133 Royalty-Free Audio Tracks for "Individual"

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00:19
This kind of wasp is building individual nests made out of mud. Then they lay an egg inside of each one and brings a reserve of food in it for the future larvae. This is the sound of the female wasp working on its mud coccoon. Recorded on a tascam dr-40 with a rode ntg-1.
Author: Alexanderweidner
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05:19
This is a recording of men working at a construction site. You can hear individual hammers as well as a jackhammer and other machinery. Also, two men were shoveling refuse off a concrete platform and putting it into plastic bags. Attribution isn't required, but i'd love to hear anything you use it in!. Recorded with: sanken cs-1e, fostex fr2le.
Author: Conleec
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01:59
A date calls you, because you are late to the date. . . Is it even a date? she's not sure and really nervous. Lots of rambly apologizing. 3 individual voicemails with slightly different contents. Recorded with a phone, then added an eq-filter to achieve the "voicemail" effect. Please tell me what you used this sound for! i am really excited to hear!.
Author: Eleanor Rigbie
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01:13
Running water into a bathtub. The faucet is audibly turned on and off at the beginning and end. Individual drips can be heard after the water is turned off. Take 1 of 2. Originally recorded for a short film where one of the characters takes an off-screen bath. Recorded (if i remember correctly) with a sennheiser mkh-416 microphone into a sound devices 302 mixer.
Author: Thaighaudio
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01:30
From a distance - sounds of a civil war reenactment. Ca. 1991 near portland or. Gunfire some canons and (rebel) yelling. This part gets cut off - sorry, this was back in the days of dat. Then more individual canon and gunfire with lots of natural reverb. Actually some of this is good for convolution if that's your thing. . . .
Author: Electra
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00:09
This is a basic drum loop featuring a performance on the udu, a middle eastern hand drum. The stereo sample actually consists of the same rhythmic patttern performed on two individual drums of different pitches assigned to the left and right stereo channels. This loop would work well for a bollywood-style production or anything requiring a little bit of mid-eastern flair. Enjoy! feedback welcome.
Author: Pjcohen
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01:35
This sound was created by mistake and i thought it sound perfectly like a bad transmission from radio or spacestation. I´ve cut the audiofile so it is loopable. And as always if you like this sound, feel free to use it for your production. Just give me credit. For individual sounddesign just hit me up. Cheersxdimebagx.
Author: Julius Galla
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00:09
50 claps made in blok modular from scratch. Supposed to sound very unrealistic/dry/drum machine-like as possible so you don't have to sample the real thing. Some of these use asymmetric waveshaping which adds dc offset (0 hz noise) so you may want to highpass the crustier ones. I would've uploaded a zip of the individual hits but because of the way freesound works you'll have to chop it up yourself.
Author: Ragnar
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00:12
I recorded people blowing up fireworks in my neighborhood last night with a zoom 6 using the stereo mics. Then i isolated individual sounds and tweaked the eq some in adobe audition, then ran those sounds back-to-back to make these "machine gun" sounds. Let me know what you think? (i might try making some more versions of these).
Author: C V
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00:17
This is a knife i use often at my workplace cutting different materials. It’s called an ofla knife- they’re pretty small and can retract and come back out again with a drag of a switch. This is me dragging that switch up and down, slowly for each individual tick and then all at once. I know in this recording the background isn’t completely silent, i’ll try to reupload a recording when it is at some point.
Author: F R A G I L E
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05:42
Recorded around midnight in mount saint francis woods in southern indiana on the kentucky border on a dr70r with shotgun mic. Not loopable as the wind picks up over time and is noticeable when you loop back to beginning. Light editing in reaper (eq down some wind sounds, splicing out distant traffic). Individual bullfrog chatter sounds also on profile.
Author: Soundsandrebounds
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00:31
This mp3 contains a series of sounds that can be divided into individual elements if needed. I set down a full, unopened can of beer several times on a hard surface. Then i opened the can of beer. Then i placed it down again and flexed the aluminum a bit. Finally, i took a long gulp of beer and let out a satisfied "ahhhhhh!" now i'm drinking the beer as i upload this file. Mmmmmm. . . Beer.
Author: Ulosepiranha
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02:39
Running water into a bathtub. The faucet is audibly turned on and off at the beginning and end. The temperature of the water is tested at several intervals resulting in some variation to the water sound. Individual drips can be heard after the water is turned off. Take 2 of 2. Originally recorded for a short film where one of the characters takes an off-screen bath. Recorded (if i remember correctly) with a sennheiser mkh-416 microphone into a sound devices 302 mixer.
