No credits needed! use it however you like!. I felt like sharing this snare drum sample i managed to create in about 20 minutes using a random drum sample, noise generators, and a little synthesizer with some heavy processing going on. It's very punchy and probably very usable, too.
Here's my second flute reel for the make noise morhpagene. This is how far i've came over the past few months in my playing and despite a few slip ups here and there i'm quite pleased with how i'm able to make it sound now. Would love to hear what people do with these samples as it is quite humbling to know my playing is in people's modular systems across the globe.
Small, six note marimba, recorded wide stereo with a sony pcm-d50. The notes are, from low to high, f, g, a, c#, d#, and f. Two samples were taken per note.
Kelon xylophone recorded with single neumann u-87. Very bright with sharp attack (as kelon tends to be). Cuts through a track like a hot knife through chocolate.
Percussion kit sampled in my studio. 3 - 5 dynamic range shots (pp, p, pf, f, ff, fff). Recorded with two sm57 (up and down), overheads crosstalk - se3.
Inflation of nos balloon recorded on wide diaphragm condenser, with acoustic dampening around the mic but not in studio conditions - should be pretty cool for a non synthy noise sweep, or for a snare layer.
Sound generated with buzz generator in audacity, added some reverb to make sound it like in open air. Usable in games for some ship models if you want.
The booms/growls/roars, what ever you like to call them, in this file goes from c to c in case you want it to be key spesific. I don't care if you give me credits for it or not.
The package contains several 909 snare samples combined with real recorded snares, processed with eq saturation and compression. There's a dry version and one where reverb was added of every shot. The sounds were originally created for a drum n bass track.
Archived sounds when i used amiga 2000 and its bad sampler. . . Resampled at double speed, refreshed with various effects and record at 48khz-24bit with the tascam dr-05. . They are back to being strange and interesting, also for games and animations. . . Enjoy.
Archived sounds when i used amiga 2000 and its bad sampler. . . Resampled at double speed, refreshed with various effects and record at 48khz-24bit with the tascam dr-05. . They are back to being strange and interesting, also for games and animations. . . Enjoy.