134 Royalty-Free Audio Tracks for "Amount"

00:00
01:53
Happy summer time chill guitar theme, some kind of pop theme, happy and melancholic. You can use this theme in your in commercial and non-commercial creation work but you must write me as author of this guitar theme. If you like what you hear please consider a small amount (even one dollar is enough) of donations to support my work. Thank you!. Paypall:jazzgitara@gmail. Com.
Author: Mareproduction
00:00
02:54
Electronic minute no 32 - 2xsh-typ - beep machine. Yeah!i have made my modular synth into a beep machineunlimited amount of beebs buzz and clicksalmost no reverbwanted to keep them sounds clean(men ingen feebback. . . ). Evaluation of patch/soundone cycle is - there are many cycles to consideronly short sounds - no, goodamplitude variation - nopitch variation - yeptimbre variation - yepmusical value - well. . . Entertaining - more useful.
Author: Gis Sweden
00:00
00:16
Chain whip cracking in beijing. A man whip cracks a large chain as an exercise in park in downtown beijing, china. Sounds of the early morning city traffic and back ground ambience. Watch video of this sound here: https://youtu. Be/edskssu6ozg. As a courtesy i ask if you download my sounds to please subscribe to my youtube channel: https://www. Youtube. Com/user/mycompasstv thanks!. Support channel in any amount: https://www. Paypal. Me/mycompasstv many thanks!.
Author: Mycompasstv
00:00
08:28
The soundscape at the bottom of the dried moat of arundel castle in late spring. There's a strong breeze running through the trees, crows calling, an aeroplane, a couple of flies buzz past. I was laying in the sunshine about 10 meters away, falling asleep :). Sound devices mixpre3 and rode svmx, bit of low cut applied (60hz, 12db/oct) and a small amount of higher frequency boost to compensate for the wind cut i had fitted.
Author: Richwise
00:00
01:15
Microphone handling sounds for found footage and handheld recorder-style sound design, to give a realistic sense of device handling without adding a disruptive amount of noise to dialogue or environmental sound. I was looking for this on here and couldn't find it, so i made it myself. I figure other people could probably use it too, once in a while. Made by handling and adjusting my microphone, as indicated.
Author: Superhumanfoods
00:00
00:03
This is a squeak sound that i created by pressing a laundry cup together with my hands. It took me a very long time to replicate this exact sound as i had to press the laundry cup in my hands just the right amount to make this exact sound. I recorded this sound with my iphone. I am immensely looking forward to sharing more sounds with the freesound community, especially since i have been a part of this website for over ten years now!.
Author: Spacey
00:00
03:03
Ambient recording of a yakiniku restaurant in tokyo. I used a stereo pair of microphones mounted on the table next to the grill at 120 degree angles. There is a fair amount of noise from the grill itself, but if the volume is reduced for use as a background noise, the grill sounds becomes negligible. You can hear the background music, the waiters and kitchen staff and some diners/utensils. Near the end an order is placed in japanese.
Author: Markystar
00:00
00:39
- well, this is just one of several totallyrandom melodies created by me. - i created it at sony vegas, putting together severalpieces of sounds until it became a melody. - i did this in order to help people create simplegames without having to pay for sounds. - it is completely free and you canuse it however you want!(no credit required). - but if it helps you in any way, you can make a smalldonation of any amount through paypal. Https://www. Paypal. Com/donate?business=n6tn482vc8puj&item_name=any+help+is+welcome%21&currency_code=brl.
Author: Tiagothanos
00:00
00:13
- well, this is just one of several totallyrandom melodies created by me. - i created it at sony vegas, putting together severalpieces of sounds until it became a melody. - i did this in order to help people create simplegames without having to pay for sounds. - it is completely free and you canuse it however you want!(no credit required). - but if it helps you in any way, you can make a smalldonation of any amount through paypal. Https://www. Paypal. Com/donate?business=n6tn482vc8puj&item_name=any+help+is+welcome%21&currency_code=brl.
Author: Tiagothanos
00:00
04:07
Soundtrack guitar stems from frozen fjords song. This is dry guitar recording (with no fx)full song here: https://soundcloud. Com/darkbluesmile/frozen-fjordsif you use this sample you >>>must<<< write my name (mareproduction) as a author of this sample and link to this page. If you like what you hear please consider a small amount (even one dollar is enough) of donations to support my work. Thank you!. Paypall:jazzgitara@gmail. Com.
