63 Royalty-Free Audio Tracks for "Conditions"

00:00
06:20
Birdsong and crows in the fields above my home in the fog and damp - so sounds amplified and 'hollow'. Recorded using a sennheiser 'shotgun' mic. Cropped in audacity; and saved as aif file. The odd airline going overhead can be heard. Quite an eerie sound-bite. Feel free to hash it, mash it and trash it. Use it as you wish. No conditions.
Author: Andymanister
00:00
00:23
A rumble of thunder from a storm over 50 miles away over the irish sea from an mcs during july 2016. The atmospheric conditions of that night, along with the lack of other noise allowed sounds to be heard much further than they normally would. The main reason was likely due to a strong temperature inversion close to the ground. Recorded with zoom h4n onboard mics.
Author: Supercell
00:00
02:24
It's not rain but sounds like rain - fog and damp settling in the trees as a breeze blows. Recorded in the fields above my home in the fog and damp - so sounds amplified and 'hollow'. Recorded using a sennheiser mke300 'shotgun' mic. Cropped in audacity; and saved as aif file. Rustling leaves can also be made out. Feel free to hash it, mash it and trash it. Use it as you wish. No conditions.
Author: Andymanister
00:00
00:51
A night-time birdsong. A simple single bird singing at night. Recorded in the fields above my home at night. The bird seemed to be responding to a particularly bright light in the vicinity hence seeming daylight or even 'dawn'. Recorded adhoc using an iphone!. Cropped in audacity; and saved as aif file. A walker walked by but i edited that out a bit. Feel free to hash it, mash it and trash it. Use it as you wish. No conditions. Tweet tweet ;).
Author: Andymanister
00:00
00:41
Two flat barges, relatively big, are docked side-by-side (at berth) and rubbing against one another due to choppy conditions. Raw audio edited to remove moments of intense, booming wind noise. Recorded on january 22, 2021 at the staten island ferry terminal & vessel depot in st. George, staten island, new york city, new york, usa on a zoom h4npro recorder with on-board x-y microphone, aimed downward at the barges from an elevated position.
Author: Ericnorcross
00:00
05:02
Upper maxwell falls, evergreen, co, at the top of the falls. Recorded at dusk (~8:00pm) 2017-08-23, approximately 16'c, conditions clear. This was recorded from nearly the same position as a binaural recording made of this waterfall last month, posted here: http://freesound. Org/people/chromakei/sounds/398021/. Schoeps cmc6-uxt mk41+mk8 ms rig on rycote windscreen system shockmount on mic stand, in zeppelin without windjammer > sound devices mixpre-6 @ +56db gain, ms bal @ c, limiter on @ 24bit/192khz l+r > adobe audition (edited, no processing except mid-side mix adjust and downsampling w/dither) > flac.
Author: Chromakei
00:00
07:35
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency low. That’s why there is a low humming wind noise between the “tops”. The output sound from filter goes to reverb. The sound is more a study of sloth behavior than an attempt to create a great wind sound.
Author: Gis Sweden
00:00
11:56
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. The knob changes the chaotic pattern. At some settings the signals will spend more time in one strange attractor than the other. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency at 12 o'clock. . . The output sound from filter goes to reverb.
Author: Gis Sweden
00:00
01:31
Created this excerpt for my film "one thing". Melodic cello is joined by chirpy guitar to create an odd mood. Very lovely imo. Not a complete piece but a nice sound-bite?. Created in garage band at 120bpm. Mp3 file. Simple two track overlay. Feel free to hash it, mash it and trash it. Use it as you wish, with only two conditions:. 1. Don't claim it for yourself by claiming you created it - that's just rude!. 2. If you feel inclined, and it's appropriate for you to do so, please feel free to say something like "credit to max riley tennant for their part in sound used" - or something like that. Or nothing like that. It's ok. I just would like max riley tennant credited too, if you wanted to. Don't bother to credit me. I don't really mind :) and only if you want to :) enjoy!. And if you want to see the short film i created it for: one thing then click here. Please be advised though -it is a potentially challenging subject matter, and i've been interviewed by the police for it already, so don't watch it if films about mortality and the ephemeral nature of life may upset you?.
