29 Royalty-Free Audio Tracks for "Density"

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00:31
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
06:26
Engine control unit corrector mono x2 dual sound a. B a!=b iso synchronous atv utv trajectory analyzer left mirror right rheology paradigm efficiency 6db 3dbl+3dbr !=2*3db signal density growth.
Author: Awaka
00:00
06:26
Engine control unit corrector mono x2 dual sound a. B a!=b iso synchronous atv utv trajectory analyzer left mirror right rheology paradigm efficiency 6db 3dbl+3dbr !=2*3db signal density growth.
Author: Awaka
00:00
05:12
Engine control unit corrector mono x2 dual sound a. B a!=b iso synchronous atv utv trajectory analyzer left mirror right rheology paradigm efficiency 6db 3dbl+3dbr !=2*3db signal density growth.
Author: Awaka
00:00
05:12
Engine control unit corrector mono x2 dual sound a. B a!=b iso synchronous atv utv trajectory analyzer left mirror right rheology paradigm efficiency 6db 3dbl+3dbr !=2*3db signal density growth.
Author: Awaka
00:00
03:30
Aethernet cc0 autocom controller unit horizon iso synchronous dual band focus lens multiplexer way flag route 40 20 10 security volume density alveolus map grid light carrier traffic raspberry pi.
Author: Awaka
00:00
06:60
Aethernet cc0 autocom controller unit horizon iso synchronous dual band focus lens multiplexer way flag route 40 20 10 security volume density alveolus map grid light carrier traffic raspberry pi.
Author: Awaka
00:00
06:60
Aethernet cc0 autocom controller unit horizon iso synchronous dual band focus lens multiplexer way flag route 40 20 10 security volume density alveolus map grid light carrier traffic raspberry pi.
Author: Awaka
00:00
06:15
Engine control unit ecu utv atv trail path channel best effort battery jitter fraser iso synchronous beam wavelength broadband qos rheology paradigm mirror density field corrector rack shelf aaa 111.
Author: Awaka
00:00
06:14
Engine control unit ecu utv atv trail path channel best effort battery jitter fraser iso synchronous beam wavelength broadband qos rheology paradigm mirror density field corrector rack shelf aaa 111.
Author: Awaka
00:00
05:37
Engine control unit ecu utv atv trail path channel best effort battery jitter fraser iso synchronous beam wavelength broadband qos rheology paradigm mirror density field corrector rack shelf aaa 111.
Author: Awaka
00:00
05:37
Engine control unit ecu utv atv trail path channel best effort battery jitter fraser iso synchronous beam wavelength broadband qos rheology paradigm mirror density field corrector rack shelf aaa 111.
Author: Awaka
00:00
05:25
Engine control unit ecu atv utv trail path channel high quality reliance fraser lens density rack shelf battery charger jitter best effort efficiency gateway gatekeeper security checker wifi wimax networking.
Author: Awaka
00:00
05:25
Engine control unit ecu atv utv trail path channel high quality reliance fraser lens density rack shelf battery charger jitter best effort efficiency gateway gatekeeper security checker wifi wimax networking.
Author: Awaka
00:00
06:35
Engine control unit ecu atv utv trail path channel high quality reliance fraser lens density rack shelf battery charger jitter best effort efficiency gateway gatekeeper security checker wifi wimax networking.
Author: Awaka
00:00
06:35
Engine control unit ecu atv utv trail path channel high quality reliance fraser lens density rack shelf battery charger jitter best effort efficiency gateway gatekeeper security checker wifi wimax networking.
Author: Awaka
00:00
01:17
Starting a computer, sounds of the hdd and fans as the computer boots windows.
Author: Squashy
00:00
02:15
Outdoor fireworks ambiance, with escalating density of fireworks throughout the recording.
Author: Alienistcog
00:00
01:05
A full minute of high density noise produced by cars on a highway, flowing free.
