4,362 免版税 音轨,用于"开始"

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Dialogue "go! go! go!".
作者: Richiemcmullen
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00:04
Roller coaster start.
作者: Martian
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00:05
Diesel truck.
作者: Canucklovingbrit
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00:18
Playstation 3 start ps3.
作者: Organicmanpl
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00:03
Fire start - recorded using earthworks qtc30 and liquidpre.
作者: Villen
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00:05
Made in fl studio. I use this to signal a level starting in my game.
作者: Unadamlar
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00:02
Ball start.
作者: Ankush
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00:01
A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
作者: Gurie
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00:30
2003 impreza sounds, including start up - idle - launch rev limiter.
作者: Tkno
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00:03
Tractor diesel engine, recorded on a zoom h4n.
作者: Roboroo
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00:23
Diesel engine startup and stutdown, recorded on a zoom h4n.
作者: Roboroo
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
作者: Sieuamthanh
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00:11
Starting a chainsawrecorded with zoom h6.
作者: Matt Beer
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00:12
Starting a chainsawrecorded with zoom h6.
作者: Matt Beer
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00:16
This is part of a song i created.
作者: Tunfyn
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00:15
Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
作者: Davidfrbr
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00:07
Keys in ignition and start.
作者: Jrssandoval
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00:51
Start of a down pour.
作者: Macdaddyno
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Fluorescent tube light starts up in my office. Done with rode podcaster edited with adobe soundbooth on january 2012.
作者: Gilligan Itm
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00:05
U picku materinu! serbian slang edited to a fascinating sound.
作者: Therivo
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00:10
Startup music like a console of some type. Inspired by the unused xbox one startup that is very relaxing but unfortunately it was scrapped.
作者: Vibritherabjit
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00:30
Starting up a vw polo and driving away. H2n inside car.
作者: Carlito
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00:10
Starting my car up, recorded with an sm57 from inside the hood.
作者: Ipears
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00:19
This is the start of my car old timer vw 1200 from 1963 years. Recorded with the shure microphone on the akai recorder of the year 1991 in front of my garage.
作者: Brusy
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03:24
Starting engine of bmw m4. Revving at the end. Is this good quality ?.
作者: Andreabarata
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00:21
Mercury topaz starting.
作者: Jrssandoval
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00:14
Starting a ford maverick.
作者: Urkki
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00:08
Warming up accordion with couple of sounds.
作者: Lensson
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Chainsaw start. Recorded with zoom h4n.
作者: Damsur
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Chainsaw start. Recorded with zoom h4n.
作者: Damsur
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Recording start look4.
作者: Abdrtar
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I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
作者: Youioo
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00:08
Starting switch of a flourescent lamp sampled with a small electret microphone on a minidisc recorder.
作者: Bombhead
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00:03
Starting of a chainsaw.
作者: Esperri
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00:03
A sound bit i did for a friend's stream. Thought others could use it as well!.
作者: Alivvie
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00:13
Made with ableton.
作者: Awryeon
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01:01
A nintendo wii booting up.
作者: Medoob
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00:30
Modified rain pitter patter, initial rain drops from the very start of a rain. Edited heavily from several recordings of rain.
作者: Racheltwu
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01:56
My 2014 victory vision motorcycle started and idling in the garage. Recorded on an olympus ls-14 pcm recorder.
作者: Reg
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00:20
Sound design of a gameconsole start up.
作者: Bolekkowalczyk
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00:31
A voice saying "ready, fight!" in a multitude of different ways. It's been edited to sound like an announcer. Feel free to use it for whatever!.
作者: Xemptful
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00:08
A countdown from 5. 5 4 3 2 1 Go.
作者: Me
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This is a deep reverb saying "go" to begin a level in a video game. Free license.
作者: Deletecookies
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00:19
The diesel engine of a citroën jumpy 2010 2. 0 hdi starting, idling, revving and stopping. Recorded with a zoom h1n in the swedish winter with a temperature below zero.
作者: Chlund
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01:25
I took an almagmation of freesound samples and loops. I then attempted to fit them together into something that resembles a chilled dubstep tune. The people that feature are:. Dirtyjewbs [online], available at; https://freesound. Org/people/dirtyjewbs/sounds/147525/slina trance bassline [online], available at; https://freesound. Org/people/slina/sounds/176312/dubstep 140 growl chop by loop pack, [online], available at; https://freesound. Org/people/looppacks/sounds/200856/piano4bar 140 bpm by shitefromaheight [online], available at; https://freesound. Org/people/shitefromaheight/sounds/209814/. Bbeat011 wav by gius1987 [online] available at; https://freesound. Org/people/gius1987/sounds/261189/. I put them together and recorder some short vocals with pitch upped a couple of octaves, reverb, delay, apple, chorus, and delay with sustain effects on the track.
作者: Casonika
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00:20
Truck start soundplease tell me your opinion.
作者: D
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07:40
A jetty (ferry) on the banks of the river ganga, west bengal, india. Sparse walla of passengers speaking in bangla. Neumann kmr81 recorded on a sound devices 664.
作者: Kalhan
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00:03
Please message me if you want to use this sound. Made in audacity using a turtle beach recon 60p headset and some reverb. This sound is based on the final fantasy sound whenever you encounter an enemy.
作者: Infamouslazure
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00:48
Elevator lifter start stop elevador ascensor.
作者: Pepotx
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00:17
This is my first sound i recorded and edited by myself. It is made by a pen touching metal, and an easy clap sound.
作者: Eliawebde
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