Author: Andymanister
00:00
01:31
Created this excerpt for my film "one thing". Melodic cello is used to create a doleful mood. Very lovely imo. Not a complete piece but a nice sound-bite? mp3. 120bpm. Created in garageband. Feel free to hash it, mash it and trash it. Use it as you wish, with only two conditions:. 1. Don't claim it for yourself by claiming you created it - that's just rude!. 2. If you feel inclined, and it's appropriate for you to do so, please feel free to say something like "credit to max riley tennant for their part in sound used" - or something like that. Or nothing like that. It's ok. I just would like max riley tennant credited too, if you wanted to. Don't bother to credit me. I don't really mind :) and only if you want to :) enjoy!. And if you want to see the short film i created it for: one thing then click here. Please be advised though -it is a potentially challenging subject matter, and i've been interviewed by the police for it already, so don't watch it if films about mortality and the ephemeral nature of life may upset you?.
Author: Andymanister
00:00
01:19
Created this excerpt for my film "one thing". Chirpy guitar is used to create an odd vibe. Very lovely imo. Not a complete piece but a nice sound-bite? created in garage band at 120bpm. Mp3 file. Feel free to hash it, mash it and trash it. Use it as you wish, with only two conditions:. 1. Don't claim it for yourself by claiming you created it - that's just rude!. 2. If you feel inclined, and it's appropriate for you to do so, please feel free to say something like "credit to mr. Max riley tennant for their part in sound used" - or something like that. Or nothing like that. It's ok. I just would like max riley tennant credited too, if you wanted to. Don't bother to credit me. I don't really mind :) and only if you want to :) enjoy!. And if you want to see the short film i created it for: one thing then click here. Please be advised though -it is a potentially challenging subject matter, and i've been interviewed by the police for it already, so don't watch it if films about mortality and the ephemeral nature of life may upset you?.
Author: Andymanister
00:00
01:58
Yep this is a crazy sound. What have i done. . . I have build a nonlinearcircuits sloth lfo. Https://www. Modulargrid. Net/e/nonlinearcircuits-sloth-4hpedited info:i have built the regular version. The sloth has two outputs x and y. I connected x to control frequency on one oscillator and y to control amplitude on another oscillator. Frequency experiment on left channel. Amplitude experiment on the right. The file starts as the amplitude is 0. Next time the amplitude is 0 (almost) is at about 48 sec. Then 48 sec later, at 1:37 the amplitude is 0 again. The two cycles are not identical. The tones are harder to analyze. . . X and y outputs. I guess those corresponds to x and y in a coordinate system. You can find video clips watching the sloth “drawing” butterfly wings. For example:https://www. Youtube. Com/watch?v=0ku6npz1s4gand maybe check this:https://www. Youtube. Com/watch?v=occhcm5oxp8http://nonlinearcircuits. Blogspot. Se/2014/09/sloth-chaos. Htmlthis later link is the developers page. The constructor (andrew) of this module says that my version completes “1 cycle every 15 seconds”. What does that mean? is one cycle one lap in the butterfly pattern? will the pattern repeat itself? yep, i’m going to ask him…. Edit:andrew answers my questions: “it is a very approximate description of the frequency, cycle is not the proper term to use. . . . Nor is frequency really, but they are descriptions that people can relate to easily. Depending upon the pot settings and whatever other initial conditions that happen to be in place, the signal may traverse the typical double strange attractor path. It may stay in one attractor for several loops before crossing over to the other one. The pattern will never repeats itself, it might come close but won't do it. ”my question: so, one “loop” is one cycle?andrew answers: typically it takes approx 15 seconds to make a rough figure 8, but depending upon the pot and other factors, it may take longer, much longer, sometimes it even pauses whilst deciding which way to go next.