Author: Mareproduction
00:00
00:03
Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
00:00
06:26
Recorded from the window of my attic flat in walkley bank, sheffield. This is the moment of new year's day 2021. You can hear a small amount of children in the background and one child suddenly shouting "happy new year" and scaring the bejesus out of me at about 3 minutes. I change position at 1 minute 30 (pretty much climbing entirely out of the window) and you get a much more impressive surround sound feel after that. There's also a huge explosion right at the end that is definitely worth waiting for.
Author: Waxsocks
00:00
00:08
I am a film director, and i have asthma. Here is me, a woman in los angeles, shaking up and using my albuterol inhaler. Entire sequence: shaking it up first (which we all do lol), then exhaling all air from my lungs so i can suck in a good amount of medicine, then depressing the trigger and sucking in. Kudos to toiletroll for uploading his inhaler audio first, but this is the entire asthma inhaler sequence start to finish. No need to credit me. Just use and have fun. Enjoy.
Author: Beautifuldaymonster
00:00
00:19
People whispering before a classical music concert begins. Recorded with a zoom h2. Uniwersytet muzyczny imienia fryderyka chopina. If you wonder why it's so quiet:. I recorded it in 24-bit wav, and didn't want to process the sound (it would inevitably add some noise and distortion) - this way we minimize the amount of processing, and we can keep highest possible quality. Simply normalize it/turn it up as you wish in your daw or audio editor. Or do not if you don't need to.
Author: Unfa
00:00
03:25
- well, this is just one of several totallyrandom melodies created by me. - i created it at sony vegas, putting together severalpieces of sounds until it became a melody. - i did this in order to help people create simplegames without having to pay for sounds. - it is completely free and you canuse it however you want!(no credit required). - but if it helps you in any way, you can make a smalldonation of any amount through paypal. Https://www. Paypal. Com/donate?business=n6tn482vc8puj&item_name=any+help+is+welcome%21&currency_code=brl.
Author: Tiagothanos
00:00
04:49
A pedestrian crossing in the inner city of stockholm/sweden, on the intersection of the mäster samuelsgatan and the drottinggatan. It is a rainy afternoon and there is a fair amount of pedestrian and automobile traffic underway. The recorder is on street level, pedestrians can be heard speaking swedish, german, russian and a variety of other languages. Near the end of the recording, a can rolls across the pavement near the crossing. Recorded with a zoom h2n. These are the rear channels of a 4ch surround recording. Mics set to 120° dispersion.
Author: Blaukreuz
00:00
04:03
Wide-angle soundscape of trovill beach on the swedish island of sandhamn on the eastern outskirts of the stockholm archipelago. It is a partly cloudy, windy day and a fair amount of people are at the beach, few are bathing. Some boats and ships pass by in the mid distance. The recorder is situated in a small wood some 40m or so from the shore, facing the beach and capturing a wide angle. Recorded with a zoom h2n. These are the rear channels of a 4ch surround recording. Mics set to 120° dispersion.
Author: Blaukreuz
00:00
11:28
This is a small jam i recorded myself on my diy spring reverb circuit i've built for a friend. It sounds really good with music. In this session, i've only used coninuous triangle/sine/square waveforms and jammed on my for pots: input gain,hp filter cutoff, feedback amount, output gain. I'm sorry if the recording clips sometimes, but there's a big dynamic so i couldnt see how much loud it was. Feel free to take it and use it for sampling or sound design layering.
Author: Drmond
00:00
01:37
This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
00:00
03:03
A 4-minute. Wav recording of an apartment parking lot in a small neighborhood with a busy nearby roadway - from a different perspective. Cars can be heard driving by, along with a faint humming with from some machinery and a small amount of wind. There is also some faint talking, laughing and coughs from a group in one of the apartment buildings, which can add to the effect. There are two instances when cars drive into the parking lot (about at 3:20 and 3:40), and shortly afterward a person walks by the mic. Recorded with the microphone of a nikon coolpix camera.
Author: Funwithsound
00:00
00:36
Soundtrack guitar theme. Suitable for intro. I imagine this guitar theme as an intro for a film about skaters, surfers. A scene with the rising sun in an urban city. Of course, you can imagine and use it for a scene that suits you. I can extend this theme as needed. Contact me for that. If you use this sample you >>>must<<< write my name (mareproduction) as a author of this sample and link to this page. If you like what you hear please consider a small amount (even one dollar is enough) of donations to support my work. Thank you!. Paypall:jazzgitara@gmail. Com.
