196 Royalty-Free Audio Tracks for "Automated"

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Vocal syllables, created by recording somewhat rhythmic nonesense talk with an sm-58, followed by automated segmentation of the audio. Slices are numbered from 001-0xx (with slices that were too short taken out), l means long and s means short.
Author: Batchku
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00:01
Vocal syllables, created by recording somewhat rhythmic nonesense talk with an sm-58, followed by automated segmentation of the audio. Slices are numbered from 001-0xx (with slices that were too short taken out), l means long and s means short.
Author: Batchku
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00:46
It's a sound of a polish carrefour crowded supermarket (złote tarasy, warsaw, poland). There are ventilation fans audible, people's footsteps, cash registers beeping, shopping baskets, unified queue automated director speaking "kasa numer 6, kasa numer 10" etc. Recorded with zoom h2.
Author: Unfa
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00:48
I just tested the recently released plugin moscillator (by meldaproduction) and fiddled around with the parameters. It's always the same fundamental. But i automated the parameters for the harmonic's post-processor (sharpen, clean, harmonize, noise, compress). In the end i just put a reverb (eareverb [preset: "under the city"], 100% wet) after the oscillator.
Author: Borralbi
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00:57
This is a slightly too-loud recording made on a mid-afternoon weekday bus trip in suburban shanghai. One can hear the automated announcements, the voice of the ticket collector and other passengers, the traffic outside and the sound of the bus accelerating and braking.
Author: Rasfrecci W Donna
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00:02
Lighting a safety match. No other effect apart from using the zoom h6's xy mic at 90 degrees and a bit of trimming and the tinest amount of volume automation to rise the end part to an audible gain. Possible applications could be used for a character who smokes cigarettes, foley for a ignition sound effect or literally lighting a safety match.
Author: Magnuswaker
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02:58
An automated recording found online of a proposed anthem for the Finnish SSR. It is assumed that no actual performers were involved and/or ever recorded a version of this song).
Author: Armas Äikiä, Карл Раутио, "GETchan"
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00:41
A cataclystic, "buildup" sound effect resulted from extreme manipulation from two digital audio workstations - fl11 and reaper. The base sample was a public domain sound of a roland d50-esque sounding element which was heavily edited using volume-scaled automation, reverberation, pitch-shifting, transpositioning and trimming audio.
Author: Magnuswaker
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00:10
Self-created fire alarm. The idea is based on the typical fire alarm in buildings and was supplemented by a typical (slightly pitched) sound sequence of the us emergency vehicles. The sounds and the composition were created completely with audacity. I would be happy about suggestions for improvement and how you have used the sound sequence. I used it as a fire alarm in my home automation.
Author: Dsfgshfdh
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00:31
This was made in serato studio, (although out of my usual comfort zone) it is edm, (i usually do house (or try to), dubstep, and dnb) and was made with nothing but drum kits, no automation, just drum kits. Let me know in the comment section if you like it!. Also, feel free to use it in a youtube video if you like (don't worry i wont copyright you :p).
Author: Dm Stp
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03:50
A recording of the interior new electric trains running in side of tallinn, the capital of estonia. It includes a very cute voiced lady doing the automated buss announcements, as well as the beeping of the door while it opens and closes. The trains speed is around 50 to 80 km/h as it was driving in side a city.
Author: Jrosin
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01:20
This the sound of an entire working process of a machine called cnc from the berg (biomedical electronics research group). A cnc (computer numerical control) is the automated control of machining tools [1], and in the berg is used to craft electrical hardware for biomedical projects. Learn more at: http://berg. Upf. Edu/[1] https://en. Wikipedia. Org/wiki/numerical_control.
Author: Soundsofscienceupf
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00:30
A simple sine-generator piped through a slew of wacky effects automated with randomized lfos. I added some cabinet emulation to give it a 'living room' feel but left it dry enough to add additional stereo/reverb processing. P. S. It loops cleanly. Software: bitwig studio.
