72 Royalty-Free Audio Tracks for "Freq"

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I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Author: Gis Sweden
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00:15
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Author: Gis Sweden
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00:14
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Author: Gis Sweden
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00:02
Recorded on a tascam msr16 4 claps two per track. There might be some low freq noise, since other instruments bleeded from other tracks of the machine, but thats why they are called "dirty drum samples" :) can be layerd to get a gang-clap. Free to use them whereever you want.
Author: Jeremy
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00:01
I worked out these 3 variations of the same bass sample, all very deep low frequency. Should be suitable for minimal techno or ambient, and it is useless for small amps, because sound is of very low freq. (format wav, 148khz 16bit stereo).
Author: Trsks
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00:06
I worked out these 3 variations of the same bass sample, all very deep low frequency. Should be suitable for minimal techno or ambient, and it is useless for small amps, because sound is of very low freq. (format wav, 148khz 16bit stereo).
Author: Trsks
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00:03
I worked out these 3 variations of the same bass sample, all very deep low frequency. Should be suitable for minimal techno or ambient, and it is useless for small amps, because sound is of very low freq. (format wav, 148khz 16bit stereo).
Author: Trsks
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00:15
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). In this sound i have joined three "beep files". Sound 1 panned to the leftsound 2 in the centersound 3 panned to the right. # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Author: Gis Sweden
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00:34
An imitation of an australian police siren using synthesizer and a big outdoor-style reverb. The siren consists of two oscillators, one of them loops at 4bars at 115bpm. The other is approx 14 times faster. They both move in same approximate freq range from approx f#5 up to g#6, about an octave.
Author: Oskr
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00:03
This is the sound produced by introducing a coin into a food vending machine. It's features are: short, high freq, impulsive,. . . It has been recorded with a zoom h2 handy recorder in the area where we can find a set of lockers in tallers (university pompeu fabra, barcelona).
Author: Albaaa
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00:07
Synthesized with the sms-tools. Window: blackmanm: 1001n: 1024t: -80minsinedur: 0. 1nh: 50minf0: 140maxf0: 230f0et: 5harmdevslope: 0. 01stocf: 0. 4freq scaling factors: [0, 1, 0. 5,0. 4, 0. 7,0. 4,1, 3. 0]freq stretching factors: [0, 1, 1, 1] (no stretching)time scaling factors: [0, 0, 0. 5, 0. 3, 0. 7, 0. 6,1,2. 0].
Author: Tpellegrini
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00:05
Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. Stochastic sound extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
Author: Rgonnering
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00:05
Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. Harmonic sound extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
Author: Rgonnering
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00:31
//////// made using audacity (only):. Generate 3 wave forms. Saw - 110hzsquare - 220hzsine - 440hz. Pull down the track's volume using the sliderthen mix them all together on one track. Apply a wahwah plugin :freq= 1,5 / phase=0 / dept=70 / resonnance= 5,2 / cutoff freq= 5. Progresively increase the tempo :source tempo to -75% / final tempo to +150% (with dynamic transcient sharpening)source hight to -50% / final hight to +150%. Normalise to -0,5apply short fade in and long fade out. //////// typologie:continu varié (v)(pourrait presque être aussi décrit en tant que série d'impulsions tonique / n' ). ////// morphologie:- masse: son seul- timbre harmonique: riche, puissant et assez agressif (mais adouci par le filtrage)- grain: grain assez "gros" et rugueux- allure: stable, pas de vibrato rapproché, pas de "chevrotement"- attaque: l'attaque est graduelle- profil mélodique: variations à mi-chemin entre scalaires et serpentines- profil de masse / calibre : présence d'un filtrage évolutif intermitent qui adoucit le grain et donne une impression plus "organique".
Author: Univ Lyon
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00:05
Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. This is a combination of the harmonic component and the stochastic component. It was extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
Author: Rgonnering
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00:02
I used some compression and a bit of eq to make it sound like something you'll hear on a gaming console machine. However, the audio spikes from the high freq took me a while to cut off. Can't figure out why it does that but in my opinion it still sounds good :).
Author: Staticpony
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00:17
This is an aif (garage band) file of just good ol' tape hiss recorded from a jvc tape machine (cassette). It's just tape hiss. You can change the freq to help blend it in your recordings. I have the volume on this at a higher level. When i blend this with my digital recordings i turn it down just enough to hear it without it being too analog sounding. Hope you can use it. It's great for soft passes and solo instruments, much like white noise of a studio perhaps.