Author: Mareproduction
00:00
02:40
Its a sine wave folded 4 times by a cgs inspired wavefolder module (kinda like the metalizer from the minibrute). The whole thing is then modulated with an external function generator that controls amount and frequency of modulation. This is what came out and it's pure junky drone noises, so goddamn nasty. Absolutely love them. Feel completely free to sample this and use it for your own purposes. This is a diy synthesizer i'm building and unfortunately it is still a prototype, but i'm gonna finish it soon and hope to sell it. Cool indeed, isn't it?.
Author: Drmond
00:00
03:03
An mp3 version of the 4-minute recording of an apartment parking lot in a small neighborhood with a busy nearby roadway - from a different perspective. Cars can be heard driving by, along with a faint humming with from some machinery and a small amount of wind. There is also some faint talking, laughing and coughs from a group in one of the apartment buildings, which can add to the effect. There are two instances when cars drive into the parking lot (about at 3:20 and 3:40), and shortly afterward a person walks by the mic. Recorded with the microphone of a nikon coolpix camera.
Author: Funwithsound
00:00
00:56
Https://freesound. Org/people/rheynemusic/sounds/401278/. This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
00:00
01:50
This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
00:00
18:05
It was time to mow the lawn, and it was a beautiful day for mowing. 80 degrees and sunny. Not much breeze at all. For the production: i took the zoom h1 out and set it by the porch about 2 feet up off the ground. Recorded at 96k 24bit. The low cut and agc were disabled. Once recorded, i finished it off with a small amount of airwindows "air" with the 22k tap opened all the way up. For the mower: i used a 21 inch 140 cc "550ex" series briggs & stratton gas walk behind push mower. When i finished mowing my yard, i approached the recorder up to about 2 feet, then i cut the engine. I start it again and let it idle in close proximity for about 8 seconds, still at a distance of about 2 feet, then cut the engine one last time. I'm sure this could potentially come in handy for those outdoor scenes where you could use some distant neighborhood activity or a close-up start/stop. Enjoy!.
Author: Soundstack
00:00
03:14
Binaural* recording of cathedral bells repeating over and over (not looped). Towards the end of the file the bells are heard from a distance (the recording continued while walking away). Recording notes:. 1. Recorded in the field using soundman okm ii binaural microphones with the h1 zoom recorder. Sunday 87/2/2015 mid afternoon. 2. The recording has been left unedited to allow the greatest amount of creative reworking. 3. Recordings are as long as possible for video usage (it's easier to shorten a sound than to expand it). 4. Volume in these series will be left unaltered to allow easier mixing as far as possible. You won't have distant birdsong louder than a closeup door slam. 5. Attribution is appreciated but not necessary. A "thanks" or smiley face in the comments below will be fine. Commercial use is okay. Any concerns, send me a message. *binaural is a recording method that allows surround sound over stereo headphones but over speakers can add depth when mixed with other sounds.
Author: Apinsent
00:00
01:02
As with my other sounds, i prefer quality over quantity. Here is another sound file that i developed over a couple of days. Similar to ss's pulse cannons, this one features a military battle featuring tanks, helicopters, jets, and strafing runs using high caliber chainguns. A lot of explosions and rocket fire is heard as well, and the audio is a bit loud. Sounds edited in audacity, some sounds recorded irl using my dslr camera system, the mixing was done using filmora9. The freesound files used is listed in the sound sources, rest is what i used online and irl. I did this out of boredom while playing shooter games, since i'm working with 3d modeling i'm getting back into making my own sounds for my games. This one is free to use with credit, and with the right editing software you can change the volume if needed. Feel free to let me know if anything needs changing, or if you want a audio commission!. <3. [the quality in freesound's website player doesn't fully show the amount of audio details. It'll clear up and have much more depth when downloaded. ].
Author: Grimmreapersounds
00:00
00:04
Td-3-tg recorded with zoom h-1. Td was performing slide through octaves with "slide" button pressed in program, and subsequent cs were played, in octave -1 and 0, and higher c in octave 0 and +1, back and forth. Program takes 7 16th notes and the space between notes takes 9 rests. Tempo of the td-3 was set to maximum and the volume control was set to high amount, to let zoom h-1 with rec level setting to 37, be driven up to -6db. Sound recorded in 96khz and 24bits. Trimmed and saved in flstudio edison, what made sound 32bit. No amplify, no normalisation. "tune" knob of td-3 was set to maximum as well as "cut off", "envelope" and "accent". "resonance" and "decay" was set to one o'clock. "waveform" swicth was set to square. No distortion. Zoom h-1 was plugged by a cable, td-3 output to line in. Cable was named vitalco - 1/8 inch trs to 1/4 ts, male to male, 3m.