Author: Starscade
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00:56
A clip recorded while walking around in the concourse at inchon international airport with using a zoom h4n. An automated announcement from the escalator can be heard at close range. Note: you are free to use this recording in any way deemed fit for both personal and commercial use, provided that you expressly credit the sample with the following author in your published material: andi roselund (sangwha comm).
Author: Ultradust
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02:40
Overground train station with trains coming and go and sounds from the train doors opening and closing. Recorder: mixpre 6microphones: oktavia. You can use this sound for your non-profit or for-profit projects. You can also help me directly on paypal:https://paypal. Me/federicocasazza?country. X=gb&locale. X=en_gb. Enjoy.
Author: Rico Casazza
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00:04
Made from a tom drum i created with xfer serum in reaper. Rendered the instrument as audio, then, sampled a small section of the tom and looped it infinitely to create a static frequency. Then i added the reapitch vst and created a smooth automation curve down to -24 semitones. Lastly, i added a short fade in and long fade out.
Author: Newagesoup
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01:25
Striking matches / lighting matches close to mic'. 16 bit, 44,1 khz, mono source & output. No envelope automation, no compression, nothing except a slight hp at 26 hz. Clipping did occur on some transients for a few milliseconds (0-4 ms) on the strike due to mic' proximity (3 inches). Mic' used: samson c01 usb.
Author: Neuroxik
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00:01
I created this machine gun sound effect quite by accident. I was synthesizing a snare drum in fl_studio using multiple synth layers, effects and automation trying to create a really short and snappy snare and set the loop length really short by mistake and when i hit play to audition my sound i thought it resembled machine gun fire. So anyway enjoy and feel free to use it in your game or whatever way you want.
Author: Mikobuntu
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00:05
. Wav created from a "save us" image in a frame. . Added and lowered some frequences with some eq. Simple in and out automation low pass filter. Fade with volume. And a bunch of compression. When you use this noise. Just remember, this was created from an image that said, save us.
Author: Rentless
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00:08
[beeping_technology_02. Wav]. Beeping technology!. This sound can for example be used for robots - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:04
[beeping_technology_03. Wav]. Beeping technology!. This sound can for example be used for robots - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:06
[beeping_technology_01. Wav]. Beeping technology!. This sound can for example be used for robots - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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04:19
A tense but pretty still athmosphere created with a number of tools by me. Got some subtle movement in it and consists of several major parts. If you need a particular section of it, then use volume, proximity vst and reverb automation to smooth edges out. You can listen to my music at http://vospi. Com/.
Author: Vospi
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00:02
When you opt out! and when you log out!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:03
When you log in to a service! and when you log out from a service!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:18
This was originally a friend's cat meowing but it has been processed heavily. First, it was put through a granulizer and the pitch was dropped -2 octaves. The sample was then panned l-r using automation, and bitcrushed. Lastly, to get a slight detuned feel, i added a chorus effect. This sample sounds even better with some convolution or hall reverb but i left this effect out since it's usually a effect users want total control over. The end result is a strange, alien sounding noise.
Author: Giddster
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[turn_on_turn_off_02. Wav]. When you start up your hardware/software! and when you shut down your hardware/software!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:01
[turn_on_turn_off_01. Wav]. When you start up your hardware/software! and when you shut down your hardware/software!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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01:16
Synthesized sound of a flying helicopter. The patter is as follows:. Sound 1 || sound 2 || sound 3 || sound 4 || sounds 1+2 || sounds 2+3 || sounds 3+4 || sounds 1+3 || sounds 2+4 || sounds 1+2+3 || sounds 1+3+4 || sounds 2+3+4 || sounds 1+2+4 || sounds 1+2+3+4 || sounds 1+2 again || sounds 1+2 with phaser effect (pitch up and down). Each sound above is exactly 2 seconds long except the second-to-last sound (4 seconds long) and the last sound (8 seconds long). All sounds synthesized in propellerheads reason's thor polyphonic synthesizer. Here's how i did it: used two oscillators (one noise oscillator and another multiple-wave oscillator), and then passed them through two different filters. In each filter, i lfo'd the frequency knob at 2. 0hz (120bpm), and the pattern you see above is each oscillator-filter combination muted in different ways. For the last sound, i applied a phaser effect and automated the frequency knob or some other knob to give that pitch-up pitch-down effect.
