366 Royalty-Free Audio Tracks for "Synthesis"

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Created using the korg electribe 2 (the synth variant) analogue modeling synthesis engine and fx. If you don't like the busywork of cutting, sorting, naming etc. , you can check out this paid "game-ready" asset on the unity asset store:http://u3d. As/rk4. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
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Residual output sound obtained by analysis and synthesis of veena concert sound (https://www. Freesound. Org/people/anjds/sounds/377315/ ) with harmonic plus residual model implemented in the sms-tools software package (http://github. Com/mtg/sms-tools)parameters used in analysis are :- window type = blackman, window size(m) = 1575, fft size(n) = 2048, magnitude threshold in db(t) = -100, minimum duration of harmonic tracks = 0. 01, maximum number of harmonics = 100, minimum fundamental frequency = 100, maximum fundamental frequency = 800, maximum error in f0 detection algorithm = 5, max frequency deviation in harmonic tracks = 0. 01.
Author: Anjds
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Here is a sample of my last work "electricity sound library". I recorded some radio noises and guitar amps noise grounds with my tascam dr-40 then i processed them through additive, granular synthesis technique in logic pro x. Please leave a comment if you downloaded. You can use it under creative commons attribution license (please read before download it). This sound was originally recorded at 24 bits 96000 hz. Hope you enjoy. More sounds or music ? visit : https://audiojungle. Net/user/wakerone.
Author: Wakerone
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Br-laser vector synthesis reel for make noise morphagene. These sounds have visuals encoded into them at high frequencies. The vector synthesis reel for the make noise morphagene is a collection of different xy samples, to show off morphagene's stereo sampling capability. The sample material can be displayed on oscilloscopes, modified vectrex game consoles, ilda laser displays or oscilloscope simulation software in xy mode. Some splices on the reel can be used as seamless loops. Here is a video to give a basic idea of the reelhttps://youtu. Be/cxxb9veyq6w. The collection of vectors was arranged by bernhard rasinger and includes vector contributions from artists listed below. An important part of this reel is to put the spotlight on working and performing artists utilizing sound signals to draw images as vector art. Alberto novellohttp://www. Jestern. Com. Andrew duffhttp://andrew-duff. Co. Uk/. Bernhard rasingerhttps://www. Br-laser. Com/. Chris kinghttp://videocircuits. Blogspot. Com/. Derek holzerhttp://macumbista. Net/. Douglas nunnhttps://vectorhackfestival. Com/guests/nunn/. Hansi raberhttp://youtube. Com/hansiraber. Ivan marušić klifhttp://i. M. Klif. Tv. Jerobeam fendersonhttp://oscilloscopemusic. Com. Jonas bershttp://jonasbers. Com. Joost rekveldhttp://www. Joostrekveld. Net. Philip baljeuhttp://instagram. Com/pbaljeuhttps://www. Youtube. Com/channel/ucudrl_q3_cnsj0ta2k7saha. Philipp haffnerhttps://www. Instagram. Com/philipp_haffner/. Robert henkehttp://roberthenke. Com/. Roland lionihttp://www. Akirasrebirth. Com. Ted davishttp://teddavis. Org. Vector hack festivalhttps://vectorhackfestival. Com/. All of these artists, working in the vector synthesis realm are creating these vectors with a different set of tools. These tools include pure data, max4live, oscistudio, axoloti, modular synthesizer, video synthesizer. Https://oscilloscopemusic. Com/oscistudio. Phphttp://write. Flossmanuals. Net/pure-data/introduction2/http://www. Axoloti. Com/https://www. Ableton. Com/de/live/max-for-live/. For introductory oscilloscope and technique tutorials please enjoy jerobeam fenderson´s tutorial series. Https://www. Youtube. Com/playlist?list=plfgouhnvmlro45p9uur18wofljeavcfvv.
