48 Royalty-Free Audio Tracks for "Linux"

00:00
00:02
Desktop system sound.
Author: Uki
00:00
00:01
Computer saying I Love You from linux command line.
Author: Jack
00:00
00:04
Vorbis encoding fault.
Author: Iamtrying
00:00
00:04
Mpeg4 encoder faults.
Author: Iamtrying
00:00
00:04
Celt codec encoder fault.
Author: Iamtrying
00:00
03:04
This is record from line-out of soundcard connected to microphone in, when command "sudo cat /dev/sda1 > /dev/dsp" is running in my linux command line shell. Sounds really close to modem 56k. Unfortunately i've written it into 128 kbit mp3, so this is result of back conversion into wave.
Author: Atkargaratho
00:00
03:37
The raw data is result of this command in my linux command line shell:. Cat /dev/sda1 > my_hard_drive. Then the file my_hard_drive has been imported as raw by audacity sound editing program with attributes:. Signed 16 bit pcm with no byte order 2 channels (whatever. . . ) stereo, 44100 hz. This sound differs from that which can be played just by command "cat /dev/sda1 > /dev/dsp" - this last command plays sound through speakers instead of writing a file. The sound is closer to sound of 56k modem. Later i will upload it (i've just connected line-out of sound card to it's microphone slot).
Author: Atkargaratho
00:00
00:01
I got the zynaddsubfx-patch from a member of the audio4linux. De-community, named zettberlin. Sounds great, so i have to record and publish it. Processed with the "fast lookahead limiter" ladspa-plugin.
Author: Mitscherdinger
00:00
00:15
Teste do vst do fb-3100 no lmms. Gravada usando smartphone galaxy s7, audio recorder for android. Programa lmms versão 1. 1. 3. Usando o vestige com instrumento fb-3100 (licença de uso freeware).
Author: Campani
00:00
00:07
Bassline criada usando lmms. Gravada usando smartphone galaxy s7, audio recorder for android. Bassline de minha autoria. Programa lmms versão 1. 1. 3. Usando o instrumento kicker.
Author: Campani
00:00
00:15
Ode a alegria - criada usando lmms. Gravada usando smartphone galaxy s7, audio recorder for android. Programa lmms versão 1. 1. 3. Usando o instrumento monstro phat.
Author: Campani
00:00
00:01
I got the zynaddsubfx-patch from a member of the audio4linux. De-community, named zettberlin. Sounds great, so i have to record and publish it. Processed with the "fast lookahead limiter" ladspa-plugin.
Author: Mitscherdinger
00:00
07:14
Channeling the /dev/sda1 hard drive partition into a file. At last i've imported the raw file properly as the 8-bit unsigned linear pcm. This is 8bit mono 44100 hz windows wave. Lots of strange digital sounds. Quite useful for noise and experimental musicians. Interesting that if we just do cat /dev/sda1 > /dev/dsp we hear different sound more like modem 56k. I also made a record of it. See my files.
Author: Atkargaratho
00:00
01:18
This is my raw performance from the following video:https://youtu. Be/xibv8zowbhu.
Author: Unfa
00:00
00:02
The sound that plays when you are about to exit tuxpaintit sounds like this: schlup no no noo.
Author: Sacredfacebook
00:00
00:44
Stop computer after 'shutdown -p now' command was entered. H-m-m. . . Yes, it's linux os. System have 4 hd (seagate) and zalman system fun. Xy-stereo.
Author: Zabuhailo
00:00
00:17
I created this sample on bitwig using mok waverazor and glitch2 vst's.
Author: Mikobuntu
00:00
00:10
1. Growl into the mic2. Load into audacity3. Lower pitch by 20%4. Duplicate and reverse5. Add reverb to duplicate, wet only6. Reverse again7. Mix and render to a new track8. Add reverb to the mix9. Upload.
Author: Unfa
00:00
00:14
Created using builtin sounds from lmms, with automation of highpass filters applied and then further edited in audacity for such things as the reversed parts.
Author: Mikobuntu
00:00
00:07
Created using lmms ( linux multimedia studio ). Here i have used zynaddsubfx for the hoover type sound and 3 instances of glitch2 vst on the drum loop that i created. There is some compression, stereo widening and side-chaining used also.
Author: Mikobuntu
00:00
00:07
Created using lmms ( linux multimedia studio ). Here i have used zynaddsubfx for the hoover type sound and 3 instances of glitch2 vst on the drum loop that i created. There is some compression, stereo widening and side-chaining used also. ( i used a higher resolution samplerate to export this file, which created a further glitch effect on the glitch2 vst,i believe it is maybe hardcoded to 41000hz or perhaps lmms can't handle higher sample rates on vst plugins ).
