33 Royalty-Free Audio Tracks for "Analog Computers"

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00:03
Patching with eurorack analog modular synth. No external effect or computers used here.
Author: Cablique
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00:03
Patching with eurorack analog modular synth. No external effect or computers used here.
Author: Cablique
00:00
00:03
Patching with eurorack analog modular synth. No external effect or computers used here.
Author: Cablique
00:00
03:30
Same program as in https://freesound. Org/s/457868/ butthe main clock (lfo_2) frequency is about 1hz. It's a minor scale?! as have split the octave in 5 equal parts. This strange scale sounds like a sort of minor scale.
Author: Gis Sweden
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03:58
Droid kinda sounds from the lovely polygogo eurorack module. In this case it was processing cv input from an external lfo. Useful for laser sounds, droids, future computers, etc.
Author: Hz
00:00
02:59
Algorithmic modular music program (man3_2019). The computer is my analog modular synth. 00 rem -------------- man3_2019 --------------00 rem man3 - modular algorithm no 300 rem the steps/command lines, 01 to 08, are steps on a step sequencer00 rem main clock (lfo_2) 3hz00 rem the cv sequencer (seq) are tuned to an octave split in 5 equal parts. 00 rem seq has its own clock00 rem lfo_2 controls vco_2 via vca_2 and vca_300 rem lfo_3 controls wave shaper and vcf00 rem vco_1 tuned to 150hz sin -> wave shaper00 rem vco_2 tuned to 150hz tri00 rem vco_3 tuned to 75hz sqr -> vcf00 rem ----------------------------------------01 sampl lfo_1 -> vca_1 (vco_1)02 sampl seq -> vco_203 sampl lfo_1 -> vca_2 (vca_3) : rem [lfo_2 -> vca_2 -> vca_3 (vco_2)]04 sampl seq -> vco_105 trg -> noise -> delay_106 sampl seq -> vco_307 trg -> env (vco_3)08 trg -> noise -> delay_110 goto 01.
Author: Gis Sweden
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00:01
Short mechanized and slowed sample of noise which mimics the type of beep a 1980s or 1990s children's analog educational computer game made.
Author: Cognito Perceptu
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00:05
Indescribable sound made in logic.
Author: Imaniv
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00:01
Clap sound from linn lm-1.
Author: Pjcmusic
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00:03
A final 'boop' from the circuitry of a toy.
Author: Gerent
00:00
02:16
From modular to tape to computer. . . Sounds degraded, murky and. . .
Author: Gis Sweden
00:00
01:28
Sons produits par un ordinateur. Son enregistré avec un zoom h4n pro. Sounds produce by a computer. Sound recorded with a zoom h4n pro. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Author: Samuelgremaud
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02:05
Short excerpt from jam session. Analog synthesizers, digital fx, no computer. Instruments and flow:(drums, funky pattern, fx) korg monotribe -> korg kaosspad kp3(deep pad, chorus, distortion) arturia microbrute -> korg ax3000gmixed with behringer q502, recorded with zoom h2n.
Author: Taurusko
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00:29
I switched on and off an old tape recorder. You can hear hum noise like an early synthesizer. The reason why it makes such noise is not sure, but that's the most important part of analog devices. Computer software cannot do that.
Author: Heigh Hoo
00:00
01:59
A murky sounding, pulsating, composition with some noise. Two different filters sends the sound to respective stereo channel. No effects added in the modular or in the computer.
Author: Gis Sweden
00:00
00:11
Strange beat. Recorded dry. No reverb. Why? answer i have sold my digital reverb. The one i had in my case. It's finally time for a spring reverb!!!gis_sweden goes fully analog! as long as i dont record with my computer. . .
Author: Gis Sweden
00:00
01:52
Robotic speaking gibberish sounds.
Author: Mrsorbias
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00:24
Technology static\interference of some kind. Free to use.
Author: Snowfightstudios
00:00
00:23
Printer startup, recorded with a zoom h2 field recorder, editing with reaper, no fx, no eq.
Author: Soundjoao
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00:10
Controlled sine generator with random values. Software: pro tools / audacity / ocenaudio. Your comments are greatly appreciatedcheers, piotr zaczek.
Author: Blukotek
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00:21
A raw random data noise with effects extracted from computer random data.
Author: Klarkc
00:00
00:46
Completely free, no have to mention me. Https://dpath. Bandcamp. Com/. Https://www. Instagram. Com/_dpath.
Author: Dpath
00:00
01:13
Analog recording on my sony handycam ccd tr716 hi8mm camcorder of a lullaby music box melody i wrote in fl studio. I played the music into the mic jack of the camcorder, recorded it, and played it back into the computer. Brand of tape is sony and it is hi8.
Author: Satanicupsman
00:00
01:16
Download all of my sounds for free, just use this link!. Https://shrinke. Me/mediafirefreesound.
Author: Quadraslayer
00:00
00:40
Computer analog generated crickets. Let me know what you use it for (not required).
Author: Dan
00:00
01:25
Started with me playing with doepfer a-146-2 as gate delay. Went on using it as a wave shaper. Went on and on. . . It's not a very big patch. But the outcome is nice. It's a mix of chaos and random. Yes i'm using jerk off and sloth. Analog modular synth fun.
Author: Gis Sweden
00:00
00:54
The sound of my radio noisy. Recorded within the shooting for my filmhttps://www. Youtube. Com/watch?v=b3nh1acesig. You can use this sound for free. It would be nice if you add this to your credits:sounds by https://www. Youtube. Com/user/diramus. Sound recorded with the zoom h1. Thanks for using ;).
Author: Diramus
00:00
10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
10:00
Made some adjustements and a new recording. Terrible result but fun work/programming!. Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
00:06
Glitch sfx #1. Modify/use however you want. I made this by playing a couple sine waves on different notes, then i added a fruity waveshaper to add harmonics whenever one of the sine waves clips, then filtered out the original sine waves, leaving you with the distorted harmonics you have here. Made with fl studio 12, massive, waveshaper, and edison. If you use this in anything, please put it in the comments, me and other people may want to check it out!.
Author: Ianstargem
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Author: Gis Sweden
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