9 Royalty-Free Audio Tracks for "Frequency Scale"

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03:30
Same program as in https://freesound. Org/s/457868/ butthe main clock (lfo_2) frequency is about 1hz. It's a minor scale?! as have split the octave in 5 equal parts. This strange scale sounds like a sort of minor scale.
Author: Gis Sweden
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00:11
The source of this sound is https://freesound. Org/people/doomyd/sounds/530580/ - a clean electric guitar open a string. This sound has been processed using the harmonic plus stochastical analysis of the sms-tools package https://github. Com/mtg/sms-tools with frequency scaling and frequency stretching, to give a metallic flange & 2 octave bend effect.
Author: Doomyd
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00:23
Creategenerate sine wave tone, frequency = 340. 00 hz, amplitude = 0. 80, 30 secondsduplicatedapplied effect wahwah…frequency = 4. 0 hz, start phase = 280 deg, depht = 92%resonance = 6. 9 frequency offset = 30%applied effect : tremolodeleted 30 seconds at t = 0. 0generate sine wave tone, frequency = 330. 00 hz, amplitude = 1. 00,30 secondsapplied effect wahwah… frequency = 1. 5 hz, start phase = 359 deg, depht = 33%, resonance = 6. 9, frequency offset = 30%duplicatedtime shifted tracks/clips right 0. 61 secondsmixed and rendered 2 tracks into one new mono trackapplied effect : tremoloapllied effect : apple : audistortionapplied effect : valve saturationapplied effect sliding time scale/pitch shiftduplicatedgenerate sine wave tone, frequency = 120. 00 hz, amplitude = 1. 00, 22. 000000 secondsdeleted 44. 91 seconds at t = 0. 00mixed and rendered 2 tracks into one new mono trackapplied effect: compressornormalize to 0 db.
Author: Iut Paris
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00:07
Synthesized with the sms-tools. Window: blackmanm: 1001n: 1024t: -80minsinedur: 0. 1nh: 50minf0: 140maxf0: 230f0et: 5harmdevslope: 0. 01stocf: 0. 4freq scaling factors: [0, 1, 0. 5,0. 4, 0. 7,0. 4,1, 3. 0]freq stretching factors: [0, 1, 1, 1] (no stretching)time scaling factors: [0, 0, 0. 5, 0. 3, 0. 7, 0. 6,1,2. 0].
Author: Tpellegrini
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01:40
Our town was testing the sewers somehow using audio tones to measure something. Maybe resonant frequency or something like that. It sounded vey musical since they were using 3 tones per octave, like a scale based on an augmented fifth chord.
Author: Smokeyvw
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00:09
*1 step in 17 equal temperament on C = D♭ (Easley Blackwood's notation). Equal-tempered: 21/17:1 = 70.59 cents. MIDI pitch bend: 75,54 17 tone equal temperament is the tempered scale derived by dividing the octave into 17 equal steps (equal frequency ratios). Each step represents a frequency ratio of 21/17, or 70.6 cents.
Author: Hyacinth at English Wikipedia
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00:21
Snippets from recordings of me playing the tanpura. Tuned to e flat, the notes from top to bottom are b flat, e flat, c, low e flat. In traditional indian tuning the root note in the scale is referred to as sa and is e flat in this scale the fifth note (b flat in this scale) is referred to as pa and the sixth note (c) is dha. I noticed that my first pack of tanpura samples has a bit of fuzzy white noise so in this pack i have equalized - i reduced all the very high frequencies which got rid of most of the white noise without affecting the low frequency sounds of the tanpura itself. Please note this is the tanpura part of an instrument called the swar sangam which combines the swarmandal (indian harp) and the tanpura, it is not a traditional tanpura and does sound slightly different.
Author: Luckylittleraven
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00:59
This is a transformation of the original recording https://freesound. Org/people/pinehadmz/sounds/369501/. For week 10 "musical piece" assignment for the audio signal processing for music applications online class. There are three layers, panned in stereo. Each syllable of each layer was randomly pitch shifted to a note in the minor scale using the harmonic plus stochastic model. Each harmonic track was thickened with extra harmonics during the synthesis process too to make it extra weird.
Author: Pinehadmz
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00:02
Lazer sound. I made this lazer sound with the use of operator in ableton as well as adding a few effects to help round it out. I started with a basic sine wave and then began to adjust the frequency range to cut out some of the low end of the sound and enhance the high end to make it more realistic and movie accurate. I also had to shorten the decay time so it is more of a short zap sound than a prolonged note. Another step was giving it an initial high pitched sound and this was achieved by having the sound start higher up the scale with semitones and then dropping down giving the effect of shooting and something traveling from the source sound.
Author: Untitled
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