40 Royalty-Free Audio Tracks for "Offset"

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This is an error i've got from a music render.
Author: Unfa
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05:25
MCS - Frank Nora
Author: Frank Nora
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00:16
A panned left right phase offset fibonacchi scalar wave.
Author: Jesusrave
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00:02
Swiping across a toy xylophone. Fixes:- removed dc offset with audacity.
Author: Antumdeluge
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00:13
I made this using two oscillators in native instrument's fm8 synth. There is nothing too fancy, just two sine waves played out the same output, but one has an offset of 440hz, and the second oscillator has an offset of 330hz. I then just played two notes that didn't sound too dissonant, and then ran it through some low-fi processing.
Author: E Vice
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00:32
I tried to offset fibonacci sequence to the left and right channel to create a scalar field.
Author: Jesusrave
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00:12
A simple filtered sawtooth wave that sounds like a laser beam! updated version of "laser_sustained" to remove dc offset and normalize.
Author: Ledhed
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00:08
Bass accompaniment to pcyc_synthtop_moveup. Wav. A nice introspective and moody element to offset the accompanying top-end loop.
Author: Procynic
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(caution: intended only for use as part of a larger waveform). Upward ramp of a 10 hz square wave; equivalent to 100% dc offset.
Author: Cakillac
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00:16
Took a sample of a tr909 kick drum, stretched it, added some reverb, bass boost, compression split the track and offset it slightly to create a left to right pulse.
Author: Zimm
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02:33
Hairy warbling to a dark step rhythm beat. O-ctrl used to make it squeal a little. Harmonaig generates triad chords, slightly offset.
Author: Jim Bretherick
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00:04
A cartoon type message, prompt, notifier sound. Good for games. First is a stereo stack with a slight pitch offset on the right channel. Second is a mono version. Third has some reverb and delay.
Author: Mlaudio
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00:11
This is a tree branch that i just swished through the air. I slowed it down, reversed one track and offset the two tracks. Recorded with my yamaha pocketrak and edited in sony vegas. Please comment on what you will use it for. Thanks. :^).
Author: Tubbers
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Create dinosaur sound, use markgia's sound "wah-dealio. Wav" (but have stereo). Audacityfor left channel:- cut section from 0. 709s to 0. 844s. - file new- tracks→add new→mono track (left channel). - paste section cut from source sound at 0. 000s. - effect→change speedspeed multiplier: 0. 150. - effect→change pitch. . . Percent change: 300. - effect normalize✓ remove dc offset✓ normailze maximum amplitude to: 3. 0 db. For right channel:- tracks→add new→mono track (right channel). - paste section cut from source sound at 0. 000s. - effect→change speedspeed multiplier: 0. 150. - effect→change pitch. . . Percent change: 250. - effect normalize✓ remove dc offset✓ normailze maximum amplitude to: 3. 0 db.
Author: Sieuamthanh
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00:60
Robin in the garden to test 2 wm-61a mics mounted on a disc at the focus of a parabola. Panasonic ls-5 edited only with eq to reduce traffic sounds and to offset dish characteristics a little.
Author: Listeningpost
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13:60
Birds singing outside my bedroom in an atypical quiet day while cars and trains are passing by. Recorded with my samsung s2 with sony's audio recording app (highest quality possible) and then edited in audacity (dc offset and normalizing).
Author: Lucianodato
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00:05
Simple short burst of static noise with added reverb. Remix of cc0 licensed https://freesound. Org/people/arseniiv/sounds/321511/ using two copies of the file, offset from each other with one played back at about 70% speed. Reverb added. Truncated to suit a project of mine. Mixed in reaper, using raum reverb.
Author: Vonkrapfamily
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00:11
Samples from a freakenfurby, a circuit-bent furby toy by dave barnes. These are glitched speech synthesized vocalizations recorded at 32 bits by direct connection into sonar. They were downsampled to 16-bit, broken into individual cues, edited and processed and filtered to remove offset correction issues and other unpleasant artifacts.
