20 Royalty-Free Audio Tracks for "Algorithmic Music"

00:00
00:48
Randomly generated music using https://github. Com/elfakyn/simple-midi-writer.
Author: Elfakyn
00:00
00:17
Additive synthesis example.
Author: Agsxpop
00:00
10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
00:55
Based on the logistic equation. . .
Author: Gis Sweden
00:00
02:32
Opus one is arguably the first fragment of professional contemporary classical music ever composed by a computer in its own style.
Author: Iamus (computer system)
00:00
06:41
Trying to learn some chuck. Fun and not to hard. This is a script i made today.
Author: Gis Sweden
00:00
07:07
My first multi-timbral patch in pure data. Fm synthesis.
Author: Cryanrautha
00:00
01:05
Wheel music. Music composed stochastically using an algorithm which is illustrated here:. Http://www. Coverpop. Com/wheelmusic/. As the wheel enters each quadrant, notes are selected from a different chord based on the positions of the dots.
Author: Jbum
00:00
01:29
This is one of 17 recordings made with the same patch. Same tempo, same scale, different outcome. I made this recordings for disquiet junto project 0377: algorithms assemble.
Author: Gis Sweden
00:00
02:59
Algorithmic modular music program (man3_2019). The computer is my analog modular synth. 00 rem -------------- man3_2019 --------------00 rem man3 - modular algorithm no 300 rem the steps/command lines, 01 to 08, are steps on a step sequencer00 rem main clock (lfo_2) 3hz00 rem the cv sequencer (seq) are tuned to an octave split in 5 equal parts. 00 rem seq has its own clock00 rem lfo_2 controls vco_2 via vca_2 and vca_300 rem lfo_3 controls wave shaper and vcf00 rem vco_1 tuned to 150hz sin -> wave shaper00 rem vco_2 tuned to 150hz tri00 rem vco_3 tuned to 75hz sqr -> vcf00 rem ----------------------------------------01 sampl lfo_1 -> vca_1 (vco_1)02 sampl seq -> vco_203 sampl lfo_1 -> vca_2 (vca_3) : rem [lfo_2 -> vca_2 -> vca_3 (vco_2)]04 sampl seq -> vco_105 trg -> noise -> delay_106 sampl seq -> vco_307 trg -> env (vco_3)08 trg -> noise -> delay_110 goto 01.
Author: Gis Sweden
00:00
08:27
Hello World! is a piece of contemporary classical music for clarinet-violin-piano trio composed by Iamus Computer in September 2011. It is arguably the first full-scale work entirely composed by a computer without any human intervention and automatically written in a fully-fledged score using conventional musical notation.
Author: Iamus (computer system)
00:00
01:15
This is a raw sound-design sci-fi piece i made with a modular system using 4ms ensemble oscillator, mutable instruments clouds, strymon magneto & intellijel polaris.
Author: Siliconesound
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
13:41
Machine composed electronic music - or experimental generative atonalelectronic music made with an analog modular synth. Some results from two machine composition recording sessions. The modular is a machine. I compose the patch. The modular/machine composes the music. I don't want to call it auto composition, algorithmic compositionor generative. This is machine composition!. Track list1) känner igen2) form3) nästan 194) symetri5) växlingar. Https://www. Youtube. Com/watch?v=xhv0rkdjzg0.
Author: Gis Sweden
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Author: Gis Sweden
00:00
00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
00:00
00:57
Seamless loop of gaspipe or gasleak hissing continuously. This sound is the actual background noise in the frequency range 1200 to 6800 hz from my randomly generated subhorrorambience1. Wav sample. All frequencies below 1 khz (lowend) and above 8 khz (highend) have been filtered out and the volume has been normalized. I release this sound as cc0. You can do whatever you want with it and don't need to mention my name. Tips & tricks for professional mastering of dark ambient loops:. ~ (range) 1200 - 8000 hz, the highmid area of all sounds. ~ (gate) filtering in and adding subtle noise in this frequency range can addatmosphere or "air" to dark ambience but sound noisy like a tape recording. ~ (filter) filtering out noise in this frequency range can make the bass andlower frequencies (20-1000 hz) in dark ambience sound clearer but more dull. ~ (highend) frequencies above 8 khz should always be filtered out completelyand muted to 0 db, since those are only necessary in music and higher sounds.
Author: Zetauri
00:00
10:00
Made some adjustements and a new recording. Terrible result but fun work/programming!. Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
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