7 Royalty-Free Audio Tracks for "Audio Fix"

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00:04
Crap.
Author: Teamminers
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00:13
Performed by the United States Navy Band's Ceremonial Band. Featured on the 1990s album Music For Honors and Ceremonies.
Author: USN Band
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00:03
A sound of a broken window fixing itself. Glass breaking sound downloaded from orange free sounds (http://www. Orangefreesounds. Com/glass-breaking-sound/) and edited with twistedwave audio editor.
Author: Lphyper
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00:57
The Japanese anthem en:Kimigayo being performed in 1930. The author is unknown and the source of the record is my personal collection. The record plate is number K1-A from Polyfar Recording. (Note, some editing has been done by the uploader to reduce noise, crackling and to fix the bitrate of the recording).
Author: The original uploader was Zscout370 at English Wikipedia.
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01:15
Quiet urban residential area in tokyo at about 2 am in the late summer (october, i think). You can hear far off traffic, some night insects and a drunk guy who came to close to my hidden mics to take a whiz. Excluding the peeing guy, quiet parts are perfect for looping (for ambient background sounds in video or audio works). The peeing guy might actually be useful, so i didn't cut it out. Faithfully recorded with a stereo mic pair placed at a 90 degree angle. The left-right balance was adjusted and the stereo field was expanded later to fix the lopsided sided flatness of the original recording. Other than that, the recording is unprocessed.
Author: Markystar
00:00
17:36
Me (a man) teasing my wife by going down on her, bringing her to near orgasm, stopping and fucking her. This repeats as she gets closer and louder. The sex becomes rougher and there is some choking later in the recording. I think this recording was made in 2016 using a zoom h6 and a rode ntg4 mic or possibly the x/y capsule that comes with the recorder. Note on the recording: there seem to be some silences at a couple of points. Something probably happened in the rendering. I probably won't do anything to fix this as it's just a few seconds out of 18 minutes of audio.
Author: One Silent Tongue
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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