Author: Thaighaudio
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00:39
Electronic beats made from an original sample pack designed using the drum synth on ni maschine. Processed with high-quality analogue emulation plugins and effects to give it extra punch and character. Enjoy!. Tempo 107 bpm. Beat 4 of 4. All individual samples can be found in the spiryt beats kit pack.
Author: Ovvcuxs
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00:01
Samples of the vintage korg mini pops 45 drum machine. No processing applied here but a very gentle fft based noise reduction. After all, i figured background noise was part of the machine's sonic identity. No patterns here, since that would have taken forever, just the individual sounds. Some of them alone, some of them combined. Recorded mono with a zoom h2n thru the machine's "amp" output.
Author: Schafferdavid
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00:23
5 individual sounds created for a cyclops monster in a project that was cancelled before any real sound design could begin. This sound was created by recording various vocal noises and importing them into pro tools. Each vocal take was then pitch shifted down by -24 semitones and duplicated into 4-5 layers. These layers were processed individually using techniques such as reverse reverb, distortion and eq to emphasise different aspects of the creature's roar. The final sound is a result of all these layers playing simultaneously.
Author: Jonccox
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03:51
Rain in brittany on a windy winter day. I built this sound by mixing several field recordings made on the same spot: a small wood in the south of the region. These recordings had different focuses: some were more wind-oriented, others had more rain. . . Instead of publishing these individual takes, i chose to mix them in order to create a soundscape that would vary in density, depth and spacing. Recorded with a zoom h2n in x/y stereo mode. Mixed in nuendo 2. Mastered in sound forge 8.
Author: Schafferdavid
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00:45
Bit of the score from a government educational film entitled "injected water protected water," available from archive. Org under the cc 1. 0 license. Conveniently, the soundtrack of this little beauty was dual mono with one track for dialog and one track for this fantastically awful score. I simply cut up the track into individual cues. All the level changes, abrupt endings, bad edits, etc. Are all native to the original material. For the original film in all of its early 90's vhs glory, go here: http://www. Archive. Org/details/gov. Ca. Cdc. Doggr. 2. 3.
Author: Emay
00:00
03:24
An old project (2017, 4 years ago) i never uploaded anywhere before. I hope that others will take inspiration from this. This is practically a sequel to "muffled warfare" that i never released, and have titled it so. Inspired by this war of mine. A collection of sounds muffled and mixed together to create a warfare soundscape heard from within a church. A lone individual sifts through the scraps of war, and checks the worldwide news from his radio. The war marches on around them, however, and he must move on.
Author: Vlaxim
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00:30
I decided to experiment with a metal slinky, with the intention of creating some science-fiction sounds. Here is a string out of what could potentially be used as "laser gun shots". There are a variety of individual shots, and at the latter-half of the clip i attempted to create a cross-fire gun fight. Some editing, including noise reduction may improve what i've done here. *recorded on may 09, 2021 using a sennheiser shotgun mic and a zoom h4n pro (and a shower, of course).
Author: Ericnorcross
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10:29
Individual gryphons, davis-schrimpf seep field, salton sea, california. Lat: 33. 20070326716746lon: 244. 42179501054162. The davis-schrimpf onshore seep field site in the salton sea geothermal system is the result of shallow magmatic intrusions in a sedimentary basin. The ssgs is situated in the salton trough in southern california, an area with abundant surface manifestations of hydrothermal activity. The hydrothermal system in the salton trough occurs in a pull-apart setting where rifting and associated magmatic intrusions are responsible for the strong heat flow. One of the most concentrated and well-expressed onshore seep fields is the davis-schrimpf field, where more than 50 individual seeps are located in this area. Gas venting from gryphons and pools is vigorous with a continuous bubbling activity. Water and mud mixtures are continuously expelled down the flanks of the gryphons. Carbon dioxide produced from de-volatilization reactions involving sedimentary carbonate is the main driver for the seep activity. The morphological features of the davis- schrimpf seep field are strikingly similar to seep fields on dormant mud volcanoes however, the davis-schrimpf seeps are not related to mud volcanism, as mud volcanism normally implies large-scale mud breccia eruptions and a low temperature seep stage. From the; journal of geophysical research, vol. 114, b09201, doi:10. 1029/2008jb006247, 2009.
