1.956 lizenzfrei Audiodateien für "Computer"

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00:15
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Autor: Gis Sweden
00:00
00:14
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Autor: Gis Sweden
00:00
02:59
Algorithmic modular music program (man3_2019). The computer is my analog modular synth. 00 rem -------------- man3_2019 --------------00 rem man3 - modular algorithm no 300 rem the steps/command lines, 01 to 08, are steps on a step sequencer00 rem main clock (lfo_2) 3hz00 rem the cv sequencer (seq) are tuned to an octave split in 5 equal parts. 00 rem seq has its own clock00 rem lfo_2 controls vco_2 via vca_2 and vca_300 rem lfo_3 controls wave shaper and vcf00 rem vco_1 tuned to 150hz sin -> wave shaper00 rem vco_2 tuned to 150hz tri00 rem vco_3 tuned to 75hz sqr -> vcf00 rem ----------------------------------------01 sampl lfo_1 -> vca_1 (vco_1)02 sampl seq -> vco_203 sampl lfo_1 -> vca_2 (vca_3) : rem [lfo_2 -> vca_2 -> vca_3 (vco_2)]04 sampl seq -> vco_105 trg -> noise -> delay_106 sampl seq -> vco_307 trg -> env (vco_3)08 trg -> noise -> delay_110 goto 01.
Autor: Gis Sweden
00:00
00:20
We recorded this sound while our trip through japan. You can watch the travel video about tokyo here: https://youtu. Be/qcgmpwx4dxqyou can use this sound in your project regardless if it is commercial or non-commercial but it would be awesome if you could tag my instagram account somewhere in the description:https://www. Instagram. Com/florianreichelt/all sound effects have been recorded with the h4n pro: https://amzn. To/2pacyyrleave a comment and tell me for which project you used it!! :)by the way - have you guys already checked out my latest travel video about japan?if not you should definitely watch it: https://youtu. Be/qcgmpwx4dxqthe city, the people and the overall culture are absolutely outstanding and they inspire you to travel as well.
Autor: Florianreichelt
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00:45
Things may be closed but tennis courts still work, and she was dressed for it. The hallway we walked through after, was empty. A lot of them are lately, we used this one. "after" was that once she finished, the visible front door gave her pause. I wasn't done, so we continued with her chest on a desk in the first open room we came to. More daylight in there, too. From the hallway we wouldn't have been seen. I decided not to tell her about the mixed-gender group of five that gathered at the window for a while, nearly two meters away to intently watch us making more of these sweet penis-in-vagina sounds, gathered by my phone, edited in audacity. Her ass was up high and her sunlit, flexing pink point of penetration very visible to our audience, and it didn't take me much longer. Sadly. Tried to make it last. I was wearing my lowered shorts and a bit of a smile. If she'd had a mask on, it would have been the only thing.
Autor: Napro
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01:24
I thought i had a diy contact mic somewhere, but i did not find it. But i found another thing. A contact mic for an instrument tuner. But (again) it had a 1/4 inch mono plug. That meant i could not connect it to my computer mic in. But (i know) what if i plug it in to my modular synth. Surprise. . . Then i could add a little filter, pan and spring reverb. So clamped the mic on to my external 3,5 inch disc drive and recorded. This is my submission to dare 51.
Autor: Gis Sweden
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00:30
Rode nt4 -> maudio delta1010lt, capturing a lightning strike that made the walls of my house shake, and forced me to turn off my computer. The lightning occured ~167 meters away from the microphone, calculated from the time lapse between the initial dc spike and the start of audible strike. Clipped quite a bit, had the input slightly too high, but did not expect one to hit so close. A picture hanging on my wall shook violently when this one hit. This was captured at the end of session on 5_28_2006, same night as http://freesound. Iua. Upf. Edu/samplesviewsingle. Php?id=19283.
Autor: Ionizing
00:00
00:01
[hint_clue_trace_01. Wav]. Someone is giving you a hint/clue in a stressful situation!. This sound can for example be used in games, for example when the npc pops up at the player's television/computer/smartphone/tablet-screen and gives a hint/clue, for example via dialogue which says "hurry up before he escapes!" - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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00:34
Telecommunication machines and computers.
Autor: Liliangorini
00:00
00:09
I recorded the sound of my wooden, squeaky screen door opening and then bouncing shut with a couple bangs. You can hear the squeak of the hinges as the door is opened, then again as it starts to close. The stretching and retraction of the spring is slightly noticeable. The door bounces a couple times as it closes, and you can also hear the latch rattling at this time. Recorded with audacity on my computer using a cheap, hand-held piezo mic. (i recorded this for use in a theatrical play i was working on [ daddy's dyin'. . . Who's got the will? ] because i couldn't find anything suitable elsewhere. ).
