39 Royalty-Free Audio Tracks for "Supercollider"

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00:26
Klank supercollider.
Author: Bzakirasantjago
00:00
00:27
Klank supercollider.
Author: Bzakirasantjago
00:00
00:35
Made by supercollider.
Author: Bzakirasantjago
00:00
00:29
Just some bass loop imade in supercollider. Its not looped perfectly or anything. If you have any questions just ask.
Author: Saltchicken
00:00
00:20
Audible representation of the chemical composition of the earth's atmosphere.
Author: Irjavi
00:00
00:20
Audible representation of the chemical composition of the human blood.
Author: Irjavi
00:00
00:06
An acoustic bass guitar synthesized using supercollider. Here's the code. Synthdef(\help_dwgplucked, { |out=9, freq=52, amp=0. 7, gate=0. 01, c3=22042,release=0. 5, pan=0| var inp = playbuf. Ar(2,buffer. Read(s, "/path/to/acoustic bass test. Flac",0,5900,action:harmonics. New(4096))); var son = dwgplucked. Ar(freq, amp, gate,0. 6,0,c3,inp,release);amplitude. Ar(inp,0. 5,2); out. Ar(out, pan2. Ar(son * 0. 04, pan)); }). Add;pbind( \instrument, \help_dwgplucked, \delta , pseq([0. 25,0. 5,0. 75,1]*1,inf), \dur , 1, \note, pseq([-3,0,3,7],inf), \stepsperoctave, 12 ). Play;.
Author: Marscrop
00:00
00:26
Made by supercollider.
Author: Bzakirasantjago
00:00
00:20
Burbujas electrónicas creadas por síntesis en supercolliderelectronic bubbles created by synthesis in supercollider.
Author: Marianasmora
00:00
00:04
Simple-fm with artifactsaudio rate and control rate comparison of a unit generator compiled in faust for supercollider.
Author: Tenuria
00:00
00:26
Made by supercollider.
Author: Bzakirasantjago
00:00
00:28
This a bubble-like sample created with supercollider (http://supercollider. Sourceforge. Net/).
Author: Chris Funk
00:00
01:43
Made by supercollider.
Author: Bzakirasantjago
00:00
00:24
Supercollider.
Author: Bzakirasantjago
00:00
00:26
Additive synthesis.
Author: Bzakirasantjago
00:00
00:04
The vowel "o" ordered within a standard scale of one octave starting with root. Made with supercollider formant class.
Author: Tatimeow
00:00
00:03
The vowel “i" ordered within a standard scale of one octave starting with root. Made with supercollider formant class.
Author: Tatimeow
00:00
00:04
The vowel “e" ordered within a standard scale of one octave starting with root. Made with supercollider formant class.
Author: Tatimeow
00:00
01:60
A elena sennheiser vocal processed with various floss audio tools.
Author: Skriptico
00:00
00:22
Additive synthesis in supercollider.
Author: Bzakirasantjago
00:00
00:03
The vowel “a" ordered within a standard scale of one octave starting with root. Made with supercollider formant class.
Author: Tatimeow
00:00
00:52
Synthetic soundscape that mimicks nature. Bird singing generated by supercollider synth, recorded layered and processed in reaper daw.
Author: Jirzin
00:00
00:04
Here is a sub bass sample generated in sc.
Author: Tatimeow
00:00
00:19
Additive synthesis with supercollider.
Author: Bzakirasantjago
00:00
00:59
Supercollider.
Author: Bzakirasantjago
00:00
01:01
Noise, hum, and crackles, created with programming in supercollider. This is created by playing around with buffer recording and playing back.
Author: Kijjaz
00:00
00:06
Little something i made in supercollider.
Author: Superliminal
00:00
01:03
This is the sound of radio static with tuning noises, synthesized from scratch using a few lines of supercollider code.
Author: Jascha
00:00
00:31
This is just ordinary white noise. . . The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
20:21
My first upload. Remix of sounds found here on freesound. Includes samples: 619138__spartalien__soundscape-1-60bpm588533__felix-blume__bee-recorded-individually-johanna619074__mrrap4food__jack-hammer-sound618810__johnlavine333__sunrise-050918-louder-birds-2399794__samarobryn__superb-lyrebird448374__lunafarrowe__heavy-wall-poundingprocessing/mixing/editing with: ardour, audacity, supercollider, qtractor, polyphone.
Author: Gxwtech
00:00
00:31
This kind of noise consists of only values -1 or +1. This produces the maximum energy for the least peak to peak amplitude. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This kind of generates random values at a certain frequency. In this example, the frequency is 200hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
I've taken a spectrogram of the keyboard trying to create a similar timbre in supercollider. For each part of the spectrogram, i've created a randomly generated envelope. However, due to the fact that sc capabilities are limited and the spectrogram is discrete, i've got a funny unusual sound.
Author: Wkalmar
00:00
00:31
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This kind of noise generates linearly interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This kind of noise randomly generates the values -1 or +1 at a given rate per second. This number is the frequency. In this example the frequency is 100 hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
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