29 Royalty-Free Audio Tracks for "Maxim"

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/////description de base ////////. A bubble explosion. //////////typologie (p. Schaeffer)///. V' : impulsion variée. ////////morphologie////////////. - masse:son seul / varié. - timbre harmonique:éclatant. - grain:le son paraît rugueux. - allure:pas de vibrato. - dynamique:son composé uniquement d'une attaque violente. - profil mélodique:variation scalaire. - profil de masse:présence d'un filtrage des sons graves.
Author: Univ Lyon
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/////description de base ////////. Crackling fire sound. //////////typologie (p. Schaeffer)///. X : continu complexe. ////////morphologie////////////. - masse:groupes de sons : nodal. - timbre harmonique:clair, éclatant. - grain:pas de grain. - allure:pas de vibrato. - dynamique:attaque abrupte et redondante (multitude d'attaque). - profil mélodique:variation scalaire. - profil de masse:étouffement des sons graves.
Author: Univ Lyon
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/////description de base ////////. A galloping horse//////////typologie (p. Schaeffer)///. X'' : itération complexe. ////////morphologie////////////. - masse:groupes de sons / nodal. - timbre harmonique:terne. - grain:présence de grain. - allure:vibrato dans l'allure. - dynamique:attaque graduelle. Le son est de plus en plus fort. - profil mélodique:variation en escalier. - profil de masse:filtrage des aigus.
Author: Univ Lyon
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Record de la plaça de l'ajuntamentremembrance of the town hall square.
Author: Arxiusonorbordils
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/////description de base ////////. Key sound of cellphone. //////////typologie (p. Schaeffer)///. N'' : itération tonique. ////////morphologie////////////. - masse : groupe tonique. - timbre harmonique : eclatant. - grain : grain rugueux. - allure : allure qui comporte un vibrato dans le son de chaque 'bip'. - dynamique : l’attaque est violente pour chaque 'bip'. - profil mélodique : les variations sont en forme d'escalier. - profil de masse : site.
Author: Univ Lyon
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/////description de base ////////. Vapor train which is passing. //////////typologie (p. Schaeffer)///. X'' : itération complexe. ////////morphologie////////////. - masse : son « cannelés ». - timbre harmonique : terne, étouffé. - grain : grain d’itération. - allure : allure mécanique qui ne comporte pas de vibrato. - dynamique : l’attaque est abrupte. - profil mélodique : les variations sont en forme d’escalier. - profil de masse : impression qu'il n'y a pas d'aigu.
Author: Univ Lyon
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/////description de base ////////. A sound of a futurist guitar. //////////typologie (p. Schaeffer)///. V : variée continu. ////////morphologie////////////. - masse : groupe nodal. - timbre harmonique : acide. - grain : lisse. - allure : allure naturelle qui necomporte pas de vibrato. - dynamique : l’attaque est douce et graduelle. - profil mélodique : les variations sont glissantes. - profil de masse : calibre.
Author: Univ Lyon
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A 10 second maximized to -3 and a 3-second fade-in and out.
Author: C
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The sound of a laser gun being fired! created with drumsyn v1. 3 (maxim digital audio).
Author: La
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A snare drum sample for grindcore music. Made with bfd2 piccolo samples, and modified with waves l2 maximizer.
Author: Pyha
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I've used 2 mc930 and a nagra lb to record this. None eq or special process has been applied, just l1 maximizer.
Author: Lpa
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tada! in a major. Made with bravura scoring brass and kontakt factory library, with bittersweet 3 and maximal 2 put on the mix.
Author: Plasterbrain
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tada! in f major. Made with bravura scoring brass and kontakt factory library, with bittersweet 3 and maximal 2 put on the mix.
Author: Plasterbrain
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A pretty standard 8 bar hardcore beat i made, i used an already distorted drumsound and put an overdrive on it and a maximizer.
Author: Jessetz
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Bass drop for hardcore, metal, or whatever you need it for. I made it from a pure sine wave with some eq and a maximizer. The note is 1st d.
Author: Cazzuraband
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A very silent (and therefore maximized - turn it down for your purposes again!) recording of a distant tokeh at haad chao phao beach, koh phangan, thailand recorded with an olympus ls-11.
Author: Zachrau
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tada! in g major. Made with bravura scoring brass and kontakt factory library, with bittersweet 3 and maximal 2 put on the mix.
Author: Plasterbrain
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Got around to putting a swish noise on my punchy_evolution 2 snare and the result was alright, then i compressed it a little bit and put a little bitcrushing on it to maximize the volume.