Autor: Snardin
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00:02
would you get the door? i have a package coming that needs to be signed-for. . (chuckle) "sure. ". (pause) "are you dressed?" heh. Of course he changed his tune, but i was already headed for the stairs. Yep. Sure did. I didn’t step outside, though. Figured it was safer to let ‘em in…. Here’s a quick tip: when you’re holding the little computer thingie and signing, your hands are occupied. The thing kept rejecting my signature. Like, five times. Also if the package is on the floor, how you pick it up calls for considered forethought. I'd already sidestepped, um, all of that. Since when do two guys deliver one package?.
Autor: Nuncaconoci
00:00
37:15
Afternoon rain, a light rain or drizzle. Recorded with my desktop computer, anhp pavillion with vista and realtek audio. Standard microphone. Since the rain wasnot blowing in the door, i could hangthe mike out the door. Audacity was myplatform, with very little processing. This version was recorded with the default amplitude at o db. There is a little thunder now and then,and birds chirping outside, mostlycatbirds or mockingbirds. At one pointone of my neighbors was outside talking,the conversation is not distinguishable. This recording is just over 37 minutes. Since there was almost no wind or breeze, the rain is easy to hear. Thatis when it falls on the sidewalk.
Autor: Jmorrisoncafe
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00:01
[hint_clue_trace_03. Wav]. Sounds like someone is saying "hello!", like "listen!". This could be a hint/clue!. This sound can for example be used in games, for example when the npc pops up at the player's television/computer/smartphone/tablet-screen and gives a hint/clue, for example via dialogue which says "look behind the giant, sleeping orc!" - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
00:00
04:20
Electromagnetic interference from computers.
Autor: Thegreatbelow
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00:05
Made from taking two large atx (the form factor, the chassis) computer panels (that i havent used in quite some time), rubbing the entirety of them together quite brashly (one is on the ground), keeping the recorder on xy setup in my other hand in unison then dropping them onto each other. Inside of reaper, i begin changing the rate and pitching them down and applied saturation, distortion and reverberation gave them a very clean effect of a decrepit gate shutting down. Good for trapping your enemies in a battle to the death for which the title is inspired from; one of those tension moments a person in a film/game finds themselves in.
Autor: Magnuswaker
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03:23
From Die Zauberflöte, K.620 Wenn Tugend und Gerechtigkeit ... "When virtue and justice spread the path of the great with fame.." These pages contain some of my MIDI sequences of classical music in general midi (GM) format, linked so that you can download or play them by clicking on the links. The sequences are intended to be heard on a computer sound card, and do not include system exclusive messages or controllers other than volume, pan, reverb and chorus. They are all in the public domain. That is, they are no-one's intellectual property: they may be freely copied, adapted, tinkered with and, I hope, surpassed by others.
Autor: Untitled
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00:15
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). In this sound i have joined three "beep files". Sound 1 panned to the leftsound 2 in the centersound 3 panned to the right. # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Autor: Gis Sweden
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01:37
All those sounds are actually made by an acer aspire 3000.
Autor: Hanbaal
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00:15
Idea for a base for a radio bumper. I found another track in which someone had said, "du bist der hörer. Wir sind das radio. " so i recorded myself repeating these sentences, which translate from german into english as, "you are the listener. We are the radio. " i also overlaid it over a track of generated sine waves, one in each channel (l-r), chosen to be discordant (like a radioactive effect). Sine waves are 10. 5 seconds, i left 4. 5 seconds at the end to overlay your content (maybe an ident or whatever). Have fun!. Created for my online radio station (sscr tampa), but released in the public domain/creative commons zero/"copyleft" to the maximum extent allowed by law. Voice is my own, tones generated on my computer.
Autor: Sscrtampa
00:00
00:53
Bird singing recorded at around 3:40 am with yinger bm 800 ldc-microphone in front of my open window, i had to add some noise reduction because of my computer fan with reafir (there isn't really much of that noise left, atleast if compared to original). You can also maybe hear ocassional space bar-click sound maybe twice, but it's still pretty useable clip in my opinion, i recorded this just to test my new microphone, and because i couldn't sleep because of the loud birds singing, and in revenge i recorded that with my shiny new yinger bm800. You are free to use this soundclip for both commercial and non-commercial audio and video work. File format: 16 bit/44. 1khz mono. Wav-file.
