A sound which reminded me a lot of the gameboy. I've named it after the gb's cpu - the sharp lr35902 - which also handled the gb's audio. This is the note a of octave 5. (created with audiosauna. ).
Recorded with zoom h6. Atmosphere from gundulić square in dubrovnik. Every day at noon they feed the pigeons. The pigeons gather on the roofs of the surrounding buildings and wait for the man who brings them corn in a bucket. Beautiful scene for children and tourists.
Example of how the four major waveforms sound compared to eachother. Warning: loud! this is full amplitude, so sawtooth and square in particular will appear louder than your average sound. Sound generated using the go-sound golang programming library:https://github. Com/padster/go-sound. As part of the demonstration program:https://github. Com/padster/go-sound/blob/master/runthrough. Go.
Recording in stereo with a pmd660 and a at822 microphone. Without editing. In the heart of the gothic district of barcelona, plaça del pi (spain)12 of august of the 2005. To 12 at night. Who smiles at night?.
Children playing recorded in a square under trees. Enfants jouant dans un parc. The voices of chilren are mixed with the accompanying adults. Some voices may be clearly heard in french.
This is a sound for videogame. I love notch filters, so, in order to keep the sound less raw and simple, i put some filter modulation and a bit of reverb.
This is a sound for videogame. In this sound, i used a low-pass filter instead of notch like the previous sound. That sound haves a slow lfo and reverb too.