705 fișiere audio royalty-free pentru "Loc"

00:00
04:58
Forest, birds, light rain, train passing far off. Recording location: https://aporee. Org/maps/work/?loc=39871.
Autor: Kristijonas Lucinskas
00:00
04:32
Forest after the rain. Distant cuckoo, wood warbler, other birds. Tiny raindrops quietly falls from the trees. Recording location: https://aporee. Org/maps/work/?loc=39871.
Autor: Kristijonas Lucinskas
00:00
02:19
Piece for string quartet that explores the portuguese myth of the galo de barcelos. Recorded using logic pro x and motu symphonic instrument. A remix of this piece was included in the queerstory app for world pride 2014 as accompaniment for a locative video piece called "allan gardens. ".
Autor: Tonyvieira
00:00
04:47
Recording of a diesel loc, part of a maintenance train, returning to depot at about 1am. Recorded from my bathroom window in cardiff east. Repetive sound, thythmic in nature but with a clear pitch. Occasional white noise from airbrakes. Recorded with zoom h2n, 44. 1/24.
Autor: Odilonmarcenaro
00:00
00:02
The sound when something is place in floor.
Autor: Cmilo
00:00
02:19
Road junction in residential area near the sea, scooter, car horn, voices in the background.
Autor: Giovanniprovenzale
00:00
00:01
Putting an object on a table.
Autor: J
00:00
01:21
Autor: Geomancer
00:00
00:09
A small book bag being picked up and placed.
Autor: Filmfan
00:00
01:15
Autor: Geomancer
00:00
00:01
Metal stick click on glass bottle.
Autor: Marsllzent
00:00
00:41
Autor: Geomancer
00:00
00:06
Trying to start my dads formula ford race car, its a lola 1600cc from 1984. The car has won the world championship, back in the days. After standing still for half a year, the old lady didnt want to wake up easy. Recorded with my phone.
Autor: Escortmarius
00:00
00:28
This sample is of me starting our power washer. There are several cranks with no effect, one with it catching then dying, then another with it catching and running a few moments before sputtering out. Good for any larger-engine effect like a pull-to-start generator. Recorded with a zoom h6 with mics set at 90 degrees field.
Autor: Claforet
00:00
00:01
Placing a stick or a wooden object.
Autor: Checholio
00:00
00:05
Diesel truck.
Autor: Canucklovingbrit
00:00
00:02
Creaking see-saw at the children's playground in wellington's botanic garden. Recorded with a tascam dr-44wl.
Autor: Rabbydaw
00:00
00:04
Roller coaster start.
Autor: Martian
00:00
00:18
Low crowd murmur and bell ring.
Autor: Craigsmith
00:00
00:14
A playing card being placed on a table.
Autor: Filmfan
00:00
00:53
Fast food restaurant recorded near the counter. Interactions between staff and customers, hum of equipment, television in background, and the sounds of frying food.
Autor: Cognito Perceptu
00:00
05:04
A noisy playground carrousel "played" as an musical instrument in a suburbian square in são paulo brazil.
Autor: Vfc
00:00
00:16
This is a recording i made of my fire place. Made with a zoom h4n.
Autor: Olliehahn
00:00
02:42
Recorded the background at my work. Confidential location.
Autor: Rivernile
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Autor: Sieuamthanh
00:00
03:21
Gente murmurando en restaurant, toma estereo, 48khz, 24 bits.
Autor: Matias
00:00
00:01
Placing a stick or a wooden object.
Autor: Checholio
00:00
00:01
Placing a stick or a wooden object.
Autor: Checholio
00:00
00:01
Putting a picture down on the ground.
Autor: Mtjohnson
00:00
00:05
Trying to start my dads formula ford race car, its a lola 1600cc from 1984. The car has won the world championship, back in the days. After standing still for half a year, the old lady didnt want to wake up easy. Recorded with my phone.
Autor: Escortmarius
00:00
00:04
Trying to start my dads formula ford race car, its a lola 1600cc from 1984. The car has won the world championship, back in the days. After standing still for half a year, the old lady didnt want to wake up easy. Recorded with my phone.
Autor: Escortmarius
00:00
00:18
Playstation 3 start ps3.
Autor: Organicmanpl
00:00
00:03
Fire start - recorded using earthworks qtc30 and liquidpre.
Autor: Villen
00:00
00:35
Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
Autor: Cameron Johnson
00:00
00:02
Sound recorded using a zoom h5 and then edited on adobe audacity.
Autor: Adrianoanjos
00:00
00:54
Sound of a playground rocking horse thing and a rattling chain.
Autor: Dannydandanshababaloo
00:00
00:20
Truck start soundplease tell me your opinion.
Autor: D
00:00
00:02
Ball start.
Autor: Ankush
00:00
00:32
Park mothers and children.
Autor: Paulinamaria
00:00
00:01
Vase placed on table slight wobble.
Autor: Martian
00:00
00:13
Made with ableton.
Autor: Awryeon
00:00
00:48
Elevator lifter start stop elevador ascensor.
Autor: Pepotx
00:00
00:01
The sound of a mug being placed on a wooden desk.
Autor: Mohomran
00:00
00:17
This is my first sound i recorded and edited by myself. It is made by a pen touching metal, and an easy clap sound.
Autor: Eliawebde
00:00
00:30
2003 impreza sounds, including start up - idle - launch rev limiter.
Autor: Tkno
00:00
00:12
It's the welcome to the parlament, just when you are in the entry.
Autor: Ramosramos
00:00
00:24
Piranha pmv starts engine and idle.
Autor: Granconill
00:00
00:09
The sound of a blender starting , mixing , and stopping.
Autor: Vsokorelos
00:00
00:54
Sound of a machine turning on, for a interactive fiction project. Created with lmms, from a sample of https://freesound. Org/s/268141/.
Autor: The White Cat
00:00
00:01
A quarz crystal rod placed on the glass plate of a scale.
Autor: Joachim Berger
1 - 50 din 705 Pagina următoare
/ 15