Author: Makenoisemusic
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Harmonic sinusoidal output sound obtained by analysis and synthesis of sound speech-female. Wav (http://freesound. Org/people/xserra/sounds/317745/) with harmonic plus stochastic model implemented in the sms-tools software package (http://github. Com/mtg/sms-tools)parameters used in analysis are :- window type = blackman, window size(m) = 2019, fft size(n) = 2048, magnitude threshold in db(t) = -100, minimum duration of harmonic tracks = 0. 1, maximum number of harmonics = 100, minimum fundamental frequency = 80, maximum fundamental frequency = 300, maximum error in f0 detection algorithm = 5, max frequency deviation in harmonic tracks = 0. 01,stochastic approximation factor = 0. 7.
Author: Anjds
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Harmonic sinusoidal output sound obtained by analysis and synthesis of veena concert sound (https://www. Freesound. Org/people/anjds/sounds/377315/ ) with harmonic plus stochastic model implemented in the sms-tools software package (http://github. Com/mtg/sms-tools)parameters used in analysis are :- window type = blackman, window size(m) = 1575, fft size(n) = 2048, magnitude threshold in db(t) = -100, minimum duration of harmonic tracks = 0. 01, maximum number of harmonics = 100, minimum fundamental frequency = 100, maximum fundamental frequency = 800, maximum error in f0 detection algorithm = 5, max frequency deviation in harmonic tracks = 0. 01,stochastic approximation factor = 0. 2.
Author: Anjds
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An imaginary steam-powered machine runs up to speed and slows to a halt. Created in flstudio 11 with a commuted synthesis model for emulating engines and other cyclic mechanical sounds, also known as virtualmachine, by rurik leffanta. See http://www. Xoxos. Net/about. Html. Flstudio 3x osc noise was used as a hissing sound similar to venting of high pressure steam. The hiss is granulated to simulate a slight sputtering effect. As the machine tempo increases, lf rumble is introduced to evoke the notion of a rolling load. The rumble dies away as the machine slows down. 100% synthesised sound. No audio sample is present in this recording.
Author: Diboz
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01:08
Testing csound's cross-synthesis opcodes on some field recordings. Orch:. Sr =44100kr = 4410ksmps = 10nchnls = 2. Zakinit 2, 2. Instr 1. A1, a2 soundin "drags. Wav"a3, a4 soundin "listerine. Wav". Aconv1 cross2 a1, a3, 4096, 8, 99, 1aconv2 cross2 a2, a4, 4096, 8, 99, 1aconv1 diff aconv1aconv2 diff aconv2. Zaw aconv1, 1zaw aconv2, 2. Outs aconv1*(p4), aconv2*(p4). Endin. Instr 2. A1, a2 soundin "crush. Wav"a3 zar 1a4 zar 2. Aconv1 cross2 a1, a3, 4096, 8, 99, 1aconv2 cross2 a2, a4, 4096, 8, 99, 1aconv1 diff aconv1aconv2 diff aconv2outs aconv1, aconv2. Endin. Score:. ;gaussian windowf99 0 4096 20 6 1. I1 0 34 1i1 34 34 0i2 34 34. E.
Author: Rokhausen
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This is the sound of a spaceship's underbelly cargo hatch closing mid-flight after receiving a cargo transfer. The sequence begins with a warning alarm indicating the hatch closing, followed by the sound of the giant servos rotating the dual bay doors up and inward until the bay is sealed shut and locked. An all clear signal is given, reverberating into the dark, silent chamber. Made in logic pro, completely synthesized with es2 and mac's built in speech synthesis for vocal alarm. No unoriginal samples or sounds were used in the creation of this sound. Use freely as desired, but i would appreciate credit.
Author: Jetsmith
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Layered synthesis of the sound of a big hit. 1 layer. Recorded sound of a blow to the pillow (take with a percussion tint)2 layer. Recorded sound of a blow to the pillow (double low kick)3 layer. Recorded sound of a blow to the pillow (variation of a low-kick double with a low pitch and a different attack phase)4 layer. The sound of a low-frequency sweep, like in a synthetic bass drum, obtained on a synthesizer. )an additional layer of metal impact (recorded by me) is not present in all variations of the sound presented. Each layer was subjected to quite extreme compression and equalization. A bit of overdrive is present. Well, convolutional reverb.
