40 Royalty-Free Audio Tracks for "Fm Synthesis"

00:00
00:17
alien frequencies preset #01 from spherator fm synthesizer vst vst3 audio unit frequency modulation synthesis (windows / mac).
Author: Syntheway
00:00
00:24
Simple frequency modulation with one carrier, changing basic feedback parameters.
Author: Ntwork
00:00
00:08
A loop i made in metasynth using fm synthesis. 240-bpm.
Author: Jputman
00:00
11:37
24 bit 44. 1 10+ minutes of mono modular noise maddness. I particularly like 9:57 to the end. Excellent for wavetable creation, cutting up for sound design, or just listening to fm synthesis noise based mostly in zerocillator.
Author: Itinerantmonk
00:00
00:01
A machine gun sound, made in soundforge with fm synthesis.
Author: Mrlindstrom
00:00
00:01
A machine gun sound, made in soundforge with fm synthesis.
Author: Mrlindstrom
00:00
00:01
A machine gun sound, made in soundforge with fm synthesis.
Author: Mrlindstrom
00:00
00:01
A machine gun sound, made in soundforge with fm synthesis.
Author: Mrlindstrom
00:00
00:01
A machine gun sound, made in soundforge with fm synthesis.
Author: Mrlindstrom
00:00
00:01
A machine gun sound, made in soundforge with fm synthesis.
Author: Mrlindstrom
00:00
00:04
Simple-fm with artifactsaudio rate and control rate comparison of a unit generator compiled in faust for supercollider.
Author: Tenuria
00:00
00:01
Created using fm synthesis, layering, and eq.
Author: Worldserpent
00:00
00:01
Created using fm synthesis, waveshaping, and eq.
Author: Worldserpent
00:00
07:07
My first multi-timbral patch in pure data. Fm synthesis.
Author: Cryanrautha
00:00
00:01
Created using fm synthesis, layering, and eq.
Author: Worldserpent
00:00
00:07
Αττεντιον: really harsh noises! lower your volume!harsh, metallic, industrial sample, 2 bars long at 120 bpm with a little release, dry. Created with a yamaha dx-100.
Author: Ddermanis
00:00
00:01
Sound effect made with vopm. Suggested use - incoming communication.
Author: Udderdude
00:00
00:21
A spaceship elevator. Up & down. Created with a synthesizer. Fm synthesis. Instrument used: fm-four (a freeware vsti).
Author: Reacthor
00:00
00:01
Sampling the afm (advanced fm) operators of yamaha sy99 synthesizer. My purpose was to recreate the waveform shapes mathematically in serum formula parser.
Author: Saif Sameer
00:00
04:00
An emergency alarm. Good for a spaceship in distress. Created using fm synthesis.
Author: Alphatone
00:00
00:50
A kind of pad or drone, texture. . . I don't know. . . . Close your eyes and travel through space!. 4 synthesizers used. . . Subtractive synthesis, fm synthesis, some effects. . . .
Author: Reacthor
00:00
00:03
This is meant to be three instruments in one sample, for use in trackers. It was made in soundforge with fm synthesis.
Author: Mrlindstrom
00:00
00:05
A looping sequence on notes. Created with a thor synthesizer using one oscillator with lots of fm feedback.
Author: Tim
00:00
00:04
Another fm synthesis experiment. The name tells you what it was meant to sound like. You tell me if it was anywhere near close.
Author: Mrlindstrom
00:00
00:04
A sweeping metallic sound made in sound forge. I don't actually remember if this was made from fm-synthesis, or from a recording.
Author: Mrlindstrom
00:00
00:15
Simulation of an airplane passing overhead in an outdoor environment. Sound designed in ableton live using ableton's operator and analog synthesizers, and native effects.
Author: It Was The Sun
00:00
01:40
Sound create use fm synthesis and use 16 bit for high quality. Create sound use c program. Sample have different frequency (power 2) and length. Last several sample have wave frequency above nyquest limit 48000 hz/2 = 24000 hz. Some effect sound like effect in game strider hiryu (ストライダー飛竜) from capcom 1989 (robot gorilla in level siberia) and sonic hedgehog 1 from sega 1990 (sonic jump in large ring at level end if have more than 100 ring). Algorithm:• one carrier and modulate pair• modulate frequency 1. 4 of note (carrier frequency)• modulate amplitude (β) change from 0. 0 to 10. 0 across note• hill envelope with top at 0. 1 of note length.
