32 Royalty-Free Audio Tracks for "Basic Wave"

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00:08
Basic beat.
Author: Mit
00:00
00:20
Mopho dave smith instruments basic wave sample - mopho c1.
Author: Menegass
00:00
00:08
Triangle wave contains odd harmonics that decrease at −12 db/octave.
Author: Ntwork
00:00
00:10
1000hz sawtooth wave.
Author: Cerealboxdude
00:00
00:01
Sawtooth waveform. 440 hz frequencycreated with audacity.
Author: Iykqic
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00:01
(preview is inaudible). One cycle of a 20 hz sawtooth-esque wave, derived from the top half of the upswing of a 5 hz circle wave.
Author: Cakillac
00:00
00:01
(preview is inaudible). One cycle of a 20 hz sawtooth-esque wave, derived from the top half of the upswing of a 5 hz sine wave.
Author: Cakillac
00:00
00:06
Just a saw noise made with a staple and a pizza box :).
Author: Nitrotech
00:00
00:15
Free sound and fx tone in c4.
Author: Jmarti
00:00
00:01
(caution: intended only for use as part of a larger waveform). Upward ramp of a 10 hz square wave; equivalent to 100% dc offset.
Author: Cakillac
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00:16
Stereo meander waveform c3 recorded from analog synthesizer.
Author: Vanyamba
00:00
00:03
Made with a washing machine (i hit my knee into it and it didn't even hurt).
Author: Nitrotech
00:00
00:06
Basic lead-in sound made using a chorused triangle and square wave and reverb, lowpass filter and envelope.
Author: Neopolitansixth
00:00
00:15
A recording of my fish tank air pump that sounds amazing when loaded into a sampler and used like a synth oscillator.
Author: Dpren
00:00
00:19
Ambient downfilter, recorded in fl studio, with some instruments.
Author: Impulzeplay
00:00
00:01
Waveform recorded from the basic vst wavesimd (an emulator of the ppg wave 2. 2) with a rich harmonic spectrum. This sound is heavily influenced by a bass.
Author: Sphaira
00:00
02:14
I used daw renoise to edit basic shepard tone and made this real. I hope you like it.
Author: Brainclaim
00:00
00:01
A simple basic saw and sine wave that, when looped, make a both hard and soft (bassy) sounding c note to load into your sampler.
Author: Sgak
00:00
00:12
Sample of the doepfer a-110-1 sine output. Here's a link to the module: http://www. Doepfer. De/a110. Htm. Captured using a rme babyface and cubase.
Author: Cabled Mess
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00:12
Sample of the doepfer a-110-1 triangle output. Here's a link to the module: http://www. Doepfer. De/a110. Htm. Captured using a rme babyface and cubase.
Author: Cabled Mess
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00:01
A simple 440 hz tone (sine) created in audacity. Or at least that's what it's supposed to be. . . For some reason, when i uploaded it, it sounded all distorted.
Author: Flarn
00:00
00:58
A 100-bpm music sample created in fl studio. Features some sea noise and a simple beat, with some basic bell and synth noises on top.
Author: Adnova
00:00
08:09
Using a frequency filter by setting its oscillations in variable arrays i was able to make most of these sounds. Also vocoding and feedbacks and feed throughs were happening. Then they were altered in audacity.
Author: Ho
00:00
01:38
Night time field recording on a bush path about 50m from the ocean. Some suburbia sounds such as cars, dog and a plane creep in. Basic clean up and processing on this file.
Author: Parad
00:00
05:21
Low pitch bass drum. I've recorded some cutoff and resonance on a basic sine wave kick drum patch i created with strobe2 synth. You don't have to provide attribution or anything, but please let me know how you like my sounds here or via twitter @tailorvj.
Author: Tailorvj
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00:04
Just a basic single wave form sample from a real roland jp-8080 saw wave in the key of g. Used in making an epic super saw and super arp for these youtube tutorials and project:. Part 1: https://www. Youtube. Com/watch?v=byd_yirefiipart 2: https://www. Youtube. Com/watch?v=wruzgwtmvuqfull ableton project here: http://blnd. Io/1aodggb. The sample is tuned to the key of g, you will have to make sure that the sample is set to the key of c or transpose up 5 semitones. I correct this in the new template update; so that all chords and arps are in sync w/ the correct key.
Author: Fadedshadows
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00:02
Lazer sound. I made this lazer sound with the use of operator in ableton as well as adding a few effects to help round it out. I started with a basic sine wave and then began to adjust the frequency range to cut out some of the low end of the sound and enhance the high end to make it more realistic and movie accurate. I also had to shorten the decay time so it is more of a short zap sound than a prolonged note. Another step was giving it an initial high pitched sound and this was achieved by having the sound start higher up the scale with semitones and then dropping down giving the effect of shooting and something traveling from the source sound.
Author: Untitled
00:00
00:03
Rancid, weird, unprocessed, raw basic beat with only basic waves, at 90bpm.
Author: Blackie
00:00
00:15
Basic two square waves with a bit of distortion detuned, made in milkytracker.
Author: Blackie
00:00
00:03
A drum break with basic waves and some pitch modulation to the kick. 90bpm. Weird.
Author: Blackie
00:00
02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
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03:16
No, i cant really describe what this is! but i use a ring modulator. Two audio signals goes in. I guess the side band frequencies goes out??? or?! anyway the original frequencies are also in the mix. So, two audio signal and the result from a diy ring mod. Have to learn more. . . Read below!!! in this sound you are listening to, the result, the ring modulation, carrier signal and modulator signal. After some research. . . I write this for myself. . . Correct me if i'm wrong!!!from youtube (audiocollage)ring modulation is the sum and the differences of the carrier and modulator signal. Feed the ring modulator with 261,626hz and 391,995hz and you get (261,626 + 391,995) 653,621hz and (391,995 - 261,626) 130,369hz. From wikipedia". . . Neither the carrier nor the incoming signal is prominent in the outputs, and ideally, not at all. "". . . In the basic case where two sine waves of frequencies f1 and f2 (f1 < f2) are multiplied, two new sine waves are created, with one at f1 + f2 and the other at f2 – f1. The two new waves are unlikely to be harmonically related and (in a well-designed ring modulator) the original signals are not present. It is this that gives the ring modulator its unique tones. ". Above is true when using pure sine waves! waves with no harmonics. I have a passive diy ring modulator. I guess it's not acting "perfect". . .
Author: Gis Sweden
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