43 Royalty-Free Audio Tracks for "Fix"

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03:04
Okay, so the original was a bit broken, but the original broken version is still up. Now this music is in wav format so that's a change. Sorry for the inconvenience.
Author: Thecolourunknown
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00:03
A sound of a broken window fixing itself. Glass breaking sound downloaded from orange free sounds (http://www. Orangefreesounds. Com/glass-breaking-sound/) and edited with twistedwave audio editor.
Author: Lphyper
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00:04
Crap.
Author: Teamminers
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01:02
Mounting a metal plate and slide the plate on the concrete surface. Some cool metal sounds after losing its footing.
Author: Launemax
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00:14
Inside an auto repair shop. Recorded feb 28, 2015 on site with marantz pmd620, sweetened in protools. Please rate this sound.
Author: Producerdan
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00:06
Sample of a dewalt handheld power drill.
Author: Ninjasharkstudios
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00:02
Cordless drill screwing in a screw sound effect. not drilling but screwing sound
Author: Mike Koenig
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01:04
A person is replacing a dead light bulbs in a chandeliersqueaks and screw-in sounds.
Author: Gladkiy
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00:13
Performed by the United States Navy Band's Ceremonial Band. Featured on the 1990s album Music For Honors and Ceremonies.
Author: USN Band
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00:57
The Japanese anthem en:Kimigayo being performed in 1930. The author is unknown and the source of the record is my personal collection. The record plate is number K1-A from Polyfar Recording. (Note, some editing has been done by the uploader to reduce noise, crackling and to fix the bitrate of the recording).
Author: The original uploader was Zscout370 at English Wikipedia.
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00:20
I can't fix it.
Author: Angriestbrad
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00:48
Gorilla glue wont fix this.
Author: Ulenkunkle
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01:01
Loop of breath in repetitions.
Author: Alebrujo
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00:47
Some guys trying to fix a garbage truck outside, making interesting squeaks.
Author: Yurkobb
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02:23
Chaos in controlnow have to fix my dish washererror code e:24.
Author: Gis Sweden
00:00
00:50
This is the fix to the original sound, this was edited in audacity. Since the original is gone, this will now be the new original.
Author: Joshmc
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02:42
Rollin with bycicle in city, microphone fix at the rear wheel and at the end touch the metal with pcm d100.
Author: Benoît
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00:05
Created using spectral freezing max patch. Some may have pops and clicks or audible looping but shouldn't be hard to fix. :).
Author: Bptzbu
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07:52
This sound may be little long, but it took the crew on enterprise that time to fix a minor problem with the warp engine.
Author: Vumseplutten
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00:27
Single note 12th fret a (5th) string natural harmonic. If there are any errors or faults that you can find, please tell me so i can fix it.
Author: Speedy
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00:12
A before-after , ( i can't fix the "well" :¬(a request. . . Http://freesound. Org/forum/sample-requests/39591/.
Author: Timbre
00:00
03:08
Record in side airplace fly from bangkok/krungthếp (กรุงเทพฯ) to thành phố hồ chí minh; vn604; 2016. 09. 24 11:40-12:50 use zoom h1 on airplane floor. I not edit or fix sound.
Author: Sieuamthanh
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02:06
Using a demolition hammer to dig a hole in the road to fix a pipe that goes under the asphalt and a dog barking in the background.
Author: Rodrigocswm
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00:06
Large audience rhythmical clapping. Finlandia hall helsinki. November 2016. Just a poorly recorded file from a cell phone but when you need a sound it doesn't matter too much. We know how to fix it and make it work.
Author: Johnnyguitar
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01:04
I had a problem at the bank and called to fix it. They left me waiting and the waiting sound had a strange noise. Recorded indoor with tascam dr-40.
Author: Rocuma
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00:02
Just a simple big room house style kick with a quick punch and lots of tail. As far as i know from ableton, it's in the key of a#, if you can find the exact key just comment and i'll fix the description.
Author: Klimaxtheshuffler
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02:01
Wildtrack of crickets at night in the back of an hotel in meta - colombia in a very warm night with a higway passing 200 meters away. Recorded with zoom h6 - sorry for the bumps, you can fix them with a hp filter.
Author: Hellerrant
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00:06
This is a sound i made which i thought sounds like a turret firing out of an apachi helicopter :p this is loopable, if it's not perfect then im sure a little editing will fix it. Recorded with sony hdr-pj260v then edited with audacity.
Author: Kodack
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00:40
I was messing around with my korg volca keys, and i liked this little section. The only problem is that i believe it only recorded into the left channel for some reason. I don't know why that happened, so unfortunately you will have to correct that, but it should be an easy fix in any sound editing program.
