320 Royalty-Free Audio Tracks for "Silence"

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00:48
Recorded naturally melting ice and cutted silences off so it is kind of "timelapse".
Author: Takkyi
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00:21
Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Author: Zimbot
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00:14
A man clearing his throat and coughing. Several different sounds with small silences between. Could be used for a walla track.
Author: Jasonlon
00:00
00:10
Recording of me punching a piece of paper with tascam dr-05x, silences between hits removed in audacity. Used as sweetener for piñata impacts.
Author: Heckfricker
00:00
00:48
In a kind of small amphitheatre with many barn swallow nests. Stereo spaced em172s.
Author: Trp
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00:13
A dull hit of a hand against fabric. Recorded with a zoom h5 and a sennheiser me66/k6. Very mild processing. Single track with silences to make auto splitting convenient.
Author: Chonkdonk
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00:20
My partner's young (one year old) cat, clementine, a delicate siamese calico, politely mewing for attention. Recorded with tascam dr-05x, silences edited out in izotope rx 10.
Author: Heckfricker
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00:05
Compilation of one-shot light switch toggling. The kind you press in, not flick up and down. Recorded on tascam dr-05x, normalized and background room tone removed in audacity, as well as removing silences.
Author: Heckfricker
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00:06
For this third sound i used a plastic bottle that i typed in rhythm a table. I applied a dissolve, a development of the basses and changed the height. Then i truncated the silences and made a dissolve in closure.
Author: Iut Paris
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00:16
Recording of me punching paper taped to a cardboard box full of vhs tapes in plastic shells, using a tascam dr-05x. Silences between hits removed in audacity, used as sweetener for piñata impacts.
Author: Heckfricker
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00:04
Description de base : sound created with audacityajout de 3 sinusoides correspondant aux notes : do, mi, sol. Ajout ensuite de trois silences de 0. 5 sec pendant les notes. Typologie de schaeffer : itération tonique (n''). Morphologiemasse : groupe de sons tonique (accord)grain : lissedynamique : abrupteprofil mélodique : variation scalaire.
Author: Univ Lyon
00:00
00:08
I generate a sound f# 2 seconds. Then i created several silences in the track to the rhythms and sounds different (change the pitch of the sound). And i finally slowed down the tempo and accelerated speed. I selected it and i have made repeated 2 times.
Author: Iut Paris
00:00
00:46
Various sounds of a guy clearing his throat, coughing, and making sounds associated with uncomfortable silences and moments where we want to interrupt what's going on. Recorded on a windows x8 phone and cleaned up in audacity. If you use it, shout-outs welcome: production-now. Com.
Author: Productionnow
00:00
02:02
A duet of garden noisy machinery, perhaps a leaf-blower and a hedge cutter, in the garden next to ours in suburban worcester uk. In the silences between bursts of activity one can hear a some birdsong (blue tit &c. )and our little pool fountain tinkling. Sony pcm-m10.
Author: Phonoflora
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00:04
I generate 2 tracks. For the former, i have generated a wave whistle sinusoid, log on interpolating 3 seconds. Then i add silences and i put the echo effect. On the second track, i generated an a in 3 seconds, then i added the wah-wah effects, cross fade in and out. Finally, i deleted the sound on the 2 tracks.
Author: Iut Paris
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00:05
I generated 3 tracks. The first is a noise brown 2 seconds, where i added the effect gverb (first second) and the effect wahwah (second second). The second is a sound of sinusoid d 2 seconds, where i put a nivelleur to increase sound. I generated silences to get a metronome. For the third, i generate the same sound as the sinusoid second track, then i added the effects wahwah and nivelleur. Finally, i do repeat all tracks and i remove any noise.
Author: Iut Paris
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00:18
Recording #1 of my own shirt flapped, snapped, whipped, waved etc. If you pitch-shift this down (or slow it down) it can sound (imo) indistinguishable from, say, a large flag or large sail being pulled and snapped in the wind. This had recording noise removed, and silences auto-trimmed, with auto-regions from that trimming generated and saved in the file (handy for selecting a sound region easily or exporting regions as a lot of separate sounds). I request but do not demand attribution to me for use of this sound.
Author: Narfnarfsillywilly
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00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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17:36
Me (a man) teasing my wife by going down on her, bringing her to near orgasm, stopping and fucking her. This repeats as she gets closer and louder. The sex becomes rougher and there is some choking later in the recording. I think this recording was made in 2016 using a zoom h6 and a rode ntg4 mic or possibly the x/y capsule that comes with the recorder. Note on the recording: there seem to be some silences at a couple of points. Something probably happened in the rendering. I probably won't do anything to fix this as it's just a few seconds out of 18 minutes of audio.
Author: One Silent Tongue
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00:24
This underwater breathing was created in audacity. To create this sound i generated 2 tracks rhythms on 2 different mono tracks. For the breathing i created a rhythm "click noise" and added the effect "paulstrech". I deleted some moments of silences. I tried to simulate a heartbeat. I generated a rhythm tracks "noise click" and added the effect "echo". I selected in the track a sound wich looks like to a beat, cut the remain and add the repeated effect on the selected moment. I added bass to make the son more organic and reduced the gain. ---. Typologie/morphologie de shaeffer. Ce son est un mélange de continu complexe (x) et d'itération complexe (x''). Masse :son cannelé. Mélange de sons complexes avec des hauteurs. Grain : a la fois rugueux (la respiration) mais aussi lisse (les battements de cœur). Dynamique :l'attaque est plus ou moins violente avec des variations. Profil mélodique :variation scalaire.
Author: Univ Lyon
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