55 Royalty-Free Audio Tracks for "Selling"

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01:34
Ambience of market in sault, a little village in south of france. Sound recorded with a zoom h4n pro and a rycote mini wind screen. Ambiance de marché, à sault, un petit village du sud de la france (vaucluse). Son enregistré avec un zoom h4n pro et une bonnette rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Author: Samuelgremaud
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02:31
Mexico city - street seller screaming to sell their merchandise till the whistling announcing the police, in mexico city historical center (close to zocalo. "correo mayor" street). Sound recorded by a zoom h4n with its internal xy microphonestereo left-rightrecorded in 2010same sound on soundcloud: https://soundcloud. Com/felixblume/mexico-vendeurs-ambulants. Download 100 sounds from mexico city in wave 48k 24b on bandcamp https://felixblume. Bandcamp. Com/album/disco-pirata-ciudad-de-m-xico.
Author: Felix
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17:12
A walk through ridley road market in dalston, east london. Lots of people chatting and music playing. As with many markets in london there are lots of languages being spoken. You can hear traders calling out what they're selling. This recording was made using a sound devices mixpre6ii and a stereo pair of fel em172 mics. Low cut on the sd which in basic mode is 80hz (i think). There is some processing to this recording to ‘normalize’ the levels and light eq-ing. I do not require any credit or attribution. If any of these sounds have been of help, and you are feeling charitable, please do consider donating to freesound to help keep the site running (a link is also on the home page). Any donations are greatly appreciated!.
Author: Walthamstow Walker
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01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
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10:00
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Author: Unfa
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