A track i was making for a game but the track is too kinda odd world sounding for lack of a better description. If anyone wants to do something with it be my guest.
I synthesized this by making white noise, then applying a bandpass filter, and finally applying a wah-wah filter thing at a very low freq. In audacity. .
A rough analog to an explosion, a work in progress, could be coupled with sounds of trash and debris to make the sound fuller. May fit as an artillery sound effect.
A car with an automatic transmission accelerating with either an object dragging from the undercarriage or a problem of some sort making a worrisome noise.
A glass being put down on a marble table. A clinking sound comes from the glass making contact with the table. Recorded with a zoom h6 and a stereo microphone (rode ntg2).
This is a sound that my wooden floor makes in a certain side of the room. I edited it and i added some depth to it to add a kind of a creepy vibe to it.
My wife blowing into a usb microphone, making a "fwwwwpt!" sound, but reversed to sound like a blowgun. Recorded for the point-and-click adventure game, "the beard in the mirror. ".
I recorded this sound back in 2002. A vent at the movie theater i worked was making this sound in the back of one of the theaters. So i recorded it between shows.
This is not a field recording, actually. It's a reverbed recording of me hitting a desk (3x). Then, to make it sound distant, i added a lot of low-pass.
A chaotic sample of barking dogs and meowing cats from an animal shelter in the morning. Doppler effect makes sample warble like magnetic tape at the beginning.