Author: Mikobuntu
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00:01
This is a series of basic single cycle waveforms sampled from open source synthesizers, for use in tracker software or other sample based synths.
Author: Soneproject
00:00
02:26
Italiano: Anonimo: "Quel mazzolin di fiori" per archi e ottoni. Ottenuto con Linux MultiMedia Studio https://lmms.io/ equipaggiato con banco audio Titanic 200 GS 1.2 (275 Megabyte) di Luke Sena (1998). Autoprodotto dall'Utente
Author: Pracchia-78 at Italian Wikipedia
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00:04
Fake breakbeat created with avl drumkits on linux.
Author: Synxwtf
00:00
00:08
My first fake breakbeat, created using avl drumkits on linux.
Author: Synxwtf
00:00
00:06
Sound effect for alien impact made with ardour3 and phasex on debian gnu/linux.
Author: Massimobarbieri
00:00
00:02
Created using sfxr ( open source software ) on linux, could be useful to include as sounds for a game or any type of music.
Author: Mikobuntu
00:00
00:01
One of the sounds in my first soundpack for xonotic (http://xonotic. Org). Synthesized with zynaddsubfx inside lmms, edited in audacity. Long live linux!.
Author: Unfa
00:00
00:29
Stretching some gaffer tape. Captured with behringer b-1 mic into focusrite scarlett 2i2 3rd gen interface on arch linux using audacity.
Author: Unfa
00:00
00:35
A sound of thunder and lightning made on linux multimedia studio.
Author: Cloud
00:00
00:03
Sound effect i made for liblast, an open-source multiplayer fps game:https://github. Com/unfa/liblast. Synthesized using vitalium and ardour 6 under manjaro linux during his livestream:https://youtu. Be/autslnzvqvi.
Author: Unfa
00:00
01:04
Raw audio captured with zoom h2 in 4-channel mode at 48 khz/24-bit on set for this video:https://youtu. Be/lyxde2h8uau. Truncated and encoded into a 4-channel flac file using audacity.
Author: Unfa
00:00
00:02
Part of the sound effects pack i’ve created for gdquest’s “harvester” - a 2d space game created in godot – a fantastic open-source game engine. You can watch the making of on youtube: https://youtube. Com/playlist?list=pli2lbjngr-497nb9y28wp0sfrjoj9fo5uthe sounds were produced entirely with libre software on linux.
Author: Unfa
00:00
00:40
It's me growling "metal barrel" in a few different ways. It's an inside joke, but maybe you'll find it funny too. Recorded with an sm57 via umc202hd into audacity under manajro linux kde. I was adjusting the mic gain during recording, so the levels vary.
Author: Unfa
00:00
00:04
I created this sound using lmms ( linux multimedia studio ) using various ladspa effects and layered a few zynaddsubfx synths, with some automation to tame the fall off's by automating the volume faders. Enjoy :).
Author: Mikobuntu
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00:10
My headset was plugged in into internal audio device, capture level sets to maximum and used command:arecord -c2 -f cd -d 10 internalaudiodevicenoise. Wav. Yes, guys, it's linux! :-). So pretty noise generated by very cheap device!as you can see from the console command, audiofile have the next format: signed 16 bit little endian, rate 44100 hz, stereo, duration 10 seconds.
Author: Zabuhailo
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00:03
This is a drum sound i've synthesized using the great free (gpl) synthesizer zynaddsubfx. Arranged and rendered to 32-bit float wav @ 192khz using lmms (linux multimedia studio) - electronic music production program. Divided into separate files and converted to 24-bit flac using audacity. Please read the pack's description:http://www. Freesound. Org/people/unfa/packs/11746/.
Author: Unfa
00:00
00:01
This sound is 50 ms, 2000 hz pure tone with double linear fadeout through it's whole length. Sampling rate of 8 khz is already an overkill (nyquist frequency is at 4 khz, while all energy of this sound is present in narrow 2 khz frequency range). Created with audacity for use with ardour 3, a free and opensource daw for linux and mac (http://ardour. Org).
Author: Unfa
00:00
01:08
Recording of my own fireplace made with a tascam dr-40 (internal mics). I blasted up the lower freqs, kept the mid-range close to 0, then from 5-16 khz went back way up, slowly tapering down to below zero for the highest frequencies. All editing done in audacity, compressed using soundkonverter in linux. This is a good sound effect for either a bonfire or a house burning down, which is what i made it for.
