456 Royalty-Free Audio Tracks for "Slightly"

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Here are the sounds i recorded:- the "loose parts" sounds were a slightly unscrewed valve on a trumpet. - the hydraulic leg-lifting noise was a hatch door opening on a van. - the metal foot hitting the ground was me banging on a metal garage door. - the humming engine noise (it's quiet) was a roll of duct tape spun on a wooden board. - the various other clanks and pops were the same trumpet noises, just edited a bunch. One day while playing the mobile game crossy road, i my sound being used for one of the characters. If you end up using my sound, let me know! i'd love to know what kind of things it's being used in. This is called "three-legged robot walker with loose parts" because it was a foley assignment for my sound design course years ago. This was one of the obscure things the professor gave the class that we had to interoperate and create using only our own recorded/edited foley effects. The class voted on the best one, and mine turned out to be the winner.
Author: Agmoneytrigga
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The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
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This is my recreation of the noise in the background of a video shot on a consumer grade minidv camcorder (a well used one). I haven't had a minidv camcorder on hand for a few years and nobody i knew would give me a recording of just tape motor noise so i went to create the noise myself. This sound is a combination of a very badly pressed dvd in my computer's drive mixed with a tone made in audacity (up one octave from the tone that the disc ended up creating), all mixed down and brought down in volume. I know it's not a prefect recreation, but i don't have a minidv camcorder on hand so this is about as good as i can get it. If anyone has access to an anechoic chamber, a fresh tape, and a well used consumer grade minidv camcorder, please get in touch with me. I'd like the real deal better than my recreation that i did in my spare time. Note on recreating the noise out of hdv camcorders. They have slightly different hardware and as such will create different bearing noise (most times, there's an extra whine on top of the familiar bearing whine heard from standard dv camcorders). I forget the exact frequency, but it's somewhere in the neighborhood of 840hz-860hz and it's a sort of sine wave, but a modest bit more jagged. You'll have to provide your own stock camcorder mic hiss as each camcorder is different (not for definite sure on sony camcorders, but canon camcorders have a pink-ish white noise in about that era).
Author: Bakonfreek
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88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
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El furruco o furro es un tambor con cuero y una varilla, suele utilizarse en la música tradicional navideña, así como en la gaita zuliana y los aguinaldos. Tambien se utiliza, en algunos pueblos, en la parranda. Está constituido por una caja de madera, cilíndrica y ligeramente cónica, está cubierta por una membrana de cuero seco, vibrante. Fijada al tambor con tirantes metálicos, de modo de poder templarla de acuerdo a las necesidades y gusto del intérprete. En el centro de la membrana va fijada una espiga de madera, de poco más de un centímetro de diámetro, cuyo extremo, romo, va engastado en el cuero, y es atado fuertemente por el lado opuesto de la membrana. Dicha espiga de madera, de unos 7 centímetros de longitud, tiene forma cónica, y va aguzada en la punta. Esto tiene por objeto el que en el extremo libre va colocada una varilla de caña, de unos 125 centímetros de longitud. Esta caña es la pieza que apropiadamente manipulada por el ejecutante vibra con la caja de resonancia, produciendo un sonido ronco, profundo, de registro grave, de gran sonoridad. Pudiera decirse que el furro es el bajo en la ejecución de la gaita y de la parranda. Este sonido fue grabado como parte de una entrevista realizada por rafael rondón, director del grupo "el valle". Se realizó una grabación simple con un celular sony y luego se editó con audacity, se ecualizó y normalizó. Ver la entrevista a rafael rondón en https://musicaqueatta. Blogspot. Com/search/label/gente%20que%20hace%20m%c3%basica. "the furruco or furro is a drum with leather and a rod, it is usually used in traditional christmas music, as well as in the bagpipes of zulia and christmas bonuses. It is also used, in some towns, in the parranda. It is made up of a wooden box cylindrical and slightly conical, it is covered by a vibrant, dry leather membrane. Fixed to the drum with metal braces, so that it can be tempered according to the needs and taste of the interpreter. At the center of the membrane is fixed a wooden dowel, a little more than one centimeter in diameter, the blunt end of which is set in the leather, and is tightly tied on the opposite side of the membrane. Said wooden dowel, about 7 centimeters long, has a conical shape and is pointed at the tip. The purpose of this is that a cane rod, about 125 centimeters long, is placed at the free end. This reed is the piece that appropriately manipulated by the performer vibrates with the soundboard, producing a hoarse, deep, low register sound, with great sound. It could be said that the furro is the bass in the execution of the bagpipes and the party. This sound was recorded as part of an interview conducted by rafael rondón, director of the group "el valle". A simple recording was made with a sony cell phone and then it was edited with audacity, it was equalized and normalized" see the interview with rafael rondón in https://musicaqueatta. Blogspot. Com/search/label/gente%20que%20hace%20m%c3%basica.
Author: El.Papa
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