Author: Mbpl
00:00
00:37
Inserting and removing a 3. 5" high-density floppy from an hp usb floppy drive. Unprocessed, recorded up-close with a blue yeti pro.
Author: Aesen
00:00
00:07
Percussion is a diagnostic procedure that helps determine density, position, and size of underlying body structures, done by firmly tapping the body surface with fingers to produce a sound.
Author: Drewstudio
00:00
20:02
Recorded with zoom h4 in an apiculture place where bees live in 10 ruches. In this record are different perception / density / spatial movements of the bees flying.
Author: Darkunst
00:00
04:23
Rain on the plastic roof of a greenhouse, close-up. Distinct drops of quite a loud rain. Sometimes the plastic flapps. Variations of the density of the rain,. France, nov2022. Recorded with schoeps ab ortfrecorded on sounddevice mixpre648khz, 24 bits, wave stereo.
Author: Bruno
00:00
05:00
Blue noise is also called azure noise and its power density increases 3 db per octave with increasing frequency over the frequency range. I created this by looping http://en. Wikipedia. Org/wiki/file:blue_noise. Ogg which is copylefted, however i claim that they can't be protected based on http://en. Wikipedia. Org/wiki/threshold_of_originality (check language sidebar on wikipedia page for other jurisdictions).
Author: Qubodup
00:00
05:00
Violet aka purple noise power density increases 6 db per octave with increasing frequency over the frequency range. It is also known as differentiated white noise, due to its being the result of the differentiation of a white noise signal. I created this by looping http://en. Wikipedia. Org/wiki/file:purple_noise. Ogg. Which is copylefted, however i claim that they can't be protected based on http://en. Wikipedia. Org/wiki/threshold_of_originality (check language sidebar on wikipedia page for other jurisdictions).
Author: Qubodup
00:00
03:51
Rain in brittany on a windy winter day. I built this sound by mixing several field recordings made on the same spot: a small wood in the south of the region. These recordings had different focuses: some were more wind-oriented, others had more rain. . . Instead of publishing these individual takes, i chose to mix them in order to create a soundscape that would vary in density, depth and spacing. Recorded with a zoom h2n in x/y stereo mode. Mixed in nuendo 2. Mastered in sound forge 8.
Author: Schafferdavid
00:00
00:09
A suspenseful riser made from a wet mix of a rate-shifted bed frame being hitted and reversed after it has been "glued" or rendered as is, producing a deep, "mega-marvin" similar sample. A sample that was created from utilizing chromatic tones, stretching, reverb and the use of the wet/dry filtering to get the mix "just right". If you aren't aware of what the mega-marvin is. Mega-marvins are essentially instruments containing extremely heavy string, woodwind and varying density of materials that generate strong noises, trailing ambiances and brass-like sound qualities quite suited to the horror genre, generating a daunting and sorrowful sounds. Very fascinating stuff, look it up if you can - they're big and quite technical.
Author: Magnuswaker
00:00
11:08
. . Inside an intercity express (ice) between stuttgart and mannheim, sitting in an almost empty (three passengers) second-class broad-spaced compartment at around 9 pm. After a shaky first minute an even part follows for around 90 seconds. Interrupted by some road holes the steady sound continues, now with the frequency of the engine sound rising until the beginning of the fourth minute. Here the "main part" begins, starting with several moments of acceleration, deceleracion and breaking. From minute 5:15 to 7:35 the train reaches it's peak velocity, with only few bumps. After a short deceleration the train inceases velocity again, reaching a second peak, this time noticeably bumpier. Once in a while you can hear some element of the fitments rattling nervously along the track, depending on the constitution of the railways and the overall situation. During the last two minutes the train keeps on decelerating slowly and continuously until the end. Recorded in stereo with a portable stereo recorder (zoom); enhanced in audacity using a parallel dynamic eq (tdr nova), a compressor (vos density mkiii) and a binaural spacializer (auburn panagement).
Author: Son
00:00
03:12
I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Author: Tehspaz
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