Author: Laptaper
00:00
01:01
So when i launched audacity within gentoo linux, a strange ground loop occurred. However, adjusting the volume settings within alsamixer caused the ground loop to become different per volume settings. The higher the volume, the less noise is produced; the lower the volume, the more noise is produced. I hereby proclaim this into the public domain, no restrictions! have fun, y'all!.
Author: Roninmastafx
00:00
00:07
Here's a sound of me opening a beer can. The stages are separated, but you can edit them together if you want to have the initial pressure release and the rest of the procedure. Or you could take each part separately and make something completely unexpected from this recording. Captrued using behringer b-1 microphone into presonus studio 24c interace into audacity using pipewire on arch linux at 48khz 24-bit. The audio is unprocessed, each bit straight from the adc. Cheers!.
Author: Unfa
00:00
00:44
Test guitar solo. Bright noise as artifact of notebook mic input agc (automatic gain control) made in the imposition of a previously recorded. Recorded: 20-10-2013notebook: aspire-5742g, windows 7, asio4all driver, sonar x2, noise gate and vox plug-ins. Guitar: squier stratocaster, south korea, early 1990, with pickup saymour duncan at bridge position. Very very old strings. Guitar connected directly to notebook mic input. Exported to wav 44000/16. Encoded into mp3 with linux console: lame -b 320 -m s soloprev3. Wavlame version: lame 64bits version 3. 99. 5 (http://lame. Sf. Net).
Author: Zabuhailo
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00:02
I initially created this snare using lmms ( linux multimedia studio ) and a single instance of the zynaddsubfx plugin. There were many effects and experiments done before exporting as an audio stem. Next i opened this stem ( single snare hit ) in bitwig studio and made a few copies of it and timestretched and chopped and then joined together in a group track the parts i liked to make the whole sound. Final effects included saturation, equalization , sidechain-limiting and compression.
Author: Mikobuntu
00:00
00:60
Here's a non-realistic sound of a nuclear explosion. I've created this for my presentation at sonoj convention 2018:https://youtu. Be/phot0a2xglw. I've removed elements of the sound that were very specific to my use-case to make it more suitable for general use. The sound was made with only open-source software and linux. Namely:. - ardour 5. 12 (daw)- zynaddsubfx (synthesizer)- lots of sound of trash being thrown around i've recorded- open-source audio plugins: calf, mverb, magigaverb, eq10q, airwindows, wolf shaper and more. . .
Author: Unfa
00:00
02:54
Interesting (but painful) sounds made with a zoom h2 (front mics, low gain) connected to a laptop via usb. The signal was piped to old creative sbs250 spekers with 16ms of latency (i'm using jack audio connection kit and linux). That's how my feedback loop came into existance. I turned up the volume and started to move the mics around, geting a lot of different sounds ranginf from simple tones to strange lfoish sounds. The sound touches 0db one times, but is rather undistorted (at least digitally). Recorded with audacity @ 48khz/16-bit and saved as flac.
Author: Unfa
00:00
00:09
I had read that some bluegrass musicians tune their guitar strings to dadf#ad because it makes playing that style of music easier. But what does it sound like? this is the sound of each string being plucked and then an "open drop" strum, with no frets held down. It was synthesized using the program 'sox'. If you have a unix machine (gnu/linux, apple macos) with sox installed, you can recreate the sound by running these commands:. Sox -n pluck. Wav synth pluck d2 pluck a2 pluck d3 pluck f#3 pluck a3 pluck d4 \delay 0. 5 1 1. 5 2 2. 5 remix - fade h 0 5 1 norm -1. Sox -n strum. Wav synth pluck d2 pluck a2 pluck d3 pluck f#3 pluck a3 pluck d4 \delay 0. 05. 1. 15. 2. 25 remix - fade h 0 4. 1 norm -1. Sox pluck. Wav strum. Wav opendrop-bluegrass. Wav. Play opendrop-bluegrass. Wav.
Author: Hackerb
00:00
03:04
Damaged smartphone screen protector being broken and crushed in bare hands (should've used gloves. . . ). Recorded with behringer b-1 microphone into focusrite scarlett 2i2 3rd gen. Into audacity on arch linux at 192 khz/24 bit. The recording was not processed or edited in any way to retain maximum flexibility to sound artists who will use this as an element. This can be useful as a sound effect for freezing or burning or deep-frying or even rain (when slowed down). Thanks to extremely wide frequency range the recording can be cleanly slowed down up to 25% speed. There's clean frequency content up to 80 khz in the recording. In a few places the mic gain was too much and a pop is clipped, but could still be useful for sound of braking or snapping something (bone?). No denoising was applied - perform your own if needed, though the sounds are mostly free of background hum (a bit of pc noise can be heard in the first minute before i turned down the gain).
Author: Unfa
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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