15 Royalty-Free Audio Tracks for "Encoding"

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Vorbis encoding fault.
Author: Iamtrying
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00:04
Mpeg4 encoder faults.
Author: Iamtrying
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00:04
Celt codec encoder fault.
Author: Iamtrying
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00:49
Made in reaper with noise and filters mid side and phase quad etc. . .
Author: Tc
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00:02
A vocoder, short for voice encoder, is an analysis/synthesis system, mostly used for speech.
Author: Udopohlmann
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00:06
A white noises produced with audacity. Specs:channels : 1sample rate : 16000precision : 16-bitduration : 00:00:05. 08 = 81216 samples ~ 380. 7 cdda sectorsfile size : 23. 5kbit rate : 37. 0ksample encoding: mpeg audio.
Author: Bagustris
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00:02
A voice clip cut from my video:https://youtu. Be/ym1brc2ocyq. Unfortunately i lost the original recording, so this is from a lossy aac encoding.
Author: Unfa
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00:04
Mixed signal and noise with 15db snr. Input file : '15db. Wav'channels : 1sample rate : 16000precision : 16-bitduration : 00:00:03. 24 = 51761 samples ~ 242. 63 cdda sectorsfile size : 104kbit rate : 256ksample encoding: 16-bit signed integer pcm. Source for generation: https://github. Com/sato-kunihiko/audio-snr.
Author: Bagustris
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00:12
Iphone 12 recording (stereo sound extracted from video) of somebody using a drill on the other side of a not very thick wall. (compression is aac, timed metadata, hevc, encoding software 14. 8).
Author: Rutgermuller
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00:08
This is a powerful turkey lure/call or general sound effect. Recorded entirely on my own equipment, a zoom h8 at 96 khz @ 24-bit encoding for high resolution life-like playback. Background filtered to absolute silence using nch wave pad and mix pad, along with rodecaster pro audio dsw processing.
Author: The Hidden Truth
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03:04
Believe it or not, this sound effect was created by a thunderstorm knocking out my power while audacity was encoding an mp3 of the van morrison song, "brown eyed girl. ". This sound effect is in the public domain. You may use and remix it how ever you see fit. .
Author: Grantorino
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A sound i initially made for scp containment breach's ambiance sounds when i had first had the zoom h6 (2019 december, i regularly sound mod old games to gain learning experience of the encoding, the resampling quality of that engine and the internals and since then i've improved in many places). The actual recording is the pressure sound of water going down its sinkhole, filtered as to "muffle" the sound due to the design being that behind a wall and catching the attention of the player likely leading to their death by scp-173 but also was done to boost its bass and it gives a sort of comfortable, releasing feel.
Author: Magnuswaker
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01:09
A 286 computer booting and running a self-test before reaching the os, then getting shut down through the button at the middle of the right corner of the case, including part of the monitor shutting down. The picked license is creative commons 0, but it'd be great if you could mention me in your work, if you ever use it for it, i'd like to take a look at what you've done. Recorder: moto g4 play (harpia), laying flat and facing down on the case. Microphone: built-in microphone. Encoding: wave (lossless, 32-bit float pcm). Processing: no dsp applied, removed a full piece of sound at the beginning and a full piece of sound at the end, including environmental noises that weren't related with this recording.
Author: Facuarmo
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16:54
Several years back my older brother stumbled upon a bunch of old family reel to reel films and sat down one evening to project them on a wall and digitize them. This is the sound of that process. What you can hear, i imagine, is the noise of the projector in the left channel and the sound of the reels in the right channel. I've been obsessed with the sounds of the infinite variation in old analog hardware. As a sound designer, that infinite variation is often sought after but rarely, or accurately, reproduced through digital files in various libraries. Of if they are, they're often too short to cover whatever scene i am trying to fill. On the surface it's just noise but if you listen closer it's this wonderful cacophony of overlapping and repeating sounds that are always looping but never quite identical on each rotation. It was ripped from youtube using audio hijack at 48khz/16bit, but due to youtube re-encoding things as youtube does, it's nowhere near the source. It's still, in my opinion, a sound worth sharing. Enjoy!.
Author: Theoddcastdark
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04:19
I tried out some new gear and methods! more mountainside rain! a complete storm from beginning to end with swelling and then waning rainfall, occasional thunder. Ms stereo bar on mic stand projected through open second-floor window, just under the roof eaves. Recorded july 20th during one of the mid-afternoon brief intense storms we can seem to get frequently in the rocky mountain foothills beginning around june. If you were listening and wondering, the direct sound of the thunder is somewhat occluded as i believe the storm was behind the overhanging roof and house from the perspective of the microphone array. The mountainous terrain and other objects in the field reflected some of that thunderclap, as well as the exterior wall of the home, and so this is all a little bit funky. Mid-side stereo recording:large diaphragm condensers mounted on octavia stereo mic mounting bar:akg perception 220 mid (cardiod) (on top, upside-down)akg perception 400 side (in bidirectional mode) (on bottom, facing left)sound devices mixpre-6 preamp+mixer+recorder (ch1+2 paired to ms stereo, gain @ +21db, fader @ unity, balance at mid/side center) w/48vdc phantom power applied, on-board mid-side encoding and monitoring in l+r, 24/96khz stereo recording. Postprocessing:cooledit 2000: edited to excerpt from longer recording. Normalized recording to 0db. Downsampled to 16bit 48khz. Flac: encoded.
Author: Chromakei
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