Author: Greysound
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00:01
Samples from a freakenfurby, a circuit-bent furby toy by dave barnes. These are "normal" speech synthesized vocalizations (without glitches) recorded at 32 bits by direct connection into sonar. They were downsampled to 24-bit, broken into individual cues and processed and filtered to remove offset correction issues and other unpleasant artifacts.
Author: Greysound
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00:23
Creategenerate sine wave tone, frequency = 340. 00 hz, amplitude = 0. 80, 30 secondsduplicatedapplied effect wahwah…frequency = 4. 0 hz, start phase = 280 deg, depht = 92%resonance = 6. 9 frequency offset = 30%applied effect : tremolodeleted 30 seconds at t = 0. 0generate sine wave tone, frequency = 330. 00 hz, amplitude = 1. 00,30 secondsapplied effect wahwah… frequency = 1. 5 hz, start phase = 359 deg, depht = 33%, resonance = 6. 9, frequency offset = 30%duplicatedtime shifted tracks/clips right 0. 61 secondsmixed and rendered 2 tracks into one new mono trackapplied effect : tremoloapllied effect : apple : audistortionapplied effect : valve saturationapplied effect sliding time scale/pitch shiftduplicatedgenerate sine wave tone, frequency = 120. 00 hz, amplitude = 1. 00, 22. 000000 secondsdeleted 44. 91 seconds at t = 0. 00mixed and rendered 2 tracks into one new mono trackapplied effect: compressornormalize to 0 db.
Author: Iut Paris
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03:24
Created in pure data. I used some of the abstractions from the mtl abstraction collection trying to create complex rain ambience. Https://puredata. Info/members/mtl/index_html. Recorded and post-processed with audacity. For a more "rainy" effect perhaps try use a few offset and panned layers of the sfx. Well, you can hear the result. .
Author: Cabled Mess
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Made using two synths. One is a noise generator that has been pitched down three octaves. It has a 12-hertz sine tremolo on either side, one of which is offset by half a wavelength. The other synth is a deep organ playing e3 and g3. I cut the sound in audacity, and the waves line up perfectly, so you don't need to worry about looping it badly.
Author: Rexen Devar
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00:02
This is sound was designed to start out loosely spaced, in conjunction with other sounds, and tighten up to build tension before a drop. I use it in offset pattern as a "call response". I had to keep it under 2 seconds to remain viable at the precipice. Soloed, sequenced, or combined to create a new sound. Have fun with no string attached!. Key: a♭ minoralt key: 1abpm 107.
Author: Trevor
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00:09
50 claps made in blok modular from scratch. Supposed to sound very unrealistic/dry/drum machine-like as possible so you don't have to sample the real thing. Some of these use asymmetric waveshaping which adds dc offset (0 hz noise) so you may want to highpass the crustier ones. I would've uploaded a zip of the individual hits but because of the way freesound works you'll have to chop it up yourself.
Author: Ragnar
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00:12
I really needed something that sounded like a group of horses galloping in the distance and couldn't find anything. So i busted out my zoom h6 and set it on my futon comforter and then just tapped my fingertips on the surface right next to the stereo mics. Then i put that track in premiere and made four layers, all offset to get different rhythm and i thought it turned out pretty good so wanted to share it.
Author: C V
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00:11
Create engine 0, use cpolcyn's sound "hummingbird chirps. Flac". Audacity stereo channel:- cut section 17. 490s to 17. 724s. - effect→normailize. . . ✓remove dc offset✓normailze maximum amplitude to: –3. 0✓normalize stereo channels independently. - select section: 0. 139s to 0. 235s. - effect→noise reductionget noise profile. - select all. - effect→noise reductionnoise reduction (db): 12sensitivity: 6frequency smoothing (bands): 3. - remove section after 0. 150s. - select section: 0. 100s to 0. 150s. - effect→fade out. - generate→silence… (start at 0. 150s)duration: 00h 00m 10. 000s. - select all. - effect→echo…delay time: 0. 08decay factor: 1.
