8-bit inspired battle theme. This is a part of a soundtrack i made to the legend of zelda - ocarina of time. Yes, it already has a soundtrack, but i made a new one. And you can use all the songs for your own game (or whatever else), download the whole soundtrack here: https://kbrecordzz. Itch. Io/ocarina-of-nice. (everything is released under the creative commons 0 license).
I created these sounds using sound-files that were shared via freesound and creators with lots of talent. I’m making soundscapes for fun and just wanna share what i’ve made in my projects. I’m not a professional. Just a dude. Sounds i used:. 339345__newagesoup__metal-dirt-step. 414173__panxozerok__bionic-1. Gears 5__moutrave__hydraulic-door-opening. 80498__ggctuk__exp-obj-large01. Steamy__sukritsen__steam. 588466__cartoonrob__creaky-ratchet.
Recording with wooden sword about 60~70cm long and mdf panelsoft drop, move, scrape, hit soundrecorded by neumann u87ai, some compressionsorry for electric noise. .
Please message me if you want to use this sound. Made in audacity using a turtle beach recon 60p headset and some reverb. This sound is based on the final fantasy sound whenever you encounter an enemy.
This is a file that uses multiple files from this website put into one. I wanted to make a semi realistic gunfight and found a few clips to use. There is a lot of gunfire in the beginning. A quarter or halfway through the audio, the gunfire peters out to a few weapons and background noise firing with the occasional sniper fire.
Intense gun fight between two rival armies, many machine gun and rifles shooting close up and in distance. Sounds obtained from the free firearms library on http://www. Zapsplat. Com (cc0).
Low and reverbered warrior kick:taken from an existing from freesound ( don't remember the name!)i just add exciter eq and generous reverb with logic pro.
Warrior bass t. Wavfirst i was looking for a kodo drum sounds in freesound but i didn't found it. So i tried to make it myself by choosing a current beatbox sound that i pitched down + exciter +eq and add a large reverb in logic pro.