Author: Littleboot
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00:06
The recordings found in this foley pack are all original recordings made by myself and they are intended for free public use to help content creators with their commercial or non-commercial projects. They are not intended for redistribution and misappropriation with monetary gain in mind. Microphones used:- rode m5 stereo pair. Processing applied:- minimal low-freq. Filtering- denoising where necessary. These recordings were made with the best of intentions and with the limited resources so do not expect professional studio recorded foley. Thank you and enjoy!.
Author: Joao Janz
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00:13
Recording of a door being opened and closed, and then opened and closed again. Very slight footsteps (on carpet) can be heard. The microphone (sennheiser mkh-50) was intentionally placed about 5 feet away from the door so as to capture some of the natural room sound/reverb (which is very subtle). I have another recording available of the exact same door and mic setup, but aimed slightly off-axis to capture just a bit more room sound. Recorded into a tascam 208i audio interface and into adobe audition. Very minor processing (low-cut at 80hz to remove low-freq rumble).
Author: Ahriik
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00:12
Recording of a door being opened and closed, and then opened and closed again. Very slight footsteps (on carpet) can be heard. The microphone (sennheiser mkh-50) was intentionally placed about 5 feet away from the door and aimed slightly off-axis so as to capture more of the natural room sound/reverb. I have another recording available of the exact same door and mic setup, but aimed on-axis for a more direct recording (it still has a slight bit of room sound - that was what i wanted for these two recordings). Recorded into a tascam 208i audio interface and into adobe audition. Very minor processing (low-cut at 80hz to remove low-freq rumble).
Author: Ahriik
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01:01
Sound created from using the rings of saturn as a spectral source to a series of filters. When a 1 pixel high image of the rings is extracted it looks like a spectrogram (original: https://en. Wikipedia. Org/wiki/file:saturn%27s_rings_dark_side_mosaic. Jpg). The ring spectrogram was divided into three color planes, and the color intensity values were transformed into resonant filter cutoff frequencies. In essence one filter unit (per color plane) has 256 sounds playing simultaneously. The individual filters are placed along the x-axis so, that the stereo image consists of 256 steps from left to right. In this sound of the series the spectrum was compressed to a range of 20 - 1000 hz. A small variation in certain divider factor per color plane is introduced for a slight chorus like effect.
Author: Sarana
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01:58
Yep this is a crazy sound. What have i done. . . I have build a nonlinearcircuits sloth lfo. Https://www. Modulargrid. Net/e/nonlinearcircuits-sloth-4hpedited info:i have built the regular version. The sloth has two outputs x and y. I connected x to control frequency on one oscillator and y to control amplitude on another oscillator. Frequency experiment on left channel. Amplitude experiment on the right. The file starts as the amplitude is 0. Next time the amplitude is 0 (almost) is at about 48 sec. Then 48 sec later, at 1:37 the amplitude is 0 again. The two cycles are not identical. The tones are harder to analyze. . . X and y outputs. I guess those corresponds to x and y in a coordinate system. You can find video clips watching the sloth “drawing” butterfly wings. For example:https://www. Youtube. Com/watch?v=0ku6npz1s4gand maybe check this:https://www. Youtube. Com/watch?v=occhcm5oxp8http://nonlinearcircuits. Blogspot. Se/2014/09/sloth-chaos. Htmlthis later link is the developers page. The constructor (andrew) of this module says that my version completes “1 cycle every 15 seconds”. What does that mean? is one cycle one lap in the butterfly pattern? will the pattern repeat itself? yep, i’m going to ask him…. Edit:andrew answers my questions: “it is a very approximate description of the frequency, cycle is not the proper term to use. . . . Nor is frequency really, but they are descriptions that people can relate to easily. Depending upon the pot settings and whatever other initial conditions that happen to be in place, the signal may traverse the typical double strange attractor path. It may stay in one attractor for several loops before crossing over to the other one. The pattern will never repeats itself, it might come close but won't do it. ”my question: so, one “loop” is one cycle?andrew answers: typically it takes approx 15 seconds to make a rough figure 8, but depending upon the pot and other factors, it may take longer, much longer, sometimes it even pauses whilst deciding which way to go next.
Author: Gis Sweden
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