719 Royalty-Free Audio Tracks for "Left"

00:00
01:11
The sound is coming from the fans of a server. By pulling out one of the fans, all other fans turn up to 100%. The microphone is located above the air duct exactly in the middle of the case and thus between two fan fronts. The soundfile starts with the fans on standard speed. After a few seconds the fans turn up to 100%. I left them there for a few seconds and then quietly plugged the removed fan back in. This fan now also switches to 100% - this is the single, delayed "speed up" that can be heard from second 35. About 10 seconds later, all fans return to normal speed. Unfortunately, a colleague came in at that time and ended up talking into the recording. Due to lack of time, i was unfortunately unable to repeat the audio that day, but will certainly do another re-recording in the future. Feel free to use the sound; no attribution required. Feel free to write me in the comments what you used the sound for. Equipment:røde lavalier microphonesound devices mixpre-3 ii. File:wavmono96 khz32-bit float.
Author: Ladako
00:00
01:03
Trying to start a 1983 volvo 245 after a stop at a gas station. First we hear the seatbelt warning signal after the driver turns the ignition on. The first start attempt fails. The two following attempts fail because the starter fails to engage with the flywheel, creating a very loud and unpleasant sound. There is some reverberation from the metal roof of the gas station. At 00:24, the driver remarks "he's doing it again!". The fourth attempt succeeds in starting the engine after a rather long cranking. We then drive off and we also hear some squeaking from the steering wheel. Throughout the recording we hear breathing noises from the driver (80 year old man, smoker). The recording was made in the front passanger seat with the window open, that's why there a very noticable difference between the left and right channel. Recorder: edirol r-09, 48khz wave/24-bit, cropped with cool edit pro, re-saved as 48khz wave/24-bit and compressed with flac. No other pp. Edirol r-09 settings: low cut: off, mic gain: low, agc: off. Recorded on june 15, 2012 in åkersberga, sweden.
Author: Nissse
00:00
03:01
From 1:00-2:00in the sky a long way behind me and to the left, but somewhat far in the air, a group of birds are fighting above a large group of trees that are shaped like a ball of veins. Most of the birds are crows, or just black birds; each noise they make is a series of “caws” no different from each other in pitch, tone, or frequency. There's also the sound of 3 small birds directly to my right around 5 meters away from me, making loud but shrill chirping sounds. The birds are each the same size but and are hopping around the perimeter of a cactus right behind them. The wind blows onto the right side of my body and the front of my body. Waves from the ocean are crashing directly behind me, each in long sessions. The way they sound is consistent, like the sound of rain. Occasionally one of the waves will crash, increasing in volume but not in pitch or tone.
Author: Skyapple
00:00
00:45
Here is a recording done during the fireworks of san juan at the beachof barcelona, spain. I was standing in front of the mapfre building, between the building and the sea to be exact. Fireworks were being launched behind me from the beach and their sound was reflected off of the building in front of me. The effect you hear are thereflections of the building. The building is shaped to visually reflect the city back onto the beach. Hence each floor has mirrors in a 45 angle downwards, all around the building (look it up on google for details). The sound must be coming from different points each located further away, creating a kind of discrete doppler effect, i suppose, although i am not yet 100% sure what exactly causes this. I am holding the microphone sideways, so you hear the explosions on your right ear and the reflection traveling to the left. In reality, you hear the explosion behind you and the reflection traveling up along the building. If you are ever in barcelona end of june during "san juan", you should check this out!. Recording done with my zoom h2n and its internal microphones. Hope you enjoy.
