20 Royalty-Free Audio Tracks for "Buffer"

00:00
02:09
Sound of a blade buffer running, including start and stuff.
Author: Katfolker
00:00
00:09
Buffing of finger nails.
Author: Miekyj
00:00
01:34
Buffer static = made with a max/msp patch. It is static.
Author: Michaelbeijer
00:00
00:10
Printer printing.
Author: Untitled
00:00
00:01
Part of me saying banjo in reverse with some filters, pitching, and room.
Author: Luckyleopard
00:00
00:06
A recording of a bottle being taken out of a crate and opened afterwards.
Author: Just
00:00
00:08
A sound i made that would be used for buffing spell in a game such as 'iron flesh' in skyrim. There are multiple layers of sword sounds i have recorded as well as some kick samples, reverse effects and some leather flapping. Please credit if you use this it took quite a while for me to get this. Nm.
Author: Deleted User
00:00
00:01
Spoken version saying done buffering.
Author: Jerryconway
00:00
00:01
Modified version of 'buffer spell' by deleted_user_3277771:https://freesound. Org/people/deleted_user_3277771/sounds/176741/. Made adjustments using audacity. This sound was used in the free game, multiverse heroes:https://gamejolt. Com/games/multiverse_heroes/312565.
Author: Sypherzent
00:00
00:02
Modified version of 'buffer spell' by deleted_user_3277771:https://freesound. Org/people/deleted_user_3277771/sounds/176741/. Made adjustments using audacity. This sound was used in the free game, multiverse heroes:https://gamejolt. Com/games/multiverse_heroes/312565.
Author: Sypherzent
00:00
00:30
Ir-like sounds that were made digitally via buffer priming.
Author: Strangehorizon
00:00
01:01
Noise, hum, and crackles, created with programming in supercollider. This is created by playing around with buffer recording and playing back.
Author: Kijjaz
00:00
00:05
A series of percussive and harsh stabs, distorted and with little tonality. I sampled these when i crashed a 303 softsynth and the buffer started to fxxk up.
Author: Notofficial
00:00
00:50
Just an obnoxious construction sound in my apartment building. Recorded in the tile hallway with the perspective getting a little bit closer over the course of a minute. Recorded using internal mics of a tascam dr-44wl. Edited in samplitude.
Author: Pushkin
00:00
00:08
808 drum-machine pattern with oldschool monopoly stab/chord. Notes played:. G4 d#4g4d5 f#5c5g4. Dfx buffer override is applied on the 808 kick/lg pattern to add a bouncy style. Can also upload individuals sounds/tracks if asked. . .
Author: Garzul
00:00
00:09
While i was re-installing some pluginssince you know the implosion of the maci thought i'd do a little exercise &take my 'r we recording this shit' shit recording& process some dsp on it_ _ _just for fun. 17 dec 2020a+j. J. A. A. P. P.
Author: Antwerpsounddesign
00:00
00:06
An acoustic bass guitar synthesized using supercollider. Here's the code. Synthdef(\help_dwgplucked, { |out=9, freq=52, amp=0. 7, gate=0. 01, c3=22042,release=0. 5, pan=0| var inp = playbuf. Ar(2,buffer. Read(s, "/path/to/acoustic bass test. Flac",0,5900,action:harmonics. New(4096))); var son = dwgplucked. Ar(freq, amp, gate,0. 6,0,c3,inp,release);amplitude. Ar(inp,0. 5,2); out. Ar(out, pan2. Ar(son * 0. 04, pan)); }). Add;pbind( \instrument, \help_dwgplucked, \delta , pseq([0. 25,0. 5,0. 75,1]*1,inf), \dur , 1, \note, pseq([-3,0,3,7],inf), \stepsperoctave, 12 ). Play;.
Author: Marscrop
00:00
00:07
Incorrect rendered and untreated noisy stereo loop, unintentionally done with an amiga emulator (uae for windows). Extremely dirty and distorted sound. The unrecognizable source was the title song of "speedball 2: brutal deluxe" (developed by "the bitmap brothers", music by "nation 12"). The error was was most likely either caused by wrong sound emulation settings or buffer underruns. Left channel is mostly white noise, while the right one is more like a hard industrial beat. This sound is licensed under "creative commons 0" to get you out of trouble, but i still would appreciate if you mention my name in the credits and give me a feedback, where the sound has been used! thank you very much in advance! ;-).
Author: Handfratze
00:00
00:01
[absolute_silence_00. 50_sec. Wav]. S/o to rlc209!. Here's what rlc209 dm:ed about this silence: "yeah, it was no joke, your wav file was perfect. I created my first ios app a couple weeks ago and i needed to play a quick silent file to buffer the sound player function within my app so that it would play the game sounds as normal without a slight freeze or delay. ". --------------------------------------------------------------. Absolute silence! intended for the freesounders that truly need some absolute, real, clean silence!. This is not an early april fools joke 2020. I've actually thought about releasing/publishing silences for a long time now (for years!). It shouldn't exist only free sounds but also free silences !. I saw that some freesounders needed clean silence to use as "blank space". That's why these silences were created!. I am not 100% sure what silence can be used for otherwise, but it can be useful for some things when you think about it!. If you enjoyed the silence, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-silences! the silence quality is always better when you download the silence(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
1 - 20 of 20
/ 1