Author: Yaanick
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00:02
Record and change voice from relative say "bay lên trời cao" use n4n pro 2019. 01. 30 10:00. Use audacity change sound become like superhero and fix its speed:. - effect→change pitch…percent change -20. 0. - effect→reverbroom size (%): 8pre-delay (ms): 36reverberance (%): 67damping (%): 78tone low (%): 100tone high (%): 16wet gain {db): 0dry gain {db): 0stereo width (%): 100no wet only. - effect→change tempo. . . Percent change: 60. 000.
Author: Sieuamthanh
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00:04
I needed a quick fix for a bomb sound effect, and i think i made this one okay. Honestly, i just went "pkhoooooo" into my laptop mic, bass boosted it, slowed it down, pitched it down, and ran it through a low-pass filter in audacity. This sound is licensed under a creative commons 0 license, meaning you can use it in any project you want (for monetary gain or not) without creditting me. Enjoy!.
Author: Stemsandseedspod
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00:47
Tisch glocke für empfang, hotel - glocke rezeptionsglocke. Table bell for reception, hotel - bell reception bell. This is sound from the table-bell of mexican hat, our vegetarian and vegan location / cafe in duisburg-neudorf. Mexican hat sternbuschweg 310 47057 duisburg http://www. The-mexican-hat. De/for it is not often in use, this evening i was allowed to take it with me home to fix these sounds,. Thanks a lot yvonne & sven. Enjoy,the very real horst from germany.
Author: The Very Real Horst
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02:58
The office chair is a usual one with wheels and black, but been fixed and soldered and painted a lot for over 2 years (don't khow how long this chair was being used by the previous owner. To get the sound i just sit on it, put my phone on a tripod using the apk easy voice recorder pro by digipom, and then started moving with my feet trying for 30 minutes to get interesting sounds out of it, sometimes falling to get one continuous sound, but i never did that so my experience and technique is lacking also i dind't edit in audacity i just recorded send to email and uploaded here. The thing is that i got as a gift from a family friend and me and my dad soldered that thing probably 6 times to fix the sounds,pieces falling off, me geting in the ground after the entire base broked!( i wished i could show the picture in the center down of it) so before i went ahead to fix it again, i decided after talking to friends if i should record and upload, so here it is!. I hope is useful somehow to someone, now i can feel more at ease in repairing this chair again.
Author: Luizpsc
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02:21
This is a recording of a lot of morse code conversations on the 40 meter band of amateur radio. Mainly between 7 - 7. 012 mhz using lsb, usb, cw wide, cw narrow, and am filters. I used a yeasu ft-757gx transceiveri mainly recorded this because i thought the am filter on the morse code sounded very unique and space like. Feel free to cut out whatever you like and modify. Also the buzz is from the computer's sound card impurity being amplified through the transceiver, this is not easy to fix. Recorded on 3:50 utc 2013-11-2.
Author: Buss
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01:15
Quiet urban residential area in tokyo at about 2 am in the late summer (october, i think). You can hear far off traffic, some night insects and a drunk guy who came to close to my hidden mics to take a whiz. Excluding the peeing guy, quiet parts are perfect for looping (for ambient background sounds in video or audio works). The peeing guy might actually be useful, so i didn't cut it out. Faithfully recorded with a stereo mic pair placed at a 90 degree angle. The left-right balance was adjusted and the stereo field was expanded later to fix the lopsided sided flatness of the original recording. Other than that, the recording is unprocessed.
Author: Markystar
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This is a very small part of a song of mine called cyanean rocks. I used. Tempo: 140 bpmsguitar: prs se santana - guitar strings: ernie ball rps 10 slinkybass: vst cobra satin - bass strings: 3 vst, 1 fenderamp: yamaha thr 10 - select aco,a gentle amount of chorus & delayprogramms: fl8, wavelab 6drums: dw, tama. I do not tune my guitar and bass with the standard tuning. Veiler's personal tuning for guitar. Mi bass -remains-> mi bassla -becomes-> sol thin string - it is a sol string like the classic solre -becomes->do# the closest to re stringsol -remains-> sol, and it is exactly the same with the upper sol- buy extrasi -becomes-> do# the closest to si stringmi cantini -remains-> mi cantini. You must perform intonational adjustment to the bridge saddlesif your guitar has permanent bridge saddles - it sounds like ass. If you don't know what intonational adjustment of the bridge saddlesgo ask a guitarist because you are not - even if you say so. [we fix the harmonics - we focus in the octave tuning usually usinghex key = allen key]. In some guitars we may have to fix the harmonics once a month. If you don't know anything, search it on wikipedia. You have to throw away the la string. You have to purchase an extra sol to replace the unused la string. If you don't understand that, please don't speak to me, i hate idiots. Effects: phase deleting 25 ms of the right channel(if you destroy a critical drum-attack remix it to the right channel). Please brush your teeth!!!.