Author: Due Friday
00:00
00:03
Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
00:00
04:19
I tried out some new gear and methods! more mountainside rain! a complete storm from beginning to end with swelling and then waning rainfall, occasional thunder. Ms stereo bar on mic stand projected through open second-floor window, just under the roof eaves. Recorded july 20th during one of the mid-afternoon brief intense storms we can seem to get frequently in the rocky mountain foothills beginning around june. If you were listening and wondering, the direct sound of the thunder is somewhat occluded as i believe the storm was behind the overhanging roof and house from the perspective of the microphone array. The mountainous terrain and other objects in the field reflected some of that thunderclap, as well as the exterior wall of the home, and so this is all a little bit funky. Mid-side stereo recording:large diaphragm condensers mounted on octavia stereo mic mounting bar:akg perception 220 mid (cardiod) (on top, upside-down)akg perception 400 side (in bidirectional mode) (on bottom, facing left)sound devices mixpre-6 preamp+mixer+recorder (ch1+2 paired to ms stereo, gain @ +21db, fader @ unity, balance at mid/side center) w/48vdc phantom power applied, on-board mid-side encoding and monitoring in l+r, 24/96khz stereo recording. Postprocessing:cooledit 2000: edited to excerpt from longer recording. Normalized recording to 0db. Downsampled to 16bit 48khz. Flac: encoded.
Author: Chromakei
00:00
36:14
A swamp in holland 4 pm in winter. Not many birds there cause of the calm winter. Just geese, coots, tits and at the end the call of a common buzzard. The wind is coming from the sw 2-3 bft and is audible sometimes for a few seconds. It's grey day. In front and right of the mic, on 1. 2 km, the hum highway and the city of 's-hertogenbosch. Left on 400 m a small local road. (see geotag). Http://static. Panoramio. Com/photos/medium/84458608. Jpgthe picture is made the day of the recording. Moerputten, near city 's-hertogenbosch (den bosch), holland, netherlands. January 8th 2013 4pm just before sunsetrode nt4 in blimp > sony pcm d50cloudy, 8c, wind sw 1-3 bft, mic pointed w. When you use this sound it would be nice if you spent a voluntarily donation to freesound. Remind that this is not a must. You are free to skip this request. Please credit/attribute me and freesound. Org if you use this sound. Please do it like this: sound from http://www. Freesound. Org/people/klankbeeld/do not use an indirect link. Http://www. Pledgie. Com/campaigns/14560. Png?skin_name=chrome.
Author: Klankbeeld
00:00
00:38
So you liked surprising her. Here's what it feels like, dude bahahaalso, what it sounds like. A first foray into educational response, the subject slowly awakened in handcuffs, barely aware he was rapidly losing his shorts. Totally unsympathetic cohorts then lashed ankles quickly to both ends of a broomstick. Free to do as they please, unplanned things can happen, and did. Oh, dear. 😯 well he was completely vulnerable. You mean. . . Yeah. They did. 😼 at that point i think he was awake. His victim had selected the broadest and longest, high-output motorized appliance to be found, complete with bulging veins. . . Eventually, at her hands and from her “deep” feminine resolve and with considerable force, the nautilus made port. Ta-daa!! lubricant sure wasn’t needed anymore but had spent the night in the fridge. So she used it😬 end published audio, but not the still-expanding asshole, um, event. Take-away: if you cannot be respectful, at least be careful where you sleep. In fact just a bit later, the enhanced vibrators and integral power-stroking were switched on. Gracious. He didn’t know it had an “on” 🙀 and just about went wild. A lovely, cohort-induced stiffy relaxed and then, any semblance of bladder control did too - oh, oh my 😸 😹then we left.
Author: Napro
00:00
00:50
In front of my desk in my room is a wood paneled wall with a cubbie. It's about a foot wide, 10 inches from top to bottom and maybe 7 inches deep. I'm just guessing. Around this cubbie is a border of wood. In the bottom right corner under the border i have jammed one end of an elastic string that used to have glitter on it. It's from a christmas box of chocolates my uncle sent me last year. I stand in front of this cubbie whose bottom is at chin height, (i'm only 5ft1in) so my arms are above my head as i pull this string across the cubbie up and to the left to the border on the top which acts as my only fret. The string is a few inches longer than the cubbie is wide, but when i pull it it gets longer so my hand is 3/4 along it's length as i pull back and forth across the border to tighten and loosen the string. No matter how hard i pull it never pops loose from it's mooring. This time the mic is sitting in the cubby so i get a much clearer and louder sound. When i stretch the string across the top it has a fairly long sustain, so i can play 4 notes on a single pluck.