Author: Laffik
00:00
60:07
The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
00:00
00:02
This is a very small part of a song of mine called cyanean rocks. I used. Tempo: 140 bpmsguitar: prs se santana - guitar strings: ernie ball rps 10 slinkybass: vst cobra satin - bass strings: 3 vst, 1 fenderamp: yamaha thr 10 - select aco,a gentle amount of chorus & delayprogramms: fl8, wavelab 6drums: dw, tama. I do not tune my guitar and bass with the standard tuning. Veiler's personal tuning for guitar. Mi bass -remains-> mi bassla -becomes-> sol thin string - it is a sol string like the classic solre -becomes->do# the closest to re stringsol -remains-> sol, and it is exactly the same with the upper sol- buy extrasi -becomes-> do# the closest to si stringmi cantini -remains-> mi cantini. You must perform intonational adjustment to the bridge saddlesif your guitar has permanent bridge saddles - it sounds like ass. If you don't know what intonational adjustment of the bridge saddlesgo ask a guitarist because you are not - even if you say so. [we fix the harmonics - we focus in the octave tuning usually usinghex key = allen key]. In some guitars we may have to fix the harmonics once a month. If you don't know anything, search it on wikipedia. You have to throw away the la string. You have to purchase an extra sol to replace the unused la string. If you don't understand that, please don't speak to me, i hate idiots. Effects: phase deleting 25 ms of the right channel(if you destroy a critical drum-attack remix it to the right channel). Please brush your teeth!!!.
Author: Veiler
00:00
05:01
While working on another audiobook, i decided to make this sound. It's 38 voices, each saying different things, panned around and mixed together, creating a "wall of sound" that speaks like 38 radio channels at once. Recorded with a zoom h2 via usb into ardour2. Mixed and exported to flac with ardour2. Ps: it's all polish (with some possible german shout-outs), but the amount of noise makes it almost completely incomprehensible. Only a few words that are being yelled in a different voice can be understood. No sound repeats here, no recycling - every voice and every second of this recording is unique. Yes, it required quite a lot of work to record so much talking in quality! it's almost an entire audiobook squeezed into 5 minutes. Strangely (or not) listening to this makes my mind rest, because the noise blocks all other sounds from the environment - making my mind free of stimulation, allowing for sleep-like rest state. The signal is so much modulated that it appears to be not modulated at all - like static you get from a fm radio of you tune it wrong. The brain receives less data when you listen to this, than when you sit in a room hearing even faint (but distinct) noises from outside, other rooms, other people or yourself. This is sound masking in action. A very interesting psychoacoustic property of human hearing. Also: this is an interesting material to study of my voice's spectral energy distribution while speaking (as opposed to singing). As you can see using the spectrogram view, most energy is present in the band below 600 hz.
Author: Unfa
00:00
01:05
My first upload! this sound i made using the zmors synth on my ipad air2 - i used audiobus which is a great routing software allowing many of a lot of awesome sounding synths that are now on ipad and can be played professionally via a usb keyboard controller (very handy for gigging) okay this is getting too wordy. . . I used audiobus overall with zmors in the first slot being routed through the wonderful aufx eq app in the center (effects) slot then ran the most useful of all ---> audioshare app in the 3rd or output slot to record it all. . . Keep in mind that the number of devices you can run in these three slots is virtually limitless - as much as your device can handle so you can get really nuts with several synths, a drum machine, etc all routing to the middle (fx) stop in the chain and picking up a fat 3 or 4 nice sounding effects devices then on to output to audioshare or you can now use just audioshare as host and run zmors in it directly (and probably more smoothly). I chose zmors because on a couple of other ipads (ipad mini, ipad 2 especially, and ipad air a little bit) i was noticing that it was a resource hog and was not playing correctly or there was a huge lag in the latency so with the new(er) ipad air 2 i wanted to hear the zmors synth and it really is an underappreciated majestic sounding beast if you ask me. I am going to experiment further with it as the unique architecture and just the way it sounds is totally different from any other synth i've yet to hear on ipad or in general. It kind of reminds me of a fatter, more modern. Sequential circuits 6 track. Which i've had a couple of and have a thick layered sound - kind of like a really nice turkey sandwich with a good portion of swiss cheese then you notice that there's still some roast beef left and put a good amount of that between bread as well. Hell, that's a sandwich that's gonna be filling! thanks for reading.
Author: Noeluciano
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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