24 Royalty-Free Audio Tracks for "Audio Technique"

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00:13
Sonidos corcho.
Author: Averagehuman
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00:13
Two metal objects colliding.
Author: Averagehuman
00:00
00:08
Arpeggiation, the first technique of Auskomponierung.
Author: Hyacinth
00:00
00:44
Microphone: audio technica bp4029fostex fr2le. Technique: m/s.
Author: Soundskeep
00:00
02:08
Un grupo de personas aplaudiento con diferentes velocidades en una habitación.
Author: Averagehuman
00:00
02:08
A recording of some voices in a room.
Author: Averagehuman
00:00
01:22
Ducking with modular synth. Or lets call it audio puzzle. If you dl the file you see what i mean.
Author: Gis Sweden
00:00
00:33
In this piece, the recording of an acoustic guitar was made,with the technique of listening with one ear from several points and distances, since, as we saw in course 2, doing that is like listening to the way in which the microphone picks up the sound; and that is the specific point where the microphone must be. A dynamic microphone, interface and computer with digital audio station was used.
Author: Erian
00:00
02:46
Documentation for the audio clause work. Used zoom h6. Setting to 48 khz 24 bits depth. + jbl headphonesi used this type of technique for experience with it and the availability of a loan at school. Xy microphone for stereo shooting. Set at 90 °. Recording took place in the afternoon in prague. Inside the tram, even outside. The recorded sounds mainly correspond to the atmosphere of this vehicle, which is created by both the people and the sounds of the tram itself. (clinking, door sounds, windows, brakes…).
Author: Hmoudras
00:00
00:29
The story begins by a music that i found. A open door, heels, then silence, a chair, computer sounds with mouse, retake of music and close of the door. , who is the ending of music too. To produce that, i choose audacity; i take recorded moments of life. For the technique, i choose a fade in and fade out for the music and the recorded sounds fit well together. For the moments of silence, when the work begins, i only let the recorded sound talk without music. I choose to work with two mono audio tracks: on for the music and the other for the daily sounds. Descriptif selon la typologie de schaeffer. 1. Masse : son dit “cannelés”2. Timbre harmonique :3. Grain : rugueux4. Allure : non vibrato5. Dynamique : abrupte6. Profil mélodique : tentatives de variations glissantes7. Profil de masse : son cyclique avec des moments doux puis un peu plus fort.
Author: Univ Lyon
00:00
02:02
4-channel record of a rolling thunder. The record is slow downed to 0,7-speed. The thunder has now very deep frequencies, which can shake your house, if you have the right equipment to play the file. The 4 channels are recorded in irt-cross technique (microphone distance 25cm) so it is a 360° record. Http://irt-cross. Mozello. Deat the end of the track the rain moves to the front channels. (fade is starting at 1:20 min and is finished at 1:41min)my other track can be used for "intro" followed by this track. See/hear here for the intro option:https://freesound. Org/people/bluedelta/sounds/446753/. The spatial impression is best if headphones are used. Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)_________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones).
Author: Bluedelta
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01:03
4-channel hq record of a sudden and heavy thunderstrike (nearly) without rain in the afternoon of a hot summerday. The recording equipment was prepared for recording thunder, so there is no distortion, no compression or (auto)gain reduction done by a limiter in the zoom f8, means the whole dynamic is still there and will be audible by a adequate monitor/audio equipment. ;-)the sound was not edited or otherwise enhanced with effects. This file can be used as a intro followed by my other track (link below), which has soft rain at the beginning, before the thunder comes. . . ;-https://freesound. Org/people/bluedelta/sounds/367222/. The 4 channels are recorded in irt-cross technique (microphone distance 25cm) so it is a 360° (4x90°) record. Http://irt-cross. Mozello. De_________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones). Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. Https://www. Sounddevices. Com/product/wave-agent/. Comments about this atmo-record are welcome! ;-). . . And you can help others to find this sound easier by (star)rating this track.
Author: Bluedelta
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00:15
Silly sounding "laugh" created while discovering new audio techniques.
Author: Lazr
00:00
00:12
Artificial harmonic on D string: G', D', and B.
Author: Hyacinth
00:00
00:19
G run in G major. Created by Hyacinth (talk) using Sibelius 5.
Author: Hyacinth at English Wikipedia
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00:09
Author: Jaser 12345, made and released by myself into the public domain.
Author: User:Jaser 12345
00:00
00:12
Example of a passage requiring bariolage from his Principes du Violon, p.79. Timbral effect synthesized.
Author: L'abbe le Fils
00:00
00:18
G run in G. Created by Hyacinth (talk) using Sibelius 5.
Author: Hyacinth at English Wikipedia
00:00
00:32
This is a sound of a alien rail gun i created using synthesis, and recording door slam adding reverb and eq and other audio processing techniques.
Author: Paul
00:00
02:33
This is the sound-signature of many of the problems with digital audio equipment, a source sound of now-unidentifiable character was mangled using a selection of iterative granular resampling, timestretching and recombination techniques, almost all of which produce noisy artefacts, intermodulation artefacts and a particuarly weird sort of very noisy geomtetric comb filtering.
Author: Bishopdante
00:00
00:04
Impulse response generated from field recordings of a parking garage. Recorded using an audio technica bp4029 m/s shotgun microphone into a zoom h4n recorder. This recording is part of a pack of impulse responses comparing different recording and post-processing techniques. A full explanation of the experiment and recording process is presented in this video: https://youtu. Be/nm65zx3u7me. Sweep recordings were deconvolved using voxengo deconvolver.
Author: Kirkpatrick
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00:04
Files labeled "ms" correspond to mid/side recordings. This allows for adjustment and separation of the stereo image. To makes the most of these samples, i suggest you do, or the stereoness could sound exaggerated. Most daws and audio editors have this capability, or you can use any of several free applications, such as voxengo's msed (set to "inline" mode). The pack variations correspond to different recording techniques and microphone combinations.
Author: Stomachache
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00:22
This is a short fragment of one of the experiments done by the music and machine learning lab at mtg (upf). The aim is to develop an automatic violin teacher using ml techniques. Mtg is a research group specialized in audio signal processing, music information retrieval, music interfaces, and computational musicology. This sound tries to reflect the work that is being done there about world music and computation. Learn more at: https://www. Upf. Edu/web/mtg. Sound kindly provided by music and machine learning lab from music technology group.
Author: Soundsofscienceupf
00:00
00:03
Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
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