Author: Kbclx
00:00
01:41
This is a submission for sarah belle reid's collaboration prompt for her forthcoming electroacoustic opera. It comprises a dry recording of a male voice reading the following original text describing a moment from a dream:. "this is a story about dreams. It is not about a specific dream, or rather while it takes place in one dream it is about many. From time to time in my dreams i am in a city. Not a particular city, like paris or chicago, but the events of the dream happen in a setting which includes tall buildings and crowded streets and views of the sun setting behind a busy skyline. One time, while having such a dream, i was standing on an arcing bridge over a body of water like a river or canal. The late afternoon sun was to my left, and the warmth of the sunlight contrasted with the cool breeze off the water. As i looked across the curving expanse of water, i was mesmerized by the bright reflections of the sun on the water, on the glass of the windows, across this expansive space. I realized with a start that i recognized a cluster of buildings across the way. I had seen them before, in another dream. In that dream i had been a different person. Rather, in most all of my dreams i am in some way myself, but entangled in a moment from some other life, surrounded by characters and pursuing concerns that are alien to my waking being. In that moment, in this dream, i came to understand that all my dreams that happen in a city are happening in the same city, the same geography and architecture holding dozens of episodic lives i may have between sleeping and waking. ".
Author: Hlprmnky
00:00
02:15
This is a reading from the second chapter of "nathaniel's nutmeg: or, the true and incredible adventures of the spice trader who changed the course of history", by giles milton. It is also intended for the freesound sound museum to represent books as what is fading rapidly into obsolescence. By the time you read this, you may not even know what a books is. Books are when the written word is compiled onto sheets of paper in a long-form volume. You may not know what paper is. Paper is commonly used to write on or make oregano cranes with, being flat and thin rectangles made from trees. You probably won't remember what a tree was. That is a very sad thing. They are all gone now, destroyed in feckless deference to paper. When the paper runs out, there will be nothing left to write our collective histories on, what we desperately need. When this occurs, it will stand as the moment our past was truly lost, leaving us lost the same, drifting in circles. Until another man or woman rises up to invent trees again, thus beginning the cycle anew. It's a beautiful idea. We should always be moving towards the future, not lost in syrupy memories of old forests not seen for what they really are: petrified wood and amber. Leave that with the other fossils and relics. Let it be the final page written on the last book until it crumbles to dust. Let it go. The file was recorded using a mid/side stereo technique at 24bits, downsampled to 16bits under the loving care of gaussian dither. The room was treated as best i could to be acoustically pleasing and quiet. I think you will find the noise floor to be particularly well balanced and textured, suitable for post-production tasks, or just for relaxing with at home. .
Author: Stomachache
00:00
02:14
I've recorded the first chapter of a story created in a manner called one-word-at-a-time in freesound forums. Read the original here:http://www. Freesound. Org/forum/off-topic/34658/. Captured using a zoom h2, edited with audacity. Compressed with sc4 and eqd with audacity's built in rich eq. The compiled text without commentary:. 1 - once. . . 2 - upon3 - a time4 - in a small town called pandora5 - there was a database. 6 - containing vital information7 - collected and controlled by the government. 8 - nobody knew what the database, called pandorabox, contained, yet the popularfolklore went thus:9 - that every word, written, spoken or thought was in the database. 10 - though the question still remains,. . . 11 - how does one12 - hack the database? more importantly, why does one, or who intends to, hackthe database?13 - the question puzzled many but one young outcast searched for the answer forhis special organization called the. . . . . 14 - chaos code. 15 - within this organisation one thing was certain. . . 16 - , they were all looking for the same thing. For all they knew pandoraboxcould hold vital information for there cause that they could use against thecapital or it could hold deep dark secrets about them and the capital that wouldneed to be destroyed and taken advantaged. 17 - but,18 - nothing is ever easy19 - for20 - the chaos code. 21 - now time is running short as few are left to face the enemy22 - , although without even knowing who the enemy really was, the "crusaders" -the hackers - knew they were against something big. . . And that something wasagainst them as well. The first step, then, was to know whom or what they wereup against. 23 - they set to prepare some reconnaissance - to better equip their knowledge. 24 - when they got there they secretly spied the territory and discovered thatit was worse then they predicted and it would be hard getting in and out withoutbeing noticed, they will probably have to fight there way in and out or sneak inand then fight there way out. 25 - since they knew that either outcome meant the destruction of their plansbefore even starting, they decided they'd have to retreat and find an insiderfirst.