Author: Afleetingspeck
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00:25
Automated/computer controlled plasma cutting torch. Re-processed from open source wikipedia video courtesy of metaveld wijchen bv. Noise reduced, dynamics compressed and high/low frequencies resynthesized. I'm not that big a stickler about receiving credit for the use of my sounds on freesound. As a courtesy, i appreciate it but i do ask people to always credit freesound. Org and if their project ever sees any kind of profit to please consider making a donation to the website. It's a great resource and deserves our support. Good luck with your project.
Author: Klangfabrik
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01:56
Warning: lots of bad language. _. Funny story actually. Ever heard of that creepypasta about boothworld industries? well, i had called the number out of curiosity and got an automated message from said "industry. " hours later, i received a call back from a live person. I tried to record the call but wasn't quick enough. These are my sounds of disbelief, terror, and excitement immediately after the call. I took out any specific mentions so that this can be used for any type of horrified reactions. And in case you're wondering, everything is okay. It's a loooooooong story.
Author: Reitanna
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00:03
Sounds like something is working, or loading. It could be an ai, it could also be a loading screen!. This sound can for example be used in real-time strategy games, for example when the player is clicking on a building/construction - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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03:18
Cenário de uma avenida, com muitos ruídos de automóveis, onde existem chances de ocorrer algum tipo de briga; captado com microfones internos do gravador zoom h1 e pertencente à categoria de sons de sociedade, de acordo com a metodologia de murray schafer, dentro do tema de sons de combate ou luta. Gravado para a disciplina de captação e edição de áudio do curso rádio, tv e internet, universidade anhembi morumbi. São paulo-sp. Brasil.
Author: Capivaras
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02:13
Alien xxx sent me a “cross modulation challenge”. I have tried to be true to his idea, but added automation, so to speak. Oscillator1 is constantly fm-modulating oscillator2. I vary the frequency of oscillator1 with an lfo. The output of oscillator1 is sent to a) left audio channel and b) in to oscillator2. The output of oscillator2 is fed to oscillator1. The degree of cross fm modulation is controlled by a vca controlled by another lfo. The output of oscillator2 is also sent to right audio channel. As i’m writing this i have just made a theoretical patch on a piece of paper. The result is what you hear. No effects added. Straight out of the modular for better or worse.
Author: Gis Sweden
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00:26
A request for freesounder neilreynolds1980, intended as a soundtrack for the play dr faustus at the point the eponymous character is sucked into hell. A bit of technical information: the basic sound is a stacked set of ‘devil’s intervals’ (augmented fourths) with doubling at the octave, playing an instance of calf organ set to a truly horrifying demonic choir patch i created. The rest of the effects are accomplished using automation of this instrument as well as calf pulsator and calf filter in ardour. This sounds much better when downloaded than it does in the freesound player. The stereo image and sample rate are much reduced in the version you hear in the player.
Author: Deleted User
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00:37
Made this in bitwig, i used 17 different layers to make this. A kick drum is added before the gunshot to add punch. Sub bass is synthesized for the deep lowend, 30-50hz. All layers were selected for certain frequencies using eq and then processed together with multiband compression. Shell sounds, mechanical noises were added for more depth. Using automation, the pitch, decay, and phase of every single layer used other than the subbass, morph to give life to the sound loop, and not sound robotic. Even though it "might" sound real, its an illusion of sounds being played from a midi clip. Enjoy.
Author: Superphat
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00:24
Xy stereo recording from gärdet subway station in stockholm. This focuses on an older trains doors, various steams and similar "heavy" sound elements. In post: edited in pro tools with som bass cutting (eq) and automation to make some sounds stand out but still sound realistic. Put on a light compressor and pich-shifted down some elements to give more depth. This was in someway inspired by "dead space" tram and door sounds but slightly less "massive" and haunting. Ps. There's 2 versions of this recording. The one with "nr" in the title is noise reduced so sounds like the doors and steam are somewhat separated from the background. Hope you like it.