Autor: Vihaleipa
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00:07
- classic iphone ringtone. - recorded using my computers mic lol.
Autor: Thenerdclubboi
00:00
10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Autor: Gis Sweden
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00:27
This is my recording of a typewriter typing.
Autor: Nicholasjudy
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00:02
Sounds like you are in a futuristic city terminal. This is of course meant to represent only one of many sounds - it is not complete without other futuristic sounds (if you want to make a futuristic city terminal atmosphere!). This sound reminds me of an old third-person shooter game which was released/published back in the days (year 2000!) -- messiah!. This sound can for example be used in sci-fi games, for example when the player is walking in a huge futuristic city terminal, or is interacting with an ai - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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10:00
Made some adjustements and a new recording. Terrible result but fun work/programming!. Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Autor: Gis Sweden
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00:29
The story begins by a music that i found. A open door, heels, then silence, a chair, computer sounds with mouse, retake of music and close of the door. , who is the ending of music too. To produce that, i choose audacity; i take recorded moments of life. For the technique, i choose a fade in and fade out for the music and the recorded sounds fit well together. For the moments of silence, when the work begins, i only let the recorded sound talk without music. I choose to work with two mono audio tracks: on for the music and the other for the daily sounds. Descriptif selon la typologie de schaeffer. 1. Masse : son dit “cannelés”2. Timbre harmonique :3. Grain : rugueux4. Allure : non vibrato5. Dynamique : abrupte6. Profil mélodique : tentatives de variations glissantes7. Profil de masse : son cyclique avec des moments doux puis un peu plus fort.
Autor: Univ Lyon
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10:22
There i was late a night. I was turning my computer off after editing my site. I was silenced by night. But there was a storm a brewin' i opened my bedroom window and put my ear to the icy wind. I knew then this wasn't the usual mellow wind. I ran down the stair with my zoom h4n equipped, went through the garage into the black of night. I sent my gain levels to 60 and with only a foam wind shield i put it between to to boards of wood to act as a wind shield thus allowing my to capture the wind slicing through the trees. With only adjusting the gain levels slightly in post nothing else been done, allow you to add you own effect on it.
Autor: Underlineddesigns
00:00
02:02
This is a precise emulation of the audible time signal broadcast by radio station wwv of the nist in the usa on shortwave. This recording was produced via a program i wrote that emulates the time signal and recreates it from scratch, but it conforms precisely to the specs of the real signal. The only part missing is the voice announcement of the time, which, in the real broadcast, is made during the last fifteen seconds of each minute (which is why the tone changes to just clicks during that time). There are two minutes in the recording, but it should be easy to loop it or otherwise modify it for other durations. Since this audio file was computer-generated from scratch, it contains no noise, but the real broadcast has some static and noise, especially at large distances from the transmitter in colorado. Generated by special software / 48. 1 khz 16-bit stereo.
Autor: Mxsmanic
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00:04
A class of 14 year olds screaming.
Autor: Samamm
00:00
00:06
Desktop lamp being switched off and on. Recorded at home on conexant smart audio with at2020 mic, processed on audacity. Noise removal used.
Autor: Husky
00:00
00:03
Patching with eurorack analog modular synth. No external effect or computers used here.
Autor: Cablique
00:00
00:03
Patching with eurorack analog modular synth. No external effect or computers used here.
Autor: Cablique
00:00
00:03
Patching with eurorack analog modular synth. No external effect or computers used here.
Autor: Cablique
00:00
00:01
Sound of activated button. For game development.
Autor: Bloodpixelhero
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Autor: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Autor: Gis Sweden
00:00
13:41
Our neighbors fought a lot. Usually at around 2am and it would go on for about an hour or two. Besides being angry and annoyed, my girlfriend and i were always curious as to what they could possibly be fighting about. I had the idea to record them via a long mic cable stretching down the hallway, strategically hidden behind a few pieces of wood, to their apartment door. My plan was to one day play this from my stereo at a loud volume around 2am. As i later thought this through i realized that this would only disturb my other quiet neighbors and was a fairly selfish act. Anyway, i used a $100 audio-technica stereo mic and recorded it directly into my computer as an. Aiff. They seem to be arguing about a stereo and someone not loving the other. It's rather sad. We no longer live in that building so i have no idea what became of them. I hope they are happier now. Enjoy.
