558 Royalty-Free Audio Tracks for "Software"

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I made this sound in september 2003 - i used a fairlight mfx 3 - a direct descendant of the first sampler ever made - and the best ever to this day editing software for ground breaking features and functions. Clip based eq and level which you could cross fade between made the use of automation almost redundant in precise to picture editing. It also had a unique alternative jog function. You could loop 1 frame or so as you chose of sound at the orginal pitch which made it easy to find transient points. I then 'grind' the play head over a solo'd sound and play this into a reverb unit. I have many of these accidental experiments and one day i shall make the fairlight pack!. Until then enjoy this alien - from mars with love :). Ps - you can do this experiment today! i found that i can use sound flower as an out put in audio finder. If you open a sample in the sample editor - you can recreate the fairlight jpg by grabbing the playback head in play. You may then route sound flower thru an input channel and get some unusual effects that are difficult to achieve. . If you can improve on this method let me know!.
Author: Martian
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I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
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The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
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Cct110: found in translation (show notes). Hosted by lily yu. This podcast gives a brief overview of youtube’s recent update on the on-site comment translating software and examine how it is beneficial in establishing contact with other youtube communities. We will also look at who this change affects the most, how the comment section influences youtube and how this change is part of a global movement for connection. Podcast contentsintroduction 0:00 – 0:11imagine you are reading the comments 0:12 – 0:50history of the translate button 1:01 – 1:09what it does 1:10 – 1:13errors in translating 1:14 – 1:24benefits 1:25-1:40who uses it 1:41- 1:53importance to youtube 1:54 – 2:26importance to the world. 2:27 - 2:43conclusion – 2:44 - 2:59. Song credits (listed in order of appearance). “winsquare. Wav” by fupicathttps://freesound. Org/people/fupicat/sounds/527650/. "piano, bach fantasia, a (h1). Wav" by inspectorj (www. Jshaw. Co. Uk) of freesound. Org. “upbeat theme loop. Wav” by mrthenoronhahttps://freesound. Org/people/mrthenoronha/sounds/506893/. “jingle_achievement_00. Wav” by littlerobotsoundfactoryhttps://freesound. Org/people/littlerobotsoundfactory/sounds/270404/“parallel universe” by andrewknhttps://freesound. Org/people/andrewkn/sounds/404458/. “winfretless. Wav” by fupicathttps://freesound. Org/people/fupicat/sounds/521644/. Podcasts discussed. 23 youtube stats that matter to marketers in 2022. Social media marketing & management dashboard. (2022, february 14). Retrieved march 3, 2022, from https://blog. Hootsuite. Com/youtube-stats-marketers/r/timeworkssubmissions - youtube's comment translations are very broken. Reddit. (n. D. ). Retrieved march 3, 2022, from https://www. Reddit. Com/r/timeworkssubmissions/comments/rnte1g/youtubes_comment_translations_are_very_broken/.
Author: Chocolatelilac
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Br-laser vector synthesis reel for make noise morphagene. These sounds have visuals encoded into them at high frequencies. The vector synthesis reel for the make noise morphagene is a collection of different xy samples, to show off morphagene's stereo sampling capability. The sample material can be displayed on oscilloscopes, modified vectrex game consoles, ilda laser displays or oscilloscope simulation software in xy mode. Some splices on the reel can be used as seamless loops. Here is a video to give a basic idea of the reelhttps://youtu. Be/cxxb9veyq6w. The collection of vectors was arranged by bernhard rasinger and includes vector contributions from artists listed below. An important part of this reel is to put the spotlight on working and performing artists utilizing sound signals to draw images as vector art. Alberto novellohttp://www. Jestern. Com. Andrew duffhttp://andrew-duff. Co. Uk/. Bernhard rasingerhttps://www. Br-laser. Com/. Chris kinghttp://videocircuits. Blogspot. Com/. Derek holzerhttp://macumbista. Net/. Douglas nunnhttps://vectorhackfestival. Com/guests/nunn/. Hansi raberhttp://youtube. Com/hansiraber. Ivan marušić klifhttp://i. M. Klif. Tv. Jerobeam fendersonhttp://oscilloscopemusic. Com. Jonas bershttp://jonasbers. Com. Joost rekveldhttp://www. Joostrekveld. Net. Philip baljeuhttp://instagram. Com/pbaljeuhttps://www. Youtube. Com/channel/ucudrl_q3_cnsj0ta2k7saha. Philipp haffnerhttps://www. Instagram. Com/philipp_haffner/. Robert henkehttp://roberthenke. Com/. Roland lionihttp://www. Akirasrebirth. Com. Ted davishttp://teddavis. Org. Vector hack festivalhttps://vectorhackfestival. Com/. All of these artists, working in the vector synthesis realm are creating these vectors with a different set of tools. These tools include pure data, max4live, oscistudio, axoloti, modular synthesizer, video synthesizer. Https://oscilloscopemusic. Com/oscistudio. Phphttp://write. Flossmanuals. Net/pure-data/introduction2/http://www. Axoloti. Com/https://www. Ableton. Com/de/live/max-for-live/. For introductory oscilloscope and technique tutorials please enjoy jerobeam fenderson´s tutorial series. Https://www. Youtube. Com/playlist?list=plfgouhnvmlro45p9uur18wofljeavcfvv.
Author: Makenoisemusic
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We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
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My first upload! this sound i made using the zmors synth on my ipad air2 - i used audiobus which is a great routing software allowing many of a lot of awesome sounding synths that are now on ipad and can be played professionally via a usb keyboard controller (very handy for gigging) okay this is getting too wordy. . . I used audiobus overall with zmors in the first slot being routed through the wonderful aufx eq app in the center (effects) slot then ran the most useful of all ---> audioshare app in the 3rd or output slot to record it all. . . Keep in mind that the number of devices you can run in these three slots is virtually limitless - as much as your device can handle so you can get really nuts with several synths, a drum machine, etc all routing to the middle (fx) stop in the chain and picking up a fat 3 or 4 nice sounding effects devices then on to output to audioshare or you can now use just audioshare as host and run zmors in it directly (and probably more smoothly). I chose zmors because on a couple of other ipads (ipad mini, ipad 2 especially, and ipad air a little bit) i was noticing that it was a resource hog and was not playing correctly or there was a huge lag in the latency so with the new(er) ipad air 2 i wanted to hear the zmors synth and it really is an underappreciated majestic sounding beast if you ask me. I am going to experiment further with it as the unique architecture and just the way it sounds is totally different from any other synth i've yet to hear on ipad or in general. It kind of reminds me of a fatter, more modern. Sequential circuits 6 track. Which i've had a couple of and have a thick layered sound - kind of like a really nice turkey sandwich with a good portion of swiss cheese then you notice that there's still some roast beef left and put a good amount of that between bread as well. Hell, that's a sandwich that's gonna be filling! thanks for reading.
Author: Noeluciano
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88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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