Author: Rtb
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04:52
This is a recording of a slow freight train passing from about 50 feet away using the internal mics of a tascam dr-40. The recording was made in southern mississippi, usa. The train was going down a gentle slop, around a bend. The engines can be heard approaching and passing, followed by the various sounds made by the wheels as the individual cars pass. The file was edited using adobe audition 6. The processing used was a high pass filter around 30 hz and a multi-band compressor. A couple of times during the recording clipping of the pre-amps can be heard because i was manually riding the input gain.
Author: Chegwood
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00:02
Recorded by britt sandusky, master falconry dude. Falconry bells, which attach to a hawk’s legs, provide the falconer with information about their bird of prey. They can help locate the bird’s location, let the falconer know if the bird is active or stationary, and signal the falconer if the bird is near a predator. Falconry bells come in multiple shapes and are made from metal. Nickel, silver, brass, and bronze are all common materials used for falconry bells. Both the shape and the metal type impacts a bell’s sound quality, along with its pitch, tone, volume, and durability. Oftentimes, individual falconers will have a preference in material type based on which pitches are the easiest for them to hear.
Author: Itiman
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01:16
As already stated, he term, "pyew!" does not refer to a funky smell. Think of it as the sound bernadette (from big bang theory) makes when she's playing video games and trying to phonetically approximate the single shot of a ray gun or laser weapon. This file contains a whopping 17 different individual sounds each separated by 3 seconds of silence, and each with a different lengths and sonic qualities. Everything you need to go totally pyew-wild!. *all sounds by realtheremin are genuine theremin recordings; they are provided dry, without effects of any kind, allowing you to add reverb, echo, pitch shifts, phlanging, etc. , and edit them in any way you choose. Every effort has been made to eliminate/reduce hum and distortion (unless intentionally noted).
Author: Realtheremin
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01:00
Original file name: wah whistle suspense bees - 30 september 2012specs: demo at 120 bpm, stereo, 48000 hz, 24 bit, wav formatdescription: created the sound using the thor polyphonic synthesizer in propellerheads reason. Sounds weird when played in isolation, but sounds decent when played as an arp or melody. I have included the "c" note spanning 7 octaves in case the samples need to be loaded into a sampler. Sample pattern: demo | c0 | c1 | c2 | c3 | c4 | c5 | c6. Contact (pm) me if you want any changes to this sample (please include freesound sample number 166169). You can use this commercially with proper crediting, but please let me know where and how you use it - seeing this used will really make me happy. :).
Author: Afleetingspeck
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00:41
This is track 3 of 3 that makes up the sound file listed as breath of life - full. In releasing individual tracks, you will be able to make an arrangement that works for you. Most of the sounds i upload are from songs where i have lost my direction. In sharing them here, i hope someone can pick them up and make them part of something beautiful. I would love to hear what you make of them as it will be a source of inspiration to me. To see the possibilities beyond my own horizon. Everything starts off as a soundbridge project. I occasionally use aria maestosa for midi composition as the sounds are basic and pure. Audacity can't be beat when it comes to clipping. Engine dj is my library manager.
Author: Trevor
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00:02
This is a first in a series of loops made with the x-base09 drum-kit i have posted long time ago, i thought this would be a nice addition. Loops will be mainly processed in live9. Information will be available depending on the loop. This loop is a dry unprocessed loop, all i did was reduce the release on one of the kicks, as it has a long delay, and i didn't want that in the background of this loop, some midi velocity on the hi-hats, and i added a groove (chachacha) with only 10% quantization. This first loop was mainly to show the original sound of the individual hits as they where recorded, playing as a loop to give you a better picture of the sounds and therefore i added it to the x-base kit instead of x-base loop pack.
Author: Akosombo
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01:01
Sound created from using the rings of saturn as a spectral source to a series of filters. When a 1 pixel high image of the rings is extracted it looks like a spectrogram (original: https://en. Wikipedia. Org/wiki/file:saturn%27s_rings_dark_side_mosaic. Jpg). The ring spectrogram was divided into three color planes, and the color intensity values were transformed into resonant filter cutoff frequencies. In essence one filter unit (per color plane) has 256 sounds playing simultaneously. The individual filters are placed along the x-axis so, that the stereo image consists of 256 steps from left to right. In this sound of the series the spectrum was compressed to a range of 20 - 1000 hz. A small variation in certain divider factor per color plane is introduced for a slight chorus like effect.