Author: Veiler
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I really enjoyed exetone studio's recording of a bell found here - https://freesound. Org/people/exotonestudio/sounds/416992/. I took this sample into melodyne and moved all of its frequencies into "c" range. This gets rid of harmonics and makes the sample well-suited to use as a musical instrument. I prefer the original sample for some purposes. Unprocessed, it has a richer sound. And i also truncated to get rid of a tricky bit i couldn't fix. And i combined stereo tracks into mono, since that works better for an instrument where one wants to control panning inside of a composition. So as a pure sound effect, i recommend the original. This version is just useful as an instrument.
Author: Erikh
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17:36
Me (a man) teasing my wife by going down on her, bringing her to near orgasm, stopping and fucking her. This repeats as she gets closer and louder. The sex becomes rougher and there is some choking later in the recording. I think this recording was made in 2016 using a zoom h6 and a rode ntg4 mic or possibly the x/y capsule that comes with the recorder. Note on the recording: there seem to be some silences at a couple of points. Something probably happened in the rendering. I probably won't do anything to fix this as it's just a few seconds out of 18 minutes of audio.
Author: One Silent Tongue
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10:60
Session 1, find more koto in this sound pack. The recorder wasn't optimally placed in the session 1 recording, so sometimes you might hear some low impact noises transitioning through the table to the recorder. Some eq (low cut) should be able to fix this. We went to my friend's father to record a koto, a traditional japanese zither-like (table harp) instrument, consisting of a large wooden base with long strings for plucking. The strings are tuned in the japanese pentatonic scale, allowing a mystic, mysterious, beautiful harmony. It was my first time ever playing this instrument, so don't expect wonders lol. But i tried to "feel" the instrument as well as i could, working from my limited keyboard and guitar playing skills. I improvised simple patterns, and also tried to work with call and response ideas, and bass notes, plucking the low strings with my fingers, and then plucking the high ones with a pick. Happy listening, chopping, and remixing!. In kashiwa, chiba, east of tokyo. Mid october 2016. Zoom h2n stereo ms recording in 96khz, 24bit.
Author: Rutgermuller
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21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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Lil yachty, migos, lil uzi type samples. Please rate whether negative or positive and comment, then i will upload more. Comment your finished beats with a link to it. More samples download here: http://www. Mediafire. Com/file/zuti44a. Soundcloud: https://soundcloud. Com/user-181290234. Loop kit 2019,free loop kit 2019,free loop kit trap,free loop kit travis scott,trap loop kit 2019,free trap loop kit 2019,free trap loop kit,trap loop kit 2019 free,free sample packs 2019,free trap sample packs 2019,free sample kit 2019,free cubeatz sample pack,cubeatz loop kit,free cubeatz loop kit,loop kits free,free trap loops,free trap samples,free trap samples and loops,paul fix,free loop pack 2019,free trap loop pack 2019,free loop pack, samples samples free samples music free samples free samples 2019 free samples online free samples and loops free samples download free samples for fl studio free samples get it free free samples for trap free samples for trap beats free samples trap music free samples trap melody free samples loops trap free samples chill trap free samples dark trap free sample pack trap download free trap samples for fl studio free sample trap loops free sample trap pack free sample pack trap music free samples fl studio trap free trap samples for fl studio 12 free sample packs free sample packs for fl studio free sample packs reddit free sample packs 2018 free sample packs hip hop free sample packs download free sample packs for fl studio 12 free sample pack reddit free sample pack downloads free sample pack fl studio free sample pack trap free sample pack loops free sample pack best free sample pack chill free sample pack dark free trap sample pack download guitar sample pack guitar sample pack reddit guitar sample pack fl studio guitar sample pack wav guitar sample pack free fl studio guitar sample pack fl guitar sample pack fl studio 12 guitar loops pack free download guitar loops pack download guitar sample pack free acoustic guitar chords sample pack acoustic guitar loops sample pack blues guitar sample pack best guitar sample pack r&b guitar sample pack chill guitar sample pack guitar loops sample pack punk guitar sample pack rock guitar sample pack guitar riffs sample pack guitar sample packs guitar sample packs reddit soul guitar sample pack trap guitar sample packsad emo guitar samples, guitar samples for trap guitar samples for beats guitar samples for lofi guitar samples for rap lil peep guitar samples free acoustic guitar samples hip hop sad guitar samples hip hop old acoustic guitar sample bones samples, bones samples pack, bones type sampleslil peep samples, lil peep samples pack, lil peep samples free, lil peep samples download, lil peep type guitar samples, lil peep music samples, lil peep rock samples, lil peep song samples, lil peep style samples, samples lil peep used, loop kit 2019,free loop kit 2019,free loop kit trap,free loop kit travis scott,trap loop kit 2019,free trap loop kit 2019,free trap loop kit,trap loop kit 2019 free,free sample packs 2019,free trap sample packs 2019,free sample kit 2019,free cubeatz sample pack,cubeatz loop kit,free cubeatz loop kit,loop kits free,free trap loops,free trap samples,free trap samples and loops,paul fix,free loop pack 2019,free trap loop pack.
Author: Freesamplemelodies
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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