This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
This is a sound effect i created using chiptone. You don't need to credit me. You can download this sound effect as needed and use it for any project. I would appreciate it if you support me on ko-fi: https://ko-fi. Com/staycalm182.
Various short puffs or blows of air from male mouth. Recorded to simulate the sound of a man blowing dust off of a camera lens -- if you find this sound helpful, i'm happy to have a coffee bought for me ☕ (but you don't have too!) >> https://ko-fi. Com/ryank.
Death, Percy Bysshe Shelley "First our pleasures die--and then Our hopes, and then our fears--and when These are dead, the debt is due, Dust claims dust -- and we die too."
Brushing off a down/nylon jacket, as if dusting snow (or rain or dust) off of someone's shoulders. Could be used for many different swishing noises. Recorded with stereo nt1a mics in a soundbooth. Volume boosted in audacity. No other effects.