16 Royalty-Free Audio Tracks for "Concerns"

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00:02
Concern human sigh.
Author: Ianlyanx
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00:06
Expression of concern recorded with "jabra" headband microphone.
Author: Arturelmasola
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00:04
wonder if you're dangerous,. Nahh.
Author: Nuncaconoci
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00:05
The question, "are you or is someone you know suffering from severe mental anguish?".
Author: Cognito Perceptu
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00:03
This is a version of my previously submitted sound, http://www. Freesound. Org/people/brotherprovisional/sounds/75063/, but high pass filtered at 90 hz for "safety" concerns.
Author: Brotherprovisional
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00:08
Multiple tracks i recorded of myself speaking nonsensical lines. The pitch and speeds of single tracks were altered to create different sounding voices.
Author: Sketchygio
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00:09
A crowd of about 20 people gasp - reacting in surprise or horror to the scene before them. Interior recording in small hall (somerset, uk). Part of a series of recordings made for an amateur show featuring a football match. Recorded with a rode videomic pro onto a panasonic hcx-900 (camcorder), top and tailed in audacity on 17/02/2015.
Author: Howardv
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00:16
That Shouldn't Be Any Concern of Yours by Simon Mathewson
Author: Simon Mathewson
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00:08
A canadian man yells lola palmer after realizing that people didn't know if he liked her anymore! many people on the road that day did not know what to make of it! i love sophie sugar 10093847877723678217736472689475%.
Author: Balancedenergy
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08:01
Here is the full sound of any growing concern.
Author: Bezaard
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01:14
A woman makes several non-verbal sounds for the following emotions, curiosity, disgust, confusion. Concern. Recorded for a short film using a zoom in a small sound treated room, slight flutter echo.
Author: Cantikfrantik
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02:02
This is a psa for radio station kjc 81. 1 fm in oakland, ca. It is for the purpose of broadcasting concern for prescription drug abuse to the east oakland community, and includes some simple steps and resources for same.
Author: Goathouse
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03:14
Binaural* recording of cathedral bells repeating over and over (not looped). Towards the end of the file the bells are heard from a distance (the recording continued while walking away). Recording notes:. 1. Recorded in the field using soundman okm ii binaural microphones with the h1 zoom recorder. Sunday 87/2/2015 mid afternoon. 2. The recording has been left unedited to allow the greatest amount of creative reworking. 3. Recordings are as long as possible for video usage (it's easier to shorten a sound than to expand it). 4. Volume in these series will be left unaltered to allow easier mixing as far as possible. You won't have distant birdsong louder than a closeup door slam. 5. Attribution is appreciated but not necessary. A "thanks" or smiley face in the comments below will be fine. Commercial use is okay. Any concerns, send me a message. *binaural is a recording method that allows surround sound over stereo headphones but over speakers can add depth when mixed with other sounds.
Author: Apinsent
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01:41
This is a submission for sarah belle reid's collaboration prompt for her forthcoming electroacoustic opera. It comprises a dry recording of a male voice reading the following original text describing a moment from a dream:. "this is a story about dreams. It is not about a specific dream, or rather while it takes place in one dream it is about many. From time to time in my dreams i am in a city. Not a particular city, like paris or chicago, but the events of the dream happen in a setting which includes tall buildings and crowded streets and views of the sun setting behind a busy skyline. One time, while having such a dream, i was standing on an arcing bridge over a body of water like a river or canal. The late afternoon sun was to my left, and the warmth of the sunlight contrasted with the cool breeze off the water. As i looked across the curving expanse of water, i was mesmerized by the bright reflections of the sun on the water, on the glass of the windows, across this expansive space. I realized with a start that i recognized a cluster of buildings across the way. I had seen them before, in another dream. In that dream i had been a different person. Rather, in most all of my dreams i am in some way myself, but entangled in a moment from some other life, surrounded by characters and pursuing concerns that are alien to my waking being. In that moment, in this dream, i came to understand that all my dreams that happen in a city are happening in the same city, the same geography and architecture holding dozens of episodic lives i may have between sleeping and waking. ".
Author: Hlprmnky
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00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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