Author: Alexthegr
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Mono, close-mic recording of a roll of gaff tape slowly being peeled back. Microphone settings: akg 414, hypercardioid pattern, no high-pass filter to maximize proximity effect.
Author: Keus
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This sound is an extremely distorted sample of breathing suitable for use in horror soundscapes. It was created by taking the sound of breathing and feeding it through multiple filters in audacity. The filter sequence used is as follows: reverb, volume boost, static, phaser, bass boost, barry's satan maximizer, amplifier.
Author: David Werecat
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Kids playing in an urban environment place without traffic. Some sounds of balls hitting a wall. Recorded from a window in the 6th floor above the place, which is located in barcelona, fort pienc. Recorded with a sony stereo microphone straight into a laptop. Later maximized and converted into mp3.
Author: Pepezabala
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Time to give something back here. Hope it's useful. Mix out of a soft synth kick punched up and up, by adding gated attack kick. Compressed and limited, maximal appereance of the kick by giving enough space for other instruments. Also can handle a subbass (+/- sidechaincomp) easily , because of the depth.
Author: Dostalievsky
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The sound of a piece of packaging paper paper punched by the fist. A very thick sound. Also sounds like a gun shot. Recorded using the sampler in redrum in propellerhead reason 5. Equalizing used to get rid of noise and harsh frequencies and maximizer use to make sound audible. Recorded on 3 jan 2012.
Author: Afleetingspeck
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A 30-second loop i made (part of a larger song) experimenting with house and funk, and trying to fit in as many sounds as possible with no regard to the norms of good audio quality. Influences drawn from kool and the gang's "stand up and sing" and the jane remover remix of "4ever" by that kid. Anti-copyright. Feel free to use, alter, bootleg, pirate, and distribute however you see fit.
Author: Stygalalexander
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Recorded in july of 2019 at blue cliff monastery (pine bush, ny) using a zoom h1n and 3dio fs binaural microphone. At 9:30 p. M the"great togetherness meditation hall" was empty except for two meditators (one of whom can be heard leaving about three and a half minutes into the recording). The natural creaking of the building can be heard throughout. Additional sounds include outside crickets, cars passing on a nearby road, and an occasional airplane. The track volume was maximized using goldwave.
Author: Chriss
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anyone who reminds you of your past, has no place in your future. it really helps to shut people up, when that needs to happen. I wish i could recall where i heard this; a web search didn't yield anything. Enlightenment as to its source would be appreciated. I asked my partner to express it for me. It has helped me, maybe it will help someone else. Addendum, through argumentation i found that many do not fight fairly. One's "past" does not include something underhanded you pulled last week, or a crappy statement you made five minutes ago. Those may be forgivable but they don't yet qualify as your "past. " these things are called "current. ".
Author: Nuncaconoci
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Made in ableton live this time, it is a multilayered loop consisting of recordings of an ak47, a 30 caliber 1918, and an m60 machine gun to make a rediculous powerful sound. A very short clicky kick drum with the high end reduced is added before the initial gunshot to make it punch more, otherwise it would sound weaker. There are two mechanical bolt sounds, one covering the upper mid range, and the other covering the extreme highs. Shell ejections and two reverb tails were mixed in at the end with some simple automated panning to make it move around the stereo field. The tempo slowly decreases to simulate barrel heating. Lots of processing. The layers were eq'ed, then ran into a software amp that is gently distorting the low and mid range. Then smashed together with ott multiband upward/downward compression to bring out the details. A maximizer was used to bring up the loudness some. Enjoy.
Author: Superphat
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Be carefull with the volume!!! i maxed out the eq and volume to get the most effect possible. . . Dont know, but it could be bad for your ears!! dont want anyone to get hearing problems. . . . :). Dare 26 spin-off. . . . Alienxxx processed a few samples out of sample:. Http://www. Freesound. Org/people/luckylittleraven/sounds/223075/. He wanted us to listen to the samples an tell if they were worse or not to the original samples. . So i just listened to a few samples and noticed something weird. . . On a few samples there is this very high pitch sound. . . Seems not everyone is able to hear this. . My girlfriend was listening with me and she didnt hear anything like this!!!to find out what was going on alienxxx suggested to run the samples thrue an eq to see what was going on. I used the following sample:. Http://www. Freesound. Org/people/alienxxx/sounds/234027/. I found out that there was a very high peak at 14,8khz around 14sec. And again at 20sec. After that i maxed out my eq at 14,8khz. Setting everything to maximize the peak that is so very very very annoying!!!. .
Author: Escortmarius
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Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
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