Author: Gis Sweden
00:00
29:21
Calm ambient track. Winter woods / pinewood february 12. 41 pm (noon) in the netherlands near village giersbergen. Bram’s admin request-text and my answer in audio. Hello freesounders,it happens very infrequently that i post requests. However, i have an extraordinary sad reason to do so today. I don't want to go into detail in this public forum, but someone incredibly important and incredibly young in my life and my wife's just passed away. I am thus looking for an extra long recording of a peaceful "forrest ambience" to play during the good-bye ceremony. Something with some birds and perhaps some wind through the leaves,. . . . Currently the ceremony is planned for april 6th so i would need this before then. I know i can look through freesound, but i would like something specifically recorded with this in mind, something we will be able to listen to later as well, remembering this important and sad time in our life. . . Yours in grief,- bram & familywhat you hear;general-noise; soft wind in woods, sometime a bit increasing. A far kid at the edge of hamlet giersbergen. Far hum of the woods. Remark that the far high altitude planes are on a very lo noise level. Off and on craws and woodpeckers. 00. 00-02. 18 clean background-sound02. 18-06. 57 far high altitude plane- 04. 08-05. 42 people passing06. 05- 08. 13 clean background-sound- 07. 15-08. 12 woodpecker08. 16-10. 33 far high altitude plane10. 33-11. 44 clean background-sound- 10. 44-11. 32 (far) woodpeckers11. 33-12. 53 far police serine12. 55-14. 11 clean with some far yelling kids and woodpeckers14. 15-16. 14 far high altitude plane16. 14-26. 11 clean background-sound with some friendly increasing wind gusts- 23. 06-23. 56 woodpeckers- 25. 53-26. 08 woodpecker26. 08-end far high altitude plane and people. More recordings here search: giersbergen. About the area, national park loonse en drunense duinen. (text by irma de potter,ranger of this area) dutch website: https://www. Natuurmonumenten. Nl/natuurgebieden/nationaal-park-loonse-en-drunense-duinen. In the loonse en drunense duinen you will find forest, heathland and especially a lot of sand. It is one of the largest shifting sand areas in western europe. The wind can blow undisturbed in many places, resulting in an ever-changing landscape. By purchasing it in 1921, it has been protected for 100 years and we can still enjoy this brabant sahara today. You can roam freely on the sand plain. So there is plenty of room to explore extensively. Marvel at the submerged trees, enjoy the chirping field crickets and quench your thirst at one of the many cafes or restaurants on the edge of this nature reserve. Walking, cycling or on horseback: it's all possible here. With the wind in your hair and the sand in your shoes. You may even come across the sheep herd. The sheep keep the heath short and eat away saplings. This is how they keep the area open. The loonse en drunense duinen still has 270 hectares of shifting sand. That sand creates rather extreme conditions: the soil is dry and nutrient-poor. The difference in temperature between day and night can be as much as 50 degrees celsius. This ensures a unique flora and fauna. The animals and plants have adapted or feel at home in drought, aridity and temperature fluctuations. Sand sedge and various lichens, for example. And the viviparous lizard, sandpit beetles and sand bees. All species that love sand. In the last ice age, the polar winds blew sand from the north to brabant, where it remained in thick packages. For a long time this sandy plain was covered with primeval forests. Until the fourteenth century the trees were felled by people. They used the wood as fuel. The bare plain was filled with heather, where the farmers grazed their cattle. This intensive grazing and the sod cutting of the soil depleted the soil. This gave the sand free play. For a long time, the sand was a major problem for the residents. Villages and fields threatened to disappear under it. Trees were planted to stop the advancing sand. You can still see the traces of this today: find the submerged trees that only peak above the sand hills with their crowns. Date/time: february 15th tuesday 2017, start 12. 44 pm. Weather: 13c, clear sky, wind se 2-3bft , 1023 hpa. Mic pointed ne. Location; soft-wood-forest giersbergen (drunen), national park “loonse en drunense duinen”, drunen, noord-brabant, netherlands (holland), europe geo 51. 65566 5. 15774. Gear chain: sennheiser mkh30/50 ms, in rycote cyclone small, windjammer > sound devices 302 >tascam dr-100 mk2. Low cut 140hz 6db/octave. Level around -33db for background. Decoded mid-side to stereo.
Author: Klankbeeld
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