253 lizenzfrei Audiodateien für "Maus"

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Mouse clicks for everyone!.
Autor: Philip
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00:01
Recorded with zoom h1 inbuilt microphones.
Autor: Bigkahuna
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00:11
Recorded with zoom h1 inbuilt microphones.
Autor: Bigkahuna
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00:11
Recorded with zoom h1 inbuilt microphones.
Autor: Bigkahuna
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00:11
Recorded with zoom h1 inbuilt microphones.
Autor: Bigkahuna
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00:01
Recorded with zoom h1 inbuilt microphones.
Autor: Bigkahuna
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00:01
Recorded with zoom h1 inbuilt microphones.
Autor: Bigkahuna
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00:04
A scrolling sound of a cheap mouse. Could pass as a diy kind of sound.
Autor: Xitricite
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00:21
Recorded with toner 3,5 mm klinkenstecker kondensator sound mikrofon for computer in adobe au cs6 (mac). Have recorded in my living room in november 2017(make sure your cats and dogs won't disturb).
Autor: Teresaxyx
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00:14
Me doing an impression of a mouse for a project, as i didn't find any that suited on here. It's me squeaking, pitched and speed up a little. I am a human, not a mouse (although i did use a mouse to make the sound (a computer mouse - no mice were harmed in the making of this sound effect)).
Autor: Adamamazing
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00:19
Typing on a keyboard and clicking a mouse.
Autor: Kevinflo
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00:02
Click sounds from a computer mouseuse this sound for animations, games, videos. . . And whatever you likeone click sound.
Autor: Pixeliota
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00:29
One morning i woke up and found i had a mouse/rat trapped, but still alive. It was making squeaking sounds, so i recorded them, edited out the noise as much as i knew how to, and amplified the whole thing. The mouse was disposed of shortly afterward. This sound was recorded with a zoom h4n recorder in stereo, in. Wav format. Please feel free to use "mouse squeaks" as you see fit.
Autor: Shyguy
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00:16
Just mouse clicks. Paced clicks, and frantic clicks. You can cut the sound however you need for your project.
Autor: Beansqueso
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00:01
A mousebutton click that i recorded on a rode nt1-a. The mouse is a logitech g305. Free for everyone to use :).
Autor: Diako
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01:16
Recorded of me typing at various speed on my keyboard, with some clics. Recorded with a zoom h2n.
Autor: Ranne Madsen
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01:40
I typed quite slow in the beginning if you need to edit out and synch with your footage, if you just want typing sound in the background i think the best is in the end of the clip. The mouse clicking comes later in the clip. I've mixed it a bit but might need more mixing. I've used freesound for 7 years now and i thought i would pay back for all the good sounds that i've used from freesound. More will come <3.
Autor: Gasparoz
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00:35
Typing on an apple keyboard.
Autor: Jozef Sound
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02:10
Inserting, reading, launching a program, and ejecting a dvd-r in a usb disc drive (repackaged "hp dvdram gu90n" laptop drive) with the occasional rumble of a 2tb 7200rpm internal hard drive (in an enclosure) and mouse clicks. Computer fan may be audible in background. Contains seek noises. Recorded on blue yeti in omnidirectional mode and denoised in rx 8 (drive whine re-enhanced though as noise removal made it quieter). Labels added to audio in fl studio edison.
Autor: Ezogaming
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00:12
Clicking my mouse buttons. (left, right, and mouse wheel).
Autor: Boyscontentclub
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00:25
Single mouse click, and single sequence of keyboard clicks. Using apple magic mouse and keyboard. And recorded using a usb rode mic in audition and applied mild noise reduction to erase the city rumble.
Autor: Muffinrealsound
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00:36
Me moving and clicking my mouse.
Autor: Bdunis
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00:28
Clic and movements of a computer mouse. (logitech mouse, model from ~2007).
Autor: Xkeril
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00:07
The clic when you use a mouse of a computer. (logitech mouse, model from ~2007).
Autor: Xkeril
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00:05
Clicking a mouse. Wave, 44. 1khz, 24bit, stereorecording device: olympus ls10 with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, gebäude c7. Lat: 53. 22894126128377lon: 10. 400227904319763. Date: 2013-12-09, 14:00hrecorded and edited by: marlin nöthig, martin tege, david nackethis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Autor: Soundscape Leuphana
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00:02
A very simple sound of a faint clicking noise with some background ambience.
Autor: Cloud
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00:02
Could be used as a space bar, or clicking a fairly strong button. Recorded by tapping a crown 30mm sdb-201 button once.
Autor: Eben Frostey
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00:27
A mouse eating a piece of prawn cracker from the chinese restaurant! this was the soundtrack to a 26-second film clip of a little black pet mouse having a treat. Some ambient noise, birdsong may be heard in the background - hopefully not too much. Had to grab the moment while i could!.
Autor: Jon
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00:37
Typing on keyboard, and clicking the mouse. Sound effects for office, home, or anything you need.
Autor: Beansqueso
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00:07
Derived from. . . Http://freesound. Org/people/madmanepic/sounds/397888/.
Autor: Timbre
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00:21
Some variations of mouse click sounds.
Autor: Sky Motion
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00:03
Click sounds from a computer mousefor animations, games. . . Whatever you like1st: click2nd: double-click3rd: middle-click.
Autor: Masgame
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01:01
Recorded with my zoom h4n at my imac.
Autor: Harrypeeks
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00:28
Sound of mouse clicks. Sound recorded with a zoom h4n pro. Son de clics de souris. Son enregistré avec un zoom h4n pro. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Autor: Samuelgremaud
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00:01
A cartoony bat/mouse/small animal squeak.
Autor: Breviceps
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01:32
Typing on a mechanical cherry blue mx keyboard. Mouse clicks and some handling noise of a kensington trackball. Recorded on a shure pga27 condenser microphone through a focusrite di box. Raw sound, untreated.
Autor: Tylerwalker
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00:01
Hey everyone!. Feel free to use this sound in all your projects. Thanks!.
Autor: Windwalk Entertainment
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00:28
A conversation between little people.
Autor: Reacthor
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00:01
Mouse click. This sound can for example be used in films, games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Autor: Matrixxx
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A video game mouse/small creature squeak.
Autor: Breviceps
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00:01
The second version of this sound effect: http://www. Freesound. Org/people/josepharaoh99/sounds/382574/ this version has only one part in the click sound effect, while the other has two. It does sound like a sci-fi sound effect, but should still work for many other uses, too. Enjoy!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Autor: Jofae
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00:20
Magic mouse 2 recorded with neuman tlm 102.
Autor: Dedodedodedo
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00:02
06. 22. 16: a keystroke from my razer blackwidow (2013).
Autor: Newagesoup
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00:01
Some sound i accidentally made while recording something with my webcam mic. If i recall this was a sound i made after sipping some water. However, because of my webcam mic's lo-fidelity, it ended up sounding like a great menu accept sound for a game.
Autor: Tahutoa
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00:02
06. 22. 16: a keystroke from my razer blackwidow (2013).
Autor: Newagesoup
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03:31
Small office environment in zurich switzerland.
Autor: Fbtz
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00:04
06. 22. 16: a sequence created from my sounds mech-keyboard-01. Wav and mech-keyboard-02. Wav, plus a beep to make it sound like a register or something.
Autor: Newagesoup
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Autor: Sieuamthanh
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00:39
Some computer mouse clicks, double clicks etc. Recorded with zoom h5 internal xy mics close to subject.
Autor: Khenshom
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