Author: Sieuamthanh
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00:02
Create khủng long 0 - dinosaur 0, use cpolcyn's sound "hummingbird chirps. Flac". Audacity stereo channel:- cut section 17. 490s to 17. 724s. - effect→normailize. . . ✓remove dc offset✓normailze maximum amplitude to: –3. 0✓normalize stereo channels independently. - select section: 0. 139s to 0. 235s. - effect→noise reductionget noise profile. - select all. - effect→noise reductionnoise reduction (db): 12sensitivity: 6frequency smoothing (bands): 3. - remove section after 0. 150s. - select section: 0. 100s to 0. 15s. - effect→fade out. - select all. - effect→change speed…speed multiplier: 0. 330. - effect→change speed…speed multiplier: 0. 330.
Author: Sieuamthanh
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08:48
I made a waveshaper in the js audio language that applies random math operations to the signal. The original signal is liteon's (of reaper forums) lorenz attractor synth, which is then run through the waveshaper, then that signal controls the pitch of a soundwave. Later on i waveshape the resulting soundwave but i don't think it has the best results (dc offset city). A lot of the cooler sounds/series of pitches are made by changing the number of operations on the fly, or shuffling a new set of operations for the waveshaper to use.
Author: Ragnar
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00:05
For this sound, i generated a square wave at a frequency of 440 hz and an amplitude of 0. 80 and a duration of 1 second. I choosed the following effects:1- wahwah with frequency f=1. 5hz , amplitude= 70 %, resonance = 2. 5 and offset frequency = 30%2. Repeat3- compressor (x2)4- fade in (half of the sound)5- fade out ( the other half of the sound)6 - phaser with 10 phases7 - paulstretch with the stretching factor=5 and resolution = 0. 258- echo with 1 second delay , decay factor=0. 59 - cut (to arrange the sound). After all this effects, the sound is like a sound recorded in space with echos.
Author: Iut Paris
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20:00
A field recording i made. The original file was about 3 hours long, i just cut a cool piece out and uploaded it :: gear: one røde nt-1a (right channel) and one shure 8700 (left channel; eq-based hiss reduction) :: setup: both microphones were mounted next to each other with an offset of about 2. 5 meters :: the preamp for the nt1-a was the on-board preamp of the yamaha mg16/4 mixing console. Directly recorded to adobe audition 3. 0. :: if you like (or dislike) the sample, download, rate and comment!.
Author: Buginthesys
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10:18
Recorded from my balcony (unfortunately. . . )zoom h6120 degrees xyh-6 zoom mic. Free to use, please put a link in your project description; johnaudio. Nl. Left rightpeak amplitude: -0,95 db -0,95 dbtrue peak amplitude: -0,94 dbtp -0,94 dbtpmaximum sample value: 7515676 7130260minimum sample value: -7301133 -7516359possibly clipped samples: 0 0total rms amplitude: -26,88 db -26,93 dbmaximum rms amplitude: -6,48 db -7,61 dbminimum rms amplitude: -44,86 db -44,77 dbaverage rms amplitude: -30,27 db -30,35 dbdc offset: 0,00 % 0,00 %measured bit depth: 32 32dynamic range: 38,37 db 37,16 dbdynamic range used: 29,40 db 28,65 dbloudness: -23,36 db -23,04 dbperceived loudness: -16,91 db -16,12 dbitu-r bs. 1770-2 loudness: -22,95 lufs. 0db = fs square waveusing rms window of 50,00 msaccount for dc = true.
Author: Johndynaudio
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00:32
I built it because i could. It is fitted with gliding linear slide carriage bearings, has a counterbalanced offset crank with needle bearings, a jackshaft to drive it from a variable-speed dc motor, and even a variable stroke length (which was tricky). Above all it has something i haven't seen in any of the machines one can buy, a bendable, collapsible coupling that would prevent injury to whomever is on the receiving end of the stroke. Clearly it will never be placed into production as it would cost too much to sell at a typical consumer price level. May all be for nothing because i can't get anyone to let me try it out, and i'm only accepting female applicants from among people i know. It's my machine. Sue me. This file is a 30-second-plus repeat of "v1-reciprocating machine. Wav. " downloading that file and using the repeat feature in audacity will generate any length file you please.
