62 Royalty-Free Audio Tracks for "Transient"

00:00
00:28
Recording of a koshi chime. Editing:- eqing- dynamics- stereo image- soften the transients- harshness reduced.
Author: Audeption
00:00
02:28
Rhythmic pattern interspersed with transients, formant sounds. 21 splices in the reel formatted and oven-ready for morphagene. Enjoy!.
Author: Jim Bretherick
00:00
00:15
Pitched this percussion line down suuuuper low and got this very mechanical thumping sound. Then i messed around with doing rapid firings of the transients.
Author: Jackie Makes Noiz
00:00
00:27
Fast and slow footsteps in crunchy snow with a winter boot. Use this for whatever you want, for free. Feel free to credit me if you feelcompelled to. Find me here:https://geoffreybremner. Wixsite. Com/gbaudio. Extra credit: alex tavera.
Author: Geoff Bremner Audio
00:00
00:37
Meant to be footsteps on a boat, it's actually just pounding boots on a five-gallon plastic jug of water. This is a harder version with more clicky transients.
Author: Shatterstars
00:00
00:36
A large handful of spuds being poured onto a table; a tumbling sound for when you need a series of soft thuds without high transients. Or for when you specifically need potatoes dropping onto a table like i did.
Author: Dhallcomposer
00:00
00:50
Demolition equipment sounds from link-belt loader/excavator picking up debris and loading a dumptruckfairly regular background level with few loud transients. Useful for construction site background noise. Can be easily looped. Mic: zoom ssh-6recorder: zoom h6format: wav 44. 1khz, 16bit.
Author: Dcelliott
00:00
02:27
Small fireworks. Happy new year 2018!. Small fireworks echoing in the neighborhood. Firework recordings are a tradition on freesound. This is my take. First recording with this device. Will lower recording level to next year. . . I wonder how "auto" works on fireworks?extreme transients. . .
Author: Gis Sweden
00:00
01:25
Striking matches / lighting matches close to mic'. 16 bit, 44,1 khz, mono source & output. No envelope automation, no compression, nothing except a slight hp at 26 hz. Clipping did occur on some transients for a few milliseconds (0-4 ms) on the strike due to mic' proximity (3 inches). Mic' used: samson c01 usb.
Author: Neuroxik
00:00
00:24
I took a few one-shot samples from a bunch of free packs i downloaded off the net (legally), i gave the kick some subtle crunchy distortion in the high end whilst trying to retain it's core sound and it's punch, i altered the transients and the pitch of the samples to make them pop more and sound more to the point and i placed a coloring compressor on the master to give it a bit more overal volume raise without causing it to clip in a bad way.
Author: Goacre
00:00
00:40
Took a drum loop and pitched out 3 different layers of itself, one at half speed an octave down, one at quarter speed 2 octaves down, and one on top that starts out chopped up into separated transients and returns to full speed at the end. I originally made this to be 3 different levels of progression for a backing drum-loop, with the first section being the buildup, the second as the transition/windup, and the third as the breakdown.
Author: Jackie Makes Noiz
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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