Recorded using an alesis qs8 keyboard using a direct signal. This sound file is unedited so you will most likely hear mistakes or musical nonsense. This sound file is not a performance but rather a practice session that have been recorded for later listening and reference. This sound file can be used in accordance with the freesound. Org creative commons license. Thank you for listening.
There are three of these files. I used the microtrack to record them. I put the mic on an extension and stuffed it inside of an already noisy drive and ran a defrag. These files are samples of the different types of noise that i got. Basically it's a close perspective on a working/struggling hard drive.
There are three of these files. I used the microtrack to record them. I put the mic on an extension and stuffed it inside of an already noisy drive and ran a defrag. These files are samples of the different types of noise that i got. Basically it's a close perspective on a working/struggling hard drive.
One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: rode_man3open_01. Wavinstrument family: keysinstrument: organarticulation: loudnote: c2midi note: 36midi velocity (center): 63location: ukroom type: chapelmicrophone: 2x rode nt5 spaced pairperformer: simon dalzell.
A glass bottle rolling on the floor of a parking lot. Loud noise from glass making contact with the ground as it rolls. Recorder with a zoom h6 and stereo microphone (rode ntg2). The sound was post-processed to decrease volume as it was too loud. Recorded this sound on a sunny afternoon at the open window institute.
Generated sound as sinusoid 852hz - 0,8db for 0,5si modified the curve of the sound at the beginning and at end. I suppressed the unmodified part of the sound and i decrease the speed gettin' us some kind of friction.
Low and reverbered warrior kick:taken from an existing from freesound ( don't remember the name!)i just add exciter eq and generous reverb with logic pro.