Author: Kristoffer Andersson
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00:42
your call has been forwarded to an automated voice messaging system. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 is not available. After the tone, please record your message. When you are finished recording, you may hang up, or press one for more options. Beeeep. I called a few of my friends to make sure i got all of the numbers so y'all can move them all around however you want <3 love u. Recorded like this, it was kinda ridiculous but very fun:iphone -> 1/8" to rca cable -> used one of the rca outputs -> rca to 1/4" adapter -> scarlett 2i2 -> protools.
Author: Lydtuna
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00:04
A computer-generated voice build specifically for a video game called artemis spaceship bridge simulator. I wrote the text, put it through a royalty-free text to voice generator. Then i edited it in pro tools with several fx to achieve the proper mood. I specifically use it with artemis bridge tools, which lets this track be triggered by game events. I am not affiliated with this video game in any way. Just a passionate sound designer with a gaming habit. For this track, the computer says "docking complete. ".
Author: Crashoverride
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00:02
Sounds like you are in a futuristic city terminal. This is of course meant to represent only one of many sounds - it is not complete without other futuristic sounds (if you want to make a futuristic city terminal atmosphere!). This sound reminds me of an old third-person shooter game which was released/published back in the days (year 2000!) -- messiah!. This sound can for example be used in sci-fi games, for example when the player is walking in a huge futuristic city terminal, or is interacting with an ai - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:10
Made in ableton live this time, it is a multilayered loop consisting of recordings of an ak47, a 30 caliber 1918, and an m60 machine gun to make a rediculous powerful sound. A very short clicky kick drum with the high end reduced is added before the initial gunshot to make it punch more, otherwise it would sound weaker. There are two mechanical bolt sounds, one covering the upper mid range, and the other covering the extreme highs. Shell ejections and two reverb tails were mixed in at the end with some simple automated panning to make it move around the stereo field. The tempo slowly decreases to simulate barrel heating. Lots of processing. The layers were eq'ed, then ran into a software amp that is gently distorting the low and mid range. Then smashed together with ott multiband upward/downward compression to bring out the details. A maximizer was used to bring up the loudness some. Enjoy.
Author: Superphat
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04:16
My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
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01:37
This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Author: Newlocknew
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00:42
This is an upload for a sample request (http://www. Freesound. Org/forum/sample-requests/32975/ ) for a person who wanted a haunting melody with some layers in the key of g# / ab. I am not a melody guy, so i don't know if i've got the notes right or if the piece may even fit the description of what the guy wants, but here it is!. Edit (mar 2018): no need to ask if you need to give me credit. Up to you. Just continue your amazing work with sounds & music. ;). Specs: 80bpm, 48000 hz, 24 bit, wav format, (i think it is in the key of g# / ab), original file name - haunting tone in g# abinstruments used (all found in reason 5 soundbank; all virtual): "a" piano, grand piano, pizzicato strings, violin, a random ghost layer synthesized in maelstrom graintable synthesizer, double basseffects used: a little equalization here and there; a little bit of delay on the pizzicato strings; volume automation.
Author: Afleetingspeck
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00:55
I made this sound in september 2003 - i used a fairlight mfx 3 - a direct descendant of the first sampler ever made - and the best ever to this day editing software for ground breaking features and functions. Clip based eq and level which you could cross fade between made the use of automation almost redundant in precise to picture editing. It also had a unique alternative jog function. You could loop 1 frame or so as you chose of sound at the orginal pitch which made it easy to find transient points. I then 'grind' the play head over a solo'd sound and play this into a reverb unit. I have many of these accidental experiments and one day i shall make the fairlight pack!. Until then enjoy this alien - from mars with love :). Ps - you can do this experiment today! i found that i can use sound flower as an out put in audio finder. If you open a sample in the sample editor - you can recreate the fairlight jpg by grabbing the playback head in play. You may then route sound flower thru an input channel and get some unusual effects that are difficult to achieve. . If you can improve on this method let me know!.
Author: Martian
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00:19
guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
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