightly, then duplicated 5 times. Each of these duplications was given slightly different attack and release times, different pan and different eqs. 1 sample was given a multiple voice chorus\flanger effect and another auto-pan. A 6 sample was then added before the main sample, with reduced gain. This sample has increasing volume envelope and "moving" pan envelope. All 6 samples where sent to the same master out where "chapel" style re-verb and compression was applied. The mix down from this was then imported into wavelad lite, dc off set removed and normalized.
Author: Annannienann
00:00
01:47
A recording of a manual typewriter. The author is inserting paper, typing a paragraph, and then removing the paper. Sound of paper being inserted into the typewriter using the paper platen winder. Then the sound of typing of about 50 words. A small bell sound is heard at the end of each line, then the sound of the platen being pushed back to start the next line, and the platen moving the paper up one line. The sample ends with the sound of the paper being wound through the typewriter and removed. I have tried to avoid clipping of each typed letter. There is a lot of percussive multi pitch sound in each typed letter. There is a mechanical escapement that provides a clicking sound as the platen is moved back for the next line. This sample was recorded direct to the hard drive of this samsung nc10 netbook using audacity set to 44. 1khz and 16 bit in mono. A dynamic microphone was used on a small desk stand about 1 foot (30cm) from the typewriter, the stand being on a different table to the one on which the typewriter was used. The microphone was a fairly cheap make (hitachi hmp606) and was pre-amplified using a maycom mictube preamplifier built into the xlr connector, connected to the mic in port of the samsung nc10 netbook. The mic boost was reduced to zero, and the gain of the maycom preamp was at its lowest setting.
Author: Keithpeter
00:00
25:10
This replica of my tinnitus was created using the free program called audacity. Http://audacityteam. Org/i had to generate 3 different 'tones' and combine them before i felt the high-ish noise was close to what i hear. I then had to search freesound for something that i only hear beneath the high pitch noise when my house is very quiet, which is something like the sound of strong wind outside a closed window or a power station a mile away. It took me a few hours, and even then i had to manipulate the sound considerably. Thanks to felix. Blume forhttp://freesound. Org/people/felix. Blume/sounds/167684/#commentsthis natural wind sound file was equalized and leveled several times, then the sound level was reduced to blend with the high pitch. But it still wasn't right. So, not being an expert with audacity, i just went down the list of 'effects', trying each one, until i found "paulstretch", which somehow increases the time length of your sound file, without stretching as in 'elastic', which would deepen the existing tones, and apparently, without copying and pasting. The sound does change somewhat, becoming just slightly ragged, but it's a very interesting effect for this application and actually got used on both elements to produce the final sound. . I hope no one enjoys this sound and can't imagine that anyone will. It makes me feel slightly sick. . Info edited 28 oct 2021: with my tinnitus at it's current level, i will never, now, be able to reproduce it again, primarily because i can't hear any sounds i create in a detailed way. And secondly, because hearing this version of the sound these days is just too uncomfortable. 🥲.
Author: Hear No Elvis
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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