56 Royalty-Free Audio Tracks for "Applying"

00:00
00:04
I'm making a spooky scary video game and needed a "behind you" whisper to play over the shoulder of the player. Didn't find anything so i made it myself by recording several whispers of "behind you" and then applying effects in audacity. Hope this helps someone. Go ahead and use this for whatever. Attribution is appreciated but not required. :).
Author: Pjhodson
00:00
00:02
A sound created in my daw milkytracker. Intended to sound like a status enhancing item beingapplied to a character. -----------------------------------------------------------------------. This sound, like everything i upload here,is completely free for anyone to use. You may use it however you please. I hope it is useful. 🎶.
Author: Colorscrimsontears
00:00
00:08
Phased multistricken crash. Based on https://freesound. Org/people/dieselsiselmedia/sounds/387139/. But at 44,100 hz and phased by applying right channel delay. I don't like this version. It doesn't have enough bass. I created it because some nationalist who doesn't recognize the unique identity and sentience of individuals couldn't resample it in standard hz properties.
Author: Veiler
00:00
02:52
A section of the recording at https://freesound. Org/people/nlux/sounds/620955/ re-purposed for use in the makenoise morphagene eurorack synthesizer module. A high-pitched, metal windchime, sent through some granular processing software. The reel is divided into two, long halves: one with the sound playing forwards and one with it playing in reverse. This means i can easily switch from forward to reverse without tuning issues, simply by applying cv to the morphagene's 'slide' control.
Author: Nlux
00:00
00:06
A recording of flushing the toilet’s water, followed by a groaning door closing sound. Production stages : this sound was originally recorded by a group of students at university lyon 3. Then it was imported to audacity where few modifications were made. First of all, the record was precisely cut so there are no human voices in the background. Then, the sound was normalized and slightly compressed before applying the noise reduction effect. Last, but not least a constant gain was added at the beginning and lightly fading effect took his place at the end. Son du type x (continu complexe)c’est un groupe nodal des sons saturés avec une hauteur variée, suivis d’un bruit d’une haute hauteur. Le son est cannelé et constant et finisse par le son de la porte qui est métallique et aigul’attaque du son est rapide et forte, plutôt abrupte. Le grain est frémissement et rugueuxet l’allure est naturelle, désordonnée et aléatoire.
Author: Univ Lyon
00:00
00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
51 - 56 of 56
/ 2