Author: Sarana
00:00
03:15
Some cafe ambience severely altered with blok modular fx. Was originally a long jam cut up into a bunch of individual files but i figured searching through them would be a pain so i merged them back into one file. So listen through and pick the sounds you like with a wav editor, or enjoy it in its own regard as abstract sound sculpture or something. I don't want to divulge too much of what the patch looked like but it random note values with each keyboard press which were then ran through a waveshaper. Later on i add some reverb and use various things to alter the panning for some strange stereo effects. Edit: you might want to use a dc eliminator on the samples because the waveshaper creates some dc offset (basically useless low/zero frequency noise for those not in the know). But maybe it has some aesthetic value for you to keep it intact? you decide. Http://www. Meldaproduction. Com/plugins/product. Php?id=mutility this free vst has a dc eliminator included.
Author: Ragnar
00:00
04:09
Mud volcano field, davis-schrimpf seep field, salton sea, california. Lat: 33. 20070326716746lon: 244. 42179501054162. The davis-schrimpf onshore seep field site in the salton sea geothermal system is the result of shallow magmatic intrusions in a sedimentary basin. The ssgs is situated in the salton trough in southern california, an area with abundant surface manifestations of hydrothermal activity. The hydrothermal system in the salton trough occurs in a pull-apart setting where rifting and associated magmatic intrusions are responsible for the strong heat flow. One of the most concentrated and well-expressed onshore seep fields is the davis-schrimpf field, where more than 50 individual seeps are located in this area. Gas venting from gryphons and pools is vigorous with a continuous bubbling activity. Water and mud mixtures are continuously expelled down the flanks of the gryphons. Carbon dioxide produced from de-volatilization reactions involving sedimentary carbonate is the main driver for the seep activity. The morphological features of the davis- schrimpf seep field are strikingly similar to seep fields on dormant mud volcanoes however, the davis-schrimpf seeps are not related to mud volcanism, as mud volcanism normally implies large-scale mud breccia eruptions and a low temperature seep stage. From the; journal of geophysical research, vol. 114, b09201, doi:10. 1029/2008jb006247, 2009.
Author: Rtb
00:00
00:21
Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Author: Zimbot
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00:29
Ok, i don't know how many of you might be interested in this, but i figure there's no harm in posting it. I'm working on some original songs. Laptop-based, electronic songs, with many orchestral parts, including violin, viola, cello, and string bass. Presonus studio one has some very nice vst string instruments, and i have some really great ones for kontakt. But they all are missing one thing, and i couldn't find the (admittedly esoteric) sound that i'm looking for anywhere on the internet. Being a viola player myself, i recorded myself playing these very particular incidental sounds. Let me explain-. There's this 'grabby' sound that a well-rosined bow makes just is it is first being drawn across the string. Listen carefully to any of the pros and you'll hear it. In your laptop sequences, if used subtly, right at the point where the first note of a phrase is initiated, this sound can give the string part a marked sense of realism*. This, combined with vibrato, reverb and a nice warm/tube/tape saturation setting, nobody will be able to tell the difference between your vst and the real thing. About the audio-i tried to keep them as pitchless as possible, thus not limiting their utility. I recorded two sets of all four open strings (c, g, d, a), first close mic'ed, and once from a few feet away, in stereo. Or to say it another way, the sounds are as follows-1. Open c close2. Open g close3. Open d close4. Open a close5. Open c far6. Open g far7. Open d far8. Open a far. It's totally overkill for me to record all the different versions, but i suppose somebody out there might find one more appropriate than another for their purposes. They work pretty effortlessly for violin and viola, but you might have to pitch them down for cello and string bass. I added no processing whatsoever, apart from normalizing each individual sound. Aiff, recorded at 44/16. Nady scm-2090 stereo condenser mic, focusrite saffire pro 24 interface, recorded in logic. Not the quietest room, but these sounds will be so far down in the mix that it won't matter. Free for all to download, no attribution necessary. Http://www. Freesound. Org/people/bruce%20burbank/sounds/220917/. As an example, here's the part i'm working on that motivated me to record these sounds, with the grabby sound in place. See if you can spot the three times i used it. *pro tip- much the same way i'll insert an inhale breath right before horn or oboe phrases.
Author: Bruce Burbank
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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