Author: Unfa
00:00
01:58
Yep this is a crazy sound. What have i done. . . I have build a nonlinearcircuits sloth lfo. Https://www. Modulargrid. Net/e/nonlinearcircuits-sloth-4hpedited info:i have built the regular version. The sloth has two outputs x and y. I connected x to control frequency on one oscillator and y to control amplitude on another oscillator. Frequency experiment on left channel. Amplitude experiment on the right. The file starts as the amplitude is 0. Next time the amplitude is 0 (almost) is at about 48 sec. Then 48 sec later, at 1:37 the amplitude is 0 again. The two cycles are not identical. The tones are harder to analyze. . . X and y outputs. I guess those corresponds to x and y in a coordinate system. You can find video clips watching the sloth “drawing” butterfly wings. For example:https://www. Youtube. Com/watch?v=0ku6npz1s4gand maybe check this:https://www. Youtube. Com/watch?v=occhcm5oxp8http://nonlinearcircuits. Blogspot. Se/2014/09/sloth-chaos. Htmlthis later link is the developers page. The constructor (andrew) of this module says that my version completes “1 cycle every 15 seconds”. What does that mean? is one cycle one lap in the butterfly pattern? will the pattern repeat itself? yep, i’m going to ask him…. Edit:andrew answers my questions: “it is a very approximate description of the frequency, cycle is not the proper term to use. . . . Nor is frequency really, but they are descriptions that people can relate to easily. Depending upon the pot settings and whatever other initial conditions that happen to be in place, the signal may traverse the typical double strange attractor path. It may stay in one attractor for several loops before crossing over to the other one. The pattern will never repeats itself, it might come close but won't do it. ”my question: so, one “loop” is one cycle?andrew answers: typically it takes approx 15 seconds to make a rough figure 8, but depending upon the pot and other factors, it may take longer, much longer, sometimes it even pauses whilst deciding which way to go next.
Author: Gis Sweden
00:00
75:42
Hi. This soundfile was recorded on 03. 06. 2017 in szczecin, nw poland (gumience district to be precise). The time of this recording is from around 3 a. M. (when the sun was allready rising) till around 7:30 a. M. What's funny about that, is that i turned my recorder on and layed it on the windowsill (display up) on altitude around 5 meters (first floor), (the recorder is facing ne direction) because the birds were allready going crazy!, and after some time i felt asleep, and the recorder was left on. There are many many kinds of birds around, cause there is a big cementery near by, with lots of trees, and some wild fruit orchard too. I had this one moment, when the birds were so active, that let's say they spinned it me around, and worked me up to a beautifull spiritual moment with their sounds, and then i felt asleep. Later through the recording you can hear me snoring, you can hear my alarm clock going on (and that haven't woken me up too;). The bass resonance of cars passing by makes this recording a bit heavy in some places, and the wind made it's mark too, but that shoudn't be a big of an issue here. As i listen to it now, so much things happened while i was asleep. . . [ 3:30 a. M. !: some people are singing and speaking, and you can clearly hear one of them saying: "kurwa, grubo", which means - "f**k, heavy". Later on, the neighbours weren't sloppy too;). Hearing such recordings doesn't give you the liminous feeling of the place where it was recorded. You only get audio here, not the vision, the light, the brightness, the movement, the actions, and the space, the physical elements, only the best can imagine (so if you don't have such an imagination, pm me and i can send you a photo of the place where all this took place). Anyway, i hope that the birds will keep rockin' their solos, and the bees will keep visiting all the flowers around forever! (who knows, i might become one of them sometime;). Thanks and have a good listening session. Szymon.