Autor: Carminooch
00:00
04:15
Just me stretching, rubbing and 'twanging' a rubber exercise band. Apologies for the knocking in the first 20 seconds, my upstairs neighbour started moving some furniture. I made this recording for a very specific purpose but i suppose it could be used in an animation or computer game but also for something bondage or kink related?. This recording was made using a sound devices mixpre6ii and a stereo pair of fel em172 mics. Low cut on the sd which in basic mode is 80hz (i think). There is no processing to this recording other than to ‘normalize’ the levels. I do not require any credit or attribution. If any of these sounds have been of help, and you are feeling charitable, please do consider donating to freesound to help keep the site running (a link is also on the home page). Any donations are greatly appreciated!.
Autor: Walthamstow Walker
00:00
00:14
A sound i recorded to sonorize a video for school. I hope it help someone there. :-).
Autor: Vidvidvid
00:00
01:12
I recorded this in my living room with mics in an x-pattern on the couch very close together, using a tascam dr-70d and behringer dyynamic microphones with patch cables for optimal volume. I recorded this at maximum gain on the tascam as two stereo files, then conjoined them to a 6-channel audio file properly and mixed the front two channels to a monaural center channel for added effect. The final result is what can be downloaded here. Tghe music in the background is part of the star trek: generations expanded complete score, and is coming from my computer to the rear of the recording, which lasts just over a minute in length, and the music was just background noise for testing purposes only. No copyright infringement was intended. Credit for the music goes to the now late jerry goldsmith and also dennis mccarthy, who is still alive. I hope you like this audio demonstration, and find it useful when considering rigs like the holophone, or comparible 5. 1 surround sound microphones / rigs. I take no credit for this recording, as it was done for demonstration purposes only. Have fun!.
Autor: Guardian
00:00
01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Autor: Kurd
00:00
00:01
Synthetic, simple ui sounds. Created using the synthesis engine of the electribe 2. Cut in ocenaudio. Very short. It's always nice to hear what projects you use these sounds for. Let me know. One more thing. Maybe check out my links, perhaps you'll find something you like. :o).
Autor: Cabled Mess
00:00
00:50
Bonzi buddy saying the words milli-meters over and over and over again. . . For some reason this was in my computers files. No clue why and when i made it.
Autor: Estrangedthing
00:00
02:32
An actual new production instead of old stuff! made in june of 2020. A dark intro implies the humming engines of the spaceship you're in as you're traveling at speeds unimaginable. Slowly the ship starts to spring to life. As you open your eyes, slow but huge bands of light sweeps across your cryogenic sleeping pod, as if being scanned. The pod starts to move while you're still in it, going through chambers filled with machinery and bleeping computer stations, until it stops in front of a huge closed door. Suddenly, your pod opens up as well as the door. Your eyes are greeted with the majestic sight of a gigantic control room with windows as far as the eyes can see, galaxies fills your field of view, a beautiful synergetic view of the grandeur of space and the hundreds of lights of the control room, welcoming you to a new adventure. 2 simple chords form the basis of a textural composition supplied with sound effects. Plugins used: ni kontakt 5 with atom hub's the planet, doom by sampletraxx, space by rigid audio, ni absynth, and massive vst synths. Extra sound effects: shocking signal and ui designer by sampletraxx, heavily sampled and mangled. Effects: izotope mastering plugins, a bunch of fl studio stock reverb and eq, guitar rig 5, blackhole reverb, replika xt, raum reverb.
Autor: Burning Mir
00:00
03:58
Droid kinda sounds from the lovely polygogo eurorack module. In this case it was processing cv input from an external lfo. Useful for laser sounds, droids, future computers, etc.
Autor: Hz
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Autor: Gis Sweden
00:00
00:02
A short "fireball" sounding woosh. Originally created for game sfx. A combination of a gas stove lighting and burning, fan hums from several computers, and generated brown noise in audacity, all combined, equalized and shapped with a short fade in and longer fade out.
Autor: Wjl
00:00
01:14
I made this after listening to the first track listen on this page:. Http://www. Redbullmusicacademy. Com/magazine/psychoacoustics-introduction-feature. Mr. Stockhausen has produces some amazingly real sounds back in the times when no computers were out there to do any dsp for him. Synthesized with zynaddsubfx within lmms.
Autor: Unfa
00:00
03:30
Same program as in https://freesound. Org/s/457868/ butthe main clock (lfo_2) frequency is about 1hz. It's a minor scale?! as have split the octave in 5 equal parts. This strange scale sounds like a sort of minor scale.
Autor: Gis Sweden
00:00
00:31
A mosquito ringtone 11kHz. Nice to put on your phones or computers and piss people off with. They wont know where the hell its coming from. Very high pitch ringing sound, sounds just like that ringing you get in your ear sometimes. Nice for pranks.
Autor: KevanGC
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