Author: Newlocknew
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06:04
Blok modular set to bang on random keys/throw random parameters in various places. Sort of a kind of fm synthesis but i'm pretty sure blok can do a lot of extra things like place filters/waveshapers after the modulator but before the main oscillator. Don't want to give away much else but you can improv random textures by drawing in a waveshaper window/right-click to drag the drawing from one side to another. Also you can use the atan button to scale the notes on some sort of curve by distorting the note values. I could've added delay/reverb/eq/ ambience but i wanted it to be as dry as possible because that's personally what i look for, raw sounds that you can choose to change if you like. No edits aside from normalizing the. Wav file.
Author: Ragnar
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My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
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Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Author: Zimbot
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I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Author: Tehspaz
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upspeeded version of the previous theme 1. Wav*made with lmmsused sound: bit invader, arpeggio sus4 with some range. Time peaked at 75ms and vokalformant-filter at 50bpm 4/4. Feel free to use. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Electronic, Synth, Note, Oscillator, Csound https://freesound.org/people/cybilopsin/sounds/622830/ Quickly Synth Cybilopsin Freesound.org https://freesound.org/ freesound_org_c2f38a4f2a4f6a087d49c06ae51541bf40091919 ./freesound/622830__cybilopsin__quickly-synth.flac flac c2f38a4f2a4f6a087d49c06ae51541bf40091919 Electronic synthesis with csound. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Belt, Battery, Ford, Cold, Van, Vehicle, Motor, Vroom, Start, Screeching, Dead, Automobile, Diesel, Drive, Car, Rattle, Driving, Old, Engine https://freesound.org/people/Mullumbimby/sounds/622829/ Cold Start Of Old Diesel Car Mullumbimby Freesound.org https://freesound.org/ freesound_org_242221dd02ed50bfa79d5d4377299d58fbf01dd0 ./freesound/622829__mullumbimby__cold-start-of-old-diesel-car.flac flac 242221dd02ed50bfa79d5d4377299d58fbf01dd0 Cold startup of an old ford transit diesel van. The engine turns over very reluctantly and gives out it's telltale belt-screeching sound after startup before it drives off. Recorded in pcm stereo with a zoom h1n field recorder. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Scream, Pain, Yell, Shriek https://freesound.org/people/RJr2009/sounds/622833/ First Scream Rjr Freesound.org https://freesound.org/ freesound_org_210a1798560d372d4381c2ce1d0e8342163f1656 ./freesound/622833__rjr2009__scream1.flac flac 210a1798560d372d4381c2ce1d0e8342163f1656 Me screaming into the microphone, recorded on videopad. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Space, Electronic, Drone, Riser https://freesound.org/people/Da-JS/sounds/622840/ Riser Bars Bpm Da Js Freesound.org https://freesound.org/ freesound_org_f1dd3a64137ce6ab46251a9aa695fe8923833b21 ./freesound/622840__da-js__riser-4-bars-120-bpm.flac flac f1dd3a64137ce6ab46251a9aa695fe8923833b21 A riser created in ableton with hybrid reverb. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Chill, Soft, Melody, Synth, Chords, Progression https://freesound.org/people/ar_jams111/sounds/622845/ Daily Sound # Sweet Chords Ar Jams Freesound.org https://freesound.org/ freesound_org_a85fcdace0ddf299bf2c45ea4f14a5363a322d37 ./freesound/622845__ar_jams111__daily-sound-001-sweet-chords.flac flac a85fcdace0ddf299bf2c45ea4f14a5363a322d37 One day i decided i would upload a sound to soundcloud every day. These days the sounds" are more like mini productions, but this is where it all started. A sweet and simple chord progression and melody. Love, ar_jams111.
Author: Melokacool
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Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
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