Author: Twiciasty
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
00:00
01:05
My first upload! this sound i made using the zmors synth on my ipad air2 - i used audiobus which is a great routing software allowing many of a lot of awesome sounding synths that are now on ipad and can be played professionally via a usb keyboard controller (very handy for gigging) okay this is getting too wordy. . . I used audiobus overall with zmors in the first slot being routed through the wonderful aufx eq app in the center (effects) slot then ran the most useful of all ---> audioshare app in the 3rd or output slot to record it all. . . Keep in mind that the number of devices you can run in these three slots is virtually limitless - as much as your device can handle so you can get really nuts with several synths, a drum machine, etc all routing to the middle (fx) stop in the chain and picking up a fat 3 or 4 nice sounding effects devices then on to output to audioshare or you can now use just audioshare as host and run zmors in it directly (and probably more smoothly). I chose zmors because on a couple of other ipads (ipad mini, ipad 2 especially, and ipad air a little bit) i was noticing that it was a resource hog and was not playing correctly or there was a huge lag in the latency so with the new(er) ipad air 2 i wanted to hear the zmors synth and it really is an underappreciated majestic sounding beast if you ask me. I am going to experiment further with it as the unique architecture and just the way it sounds is totally different from any other synth i've yet to hear on ipad or in general. It kind of reminds me of a fatter, more modern. Sequential circuits 6 track. Which i've had a couple of and have a thick layered sound - kind of like a really nice turkey sandwich with a good portion of swiss cheese then you notice that there's still some roast beef left and put a good amount of that between bread as well. Hell, that's a sandwich that's gonna be filling! thanks for reading.
Author: Noeluciano
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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04:59
No pain no gainshort storyby: maqsood hasnitranslated by: najamfree abuzar barqi kutab'khanafeb. 2019owing to the intensity of heat and thirst, the crow was very enervated but there was no water and shade. He went on roaming about in search of water. He was thinking that, he would definitely die, if he could not find water in a short time. He neither wanted to die nor he was disappointed. He was determined to seek water and shady tree till the last breath of his life but, in fact, the intensity of thirst was creating problem for him. Now he had two choices either he must continue seeking water or leave it and wait for death. He mustered courage and flew east in search of water. He had covered a short distance when he saw a garden and hurriedly started flying towards it he wanted to live and was sure of hisexistence in future. Quite surprisingly, he seemed to be more active now. He wanted to reach the garden very soon and every cost. Though he was flying very speedily yet the garden seemed to be very far off. He got tired and thought that the garden be an illusion of his mind. He was shaken about the entity of garden. He thought it might be an illusion and he must seek any other way which could rescue his life. But he had not any other choice. To chase the illusion was better than to leave seeking water because there was the possibility of life. If he died while searching, it would be a courageous step. He stopped for awhile and the garden was quite at short distance. He hopefully started marching towards the garden and felt that it was not too far. He felt grief for wasting a precious moment. He would have been ahead if he had not stopped. He felt ashamed ofhis negative thinking because they could bring about demise. These negative feelings were equal to pessimism. A devoted definitely finds his goal at last because god helps those who helpthemselves. He took on fling with great zeal and now he appeared to be fresh. He was spiritually exalted and was flying without difficulty. Now he reached the threshold of the garden. The garden was in the urban area and it meant that it was for pastime but he was surprised to see that there were no bower. Birds had left this garden when men himself neglected it. He flew over the garden but there was no water. He deplored his labor. Suddenly, he found a pitcher in the garden and felt rejoiced and hurriedly went to it. There was very little water in the pitcher and he made very attempt to drink water but failed due to the low level of water. He hatched a plan and caught a pebble with the help of his beak and put it into the pitcher. Owing to heat, the pebble was dry and it seemed that it had liked it. In a short time, the crow poured another pebble and the first pebble did not like this sharer. Although it had not liked thesecond one yet the bitter fact was that the wise crow imposed his will by throwing more pebbles into the water. The crow was gallantly doing his job and, at last, the pitcher became full of wet pebbles and he drenched his thirst by sucking wetness of them.
Author: Maqsood@Mailworld
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Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
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