Author: Sieuamthanh
00:00
00:02
Looking at the spectrogram waveform display of https://freesound. Org/people/ivolipa/sounds/344948/ i noticed a few patterns. Distinct bands of high volume at around ~600hz, ~1200hz, ~1800hz, the fade in volume toward higher frequencies, a ubiquitous noise, and the soft staccato rhythm. Using these facts, i tried to make yet another engine sound with fm-synthesis. Sound forge 7 — to my knowledge — lacking a spectrogram, i've no clue if this was a successful attempt, but it does have a vaguely engine-like sound.
Author: Mrlindstrom
00:00
01:53
Automation underwent 17 parameters in the modulation matrixsynthesizer toxicbiohazard (image-line).
Author: Snzl
00:00
00:01
One in a set of hi-hat. . . Like(?) sounds i made in sound forge. I don't actually remember if this was made from fm-synthesis, or from a recording. I think they could be good for percussion.
Author: Mrlindstrom
00:00
00:01
One in a set of hi-hat. . . Like(?) sounds i made in sound forge. I don't actually remember if this was made from fm-synthesis, or from a recording. I think they could be good for percussion.
Author: Mrlindstrom
00:00
00:01
One in a set of hi-hat. . . Like(?) sounds i made in sound forge. I don't actually remember if this was made from fm-synthesis, or from a recording. I think they could be good for percussion.
Author: Mrlindstrom
00:00
00:01
One in a set of hi-hat. . . Like(?) sounds i made in sound forge. I don't actually remember if this was made from fm-synthesis, or from a recording. I think they could be good for percussion.
Author: Mrlindstrom
00:00
00:02
Sample-looped sound of a forcefield. Generated by zynaddsubfx using fm synthesis and then applying a custom-created impulse response sample with convolution reverb procesor (ir). Captured, edited and normalized with audacity.
Author: Unfa
00:00
01:07
This is a sample of howling wind created in logic pro x using a few of choruses, flangers and fm synthesis. It isn’t the most realistic recreation of wind, but i think it’s a great layer to put under actual wind recordings. This is also suitable for horror:esc sounds.
Author: Abolguga
00:00
02:38
It's a sound that i created with a patch i made in pure-data (my first patch btw). Completely random frequencies in completely random space imaging. Merge with au "fm" sound where the index modulation change randomly, the carrier tone and the modular tone also change randomly. I applied a random delay. . . . So random random!.
Author: Jrcard
00:00
01:07
This is a wave of some sounds that remind me of what sound design for the rugrats cartoon backing music. I made the sounds using an fm synthesis patch on the ios application "addictive synth" on my ipod touch and recorded the audio within the app. No post-processing was done to the audio. Here's a link to synth app http://itunes. Apple. Com/app/addictive-synth/id455651228?mt=8.
Author: Timmyozone
00:00
00:11
Short stabs on a scale c,d,e. . . To. . G,a,b. Fm synthesis. One sinewave oscillator output gets mashed by a another that's outputting a triangular wav. The oscillators are fed back into themselves and each other and 40 voices unison added to create a ubiquitous growl/yoy sound. On large speakers, or a decent pair of buds, the sinewave osc fundmental can be heard as sub-bass. Flstudio was used to host the synthmaker vsti oscillators and render the wav file.
Author: Diboz
00:00
00:06
Warning! this is an extremely unpleasant sound if you're a headphone user. You know that noise from chrono trigger when lavos cries out as it breaks out of the ground, or in dragon ball z, toward the end(yeah right) of the fight between frieza and goku, when the lightning storms begin as planet namek is breaking up. Like a cross between an earthquake and a lightning strike. Yeah, that sound. This is the result of me trying(and failing?) to make that happen with soundforge's fm synthesis.
Author: Mrlindstrom
00:00
06:04
Blok modular set to bang on random keys/throw random parameters in various places. Sort of a kind of fm synthesis but i'm pretty sure blok can do a lot of extra things like place filters/waveshapers after the modulator but before the main oscillator. Don't want to give away much else but you can improv random textures by drawing in a waveshaper window/right-click to drag the drawing from one side to another. Also you can use the atan button to scale the notes on some sort of curve by distorting the note values. I could've added delay/reverb/eq/ ambience but i wanted it to be as dry as possible because that's personally what i look for, raw sounds that you can choose to change if you like. No edits aside from normalizing the. Wav file.
Author: Ragnar
1 - 40 of 40
/ 1