12 Royalty-Free Audio Tracks for "Slow Attack"

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Cymbal-like spacey sound, produced with sunvox reverb chain and a noise burst. Slow attack, slow decay. May be useful for dramatic scenes or other horror stuff.
Author: Hjartt
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01:35
Synthesizer sound with very slow attack.
Author: Nesualc
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00:16
A fast building white noise with added filter sweep and fade-out, layered with a pulsating synthesized bass tone with a slow attack and an affected decay.
Author: Pandotrix Emark
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00:09
I made this sound using my vocals and untuning them on each layer audio of the same sound.
Author: Staticpony
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00:03
Bouncy bass 1 shot with a long decaybig bass 1 shot, long decaysquare wave with a bit of noise through a filtermother 32 set with quick attack slow decay.
Author: Raining N Satrn
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00:16
The sound being heard is thearcano r3 chiptune synthesizer. The guitar pedals used:ehx- big muff pi op ampzoom- multistomp ms-70 cdrmooer- slow engineehx- attack decayseymour duncan- shapeshifter.
Author: Geistjon
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This is a noise i found while listening to a recorded track that i thought sounded interesting, so i worked with it for a bit, eliminated all the extraneous noise, and amplified it to max volume without (unwanted) distortion.
Author: Percussionfiend
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00:06
This is a sound effect i created using chiptone. You don't need to credit me. You can download this sound effect as needed and use it for any project. I would appreciate it if you support me on ko-fi: https://ko-fi. Com/staycalm182.
Author: Brickdeveloper
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00:03
01. 03. 17: happy new year, everyone. This is one of a couple of mouth swooshes i made for a papier-mâché style animation. Sweep up, small break, then a mouthy impact. Recorded with iphone 6s, edited and processed in logic.
Author: Newagesoup
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00:04
01. 03. 17: happy new year, everyone. This is one of a couple of mouth swooshes i made for a papier-mâché style animation. Sweep up, small break, then a mouthy impact. Recorded with iphone 6s, edited and processed in logic.
Author: Newagesoup
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00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
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Luscious evolving tones derived from"garden chimes 2" (by monterey2000), run through metasynth's spectral synth with slow attacks. (check monterey2000's current license on "garden chimes 2" if you use this sound).
Author: Fishdog
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