Author: Napro
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This, my dear friend, is ils - infinitely loud silence. Play some other sounds and then play this, and you'll know why i call it this way. It's created by a bug present in lmms, a free program for electronic music production. Actually this sample can't reproduce the ils phenomenon, that creates a dc offset so big, that it outnumbers any other signal getting out of the same audio interface and the result is silence. It's a silence that is masking other sounds. Mind-boggling. Nasty bug. All this sound can do is cause some distortion, probably because 24-bit sound can be only as loud as 0db. 32-bit floating point should be able to get louder, but still i don't think any sample file would be able to reproduce this product of error.
Author: Unfa
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00:03
I built it because i could. It is fitted with gliding linear slide carriage bearings, has a counterbalanced offset crank with needle bearings, a jackshaft to drive it from a variable-speed dc motor, and even a variable stroke length (which was tricky). Above all it has something i haven't seen in any of the machines one can buy, a bendable, collapsible coupling that would prevent injury to whomever is on the receiving end of the stroke. Clearly it will never be placed into production as it would cost too much to sell at a typical consumer price level. May all be for nothing because i can't get anyone to let me try it out, and i'm only accepting female applicants from among people i know. It's my machine. Sue me. This file is only 2. 6 seconds in length. If you use audacity to repeat it as i did, it will mesh perfectly together to give you any length audio file you want. I did that to produce "v2-reciprocating machine. Wav. ".
Author: Napro
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03:15
Some cafe ambience severely altered with blok modular fx. Was originally a long jam cut up into a bunch of individual files but i figured searching through them would be a pain so i merged them back into one file. So listen through and pick the sounds you like with a wav editor, or enjoy it in its own regard as abstract sound sculpture or something. I don't want to divulge too much of what the patch looked like but it random note values with each keyboard press which were then ran through a waveshaper. Later on i add some reverb and use various things to alter the panning for some strange stereo effects. Edit: you might want to use a dc eliminator on the samples because the waveshaper creates some dc offset (basically useless low/zero frequency noise for those not in the know). But maybe it has some aesthetic value for you to keep it intact? you decide. Http://www. Meldaproduction. Com/plugins/product. Php?id=mutility this free vst has a dc eliminator included.
Author: Ragnar
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00:56
Warning: low frequencies and dc offsets galore!!. This sound was once a photoshop file.
Author: Jeffercake
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05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Author: Gis Sweden
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00:30
Bleeper, with some processing - including a high pass to get rid of low frequencies and dc offsets.
Author: Jeffercake
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00:18
Ringmodulated inversion of my speech from the file https://freesound. Org/people/kb7clx/sounds/648443/ invertedspeechcq. Wav. I took the raw recording and used goldwave's mechanize effect to translate my voice to a center frequency of 14khz. I then demodulated it first at 10. 6 and then 10. 2khz meaning that what comes out is essentially the opposite sideband, offset by 3. 4 and 3. 8khz respectively. 3khz just didn't sound as good. The first i filtered with a low pass of 2. 9khz, the second was filtered to below 3. 4khz to emulate a communications receiver passband. I am speaking upside down as described in this video. Https://www. Youtube. Com/watch?v=q_ykxzcbh-g beginning at 00:03:16. Being blind i can't see their diagram, but i've got my own by ear intuitive method, keeping in mind that oo and ee are farthest from each other, all other vowells get closer the closer they are to the middle of the human voice frequency range. I say: huhlay sue quee, sue quee, sue quee do ux. Cahlloong sue quee sue quee sue quee do ux. The ay in huhllay is like when a spanish speaker says béisbol (baseball). The a in cahlloong is like the a in cat if you're opening wide for the doctor. The oo is like the oo in book. Listen to the other file and you'll hear: hello cq cq cq dx. Calling cq cq cq dx.
Author: Kbclx
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00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
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