362 Royalty-Free Audio Tracks for "Ranges"

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Label: L'Anthologie Sonore Cat. no.: FA 805 B Order number: JF 7 / M3-102732 Matrix/StamperID: JF 7-1 / M3-102732 1st release date: 1942? 1st recording date: 20-24 September 1941 Place of recording: Paris (France) Author(s)/Composer(s): Wolfgang Amadeus Mozart (1756-1791) Lyricist(s): Friedrich Wilhelm Weiskern (1711-1768), Johann Heinrich Friedrich Müller (1738-1815) and Johann Andreas Schachtner (1731-1795) based on "Les Amours de Bastien et Bastienne" by Justine Favart (1727-1772) and Harny de Guerville (17?-17?) Conductor: Gustave Cloez (1890-1970) Performer(s): Bastien: Paul Derenne, Tenor (1907-1988), Bastienne: Martha Angelici, Soprano (1907-1973) and Pauline Aubert, Harpsichord (1884-1979) with the Orchestre du Conservatoire de Paris Vocal range: Tenor and soprano solo with orchestra and harpsichord accompaniment Title/Work: Bastien et Bastienne (opera) Content: 10. Récit de Bastien: He quoi? tu ris de ma prière; Duo de Bastien et Bastienne: Va, berger perfide Genre(s): Opera terminology Comments:
Author: Untitled
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03:08
Label: L'Anthologie Sonore Cat. no.: FA 805 A Order number: JF 1 / M3-102726 Matrix/StamperID: JF 1-1 / M3-102726 1st release date: 1942? 1st recording date: 20-24 September 1941 Place of recording: Paris (France) Author(s)/Composer(s): Wolfgang Amadeus Mozart (1756-1791) Lyricist(s): Friedrich Wilhelm Weiskern (1711-1768), Johann Heinrich Friedrich Müller (1738-1815) and Johann Andreas Schachtner (1731-1795) based on "Les Amours de Bastien et Bastienne" by Justine Favart (1727-1772) and Harny de Guerville (17?-17?) Conductor: Gustave Cloez (1890-1970) Performer(s): Bastien: Paul Derenne, Tenor (1907-1988), Bastienne: Martha Angelici, Soprano (1907-1973) and Pauline Aubert, Harpsichord (1884-1979) with the Orchestre du Conservatoire de Paris Vocal range: Tenor and soprano solo with orchestra and harpsichord accompaniment Title/Work: Bastien et Bastienne (opera) Content: 10. 9. Air de Bastien: Oui, da! je ris de tes outrages; Air de Bastienne: Il n'est besoin que d'un sourire Genre(s): Opera terminology Comments: -
Author: Untitled
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Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
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Shortwave wide-band digital emission recorded on july 15, 2014 at 15:17 utc in am mode using 2 instances of the online remote controllable short-wave receiver located at the amateur radio club etgd at the university of twente the netherlands. Left channel was recorded below the central frequency, at a frequency of 10187khz, right channel was recorded above the central frequency, at 10191khz. This was an experiment to see if selective fading would create stereo effects, as the lower frequency part of the transmission would be heard better in the left channel, and the higher frequency component would be heard better on the right. I used goldwave to put the separate recordings into 2 channels of the same file, after i synched the recordings by ear at 1/16 playback speed using a set of 2 particularly strong lightning static crashes as a guide, trimming off everything that came before the first strike in both original recordings, then inserting silence in the range of a few milliseconds until the stereo separation was as close to zero as i could get it. I wasn't as successful at that as i've been with experiments with voice recordings from simultaneous broadcasts on 2 wavelengths that i haven't posted here.
Author: Kbclx
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Burghrecords presentsthe dystopian future - sound effects pack. Download link : https://www. Edinburghrecords. Com/products/new-arrivals/dystopian-future/. The dystopian future effects pack is sampled from various synthesisers inspired by the cartoon animation series samurai jack. These samples & loops are designed to work in a range of movie editing software and daw programs contain a selection sounds that are guaranteed to bring life and character to any media production. All the samples are supplied as wav files and are recorded 24bit 96khz. They can be imported directly into your daw or program of choice or can be loaded into any software. You’re welcome to use the sounds in your project in any way you like. The sound effects are supplied in a zip file, so you’ll need to extract them before you can see them. You can use them in your music, as well as audio and video projects. The library contains three folder with one with single bass sounds and the other two are different sound effects all together pack contains more than 100 royalty free sound effects. Official site :https://www. Edinburghrecords. Com.
Author: Burghrecords
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Burghrecords presentsthe dystopian future - sound effects pack. Download link : https://www. Edinburghrecords. Com/products/new-arrivals/dystopian-future/. The dystopian future effects pack is sampled from various synthesisers inspired by the cartoon animation series samurai jack. These samples & loops are designed to work in a range of movie editing software and daw programs contain a selection sounds that are guaranteed to bring life and character to any media production. All the samples are supplied as wav files and are recorded 24bit 96khz. They can be imported directly into your daw or program of choice or can be loaded into any software. You’re welcome to use the sounds in your project in any way you like. The sound effects are supplied in a zip file, so you’ll need to extract them before you can see them. You can use them in your music, as well as audio and video projects. The library contains three folder with one with single bass sounds and the other two are different sound effects all together pack contains more than 100 royalty free sound effects. Official site :https://www. Edinburghrecords. Com.
Author: Burghrecords
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As a professional dj, you know that having high-quality sound effects and drops can make all the difference in your sets. But where can you find these essential audio files?. Here at https://topdjdrops. Com , we have a huge selection of dj sound effects and drops to choose from. Whether you’re looking for a simple “hit” sound to punctuate a mix, or a more complex and layered soundscape to create an immersive experience for your listeners, we’ve got you covered. Https://topradiojingles. Com. Https://topdjdrops. Com. Https://sungfx. Com. And because we know that time is often tight for busy djs, all of our dj sound effects and drops are available for instant download. That means you can be up and running with the perfect sound for your set in no time at all. So if you’re looking for high-quality, professional dj sound effects and drops, look no further than http://topdjdrops. Com. We’ve got everything you need to take your sets to the next level. Top dj drops - #1 hot spot for dj drops and dj intro jingles in ghana and worldwide. | best dj jingles and radio imaging voice-overs, we have a wide range of voices that cut across chr,urban, hot ac, country and sports jingles. We reaching the world with world-class radio imaging as well as dj drops. #1 top dj drops: best custom jingles radio voice overs 2022custom dj drops, radio drops, dj intros with free dj sound effects around the world. Podcast intros, commercials, and concert & event promos 24 hour turnaround.
Author: Djsonatty
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Ringmodulated inversion of my speech from the file https://freesound. Org/people/kb7clx/sounds/648443/ invertedspeechcq. Wav. I took the raw recording and used goldwave's mechanize effect to translate my voice to a center frequency of 14khz. I then demodulated it first at 10. 6 and then 10. 2khz meaning that what comes out is essentially the opposite sideband, offset by 3. 4 and 3. 8khz respectively. 3khz just didn't sound as good. The first i filtered with a low pass of 2. 9khz, the second was filtered to below 3. 4khz to emulate a communications receiver passband. I am speaking upside down as described in this video. Https://www. Youtube. Com/watch?v=q_ykxzcbh-g beginning at 00:03:16. Being blind i can't see their diagram, but i've got my own by ear intuitive method, keeping in mind that oo and ee are farthest from each other, all other vowells get closer the closer they are to the middle of the human voice frequency range. I say: huhlay sue quee, sue quee, sue quee do ux. Cahlloong sue quee sue quee sue quee do ux. The ay in huhllay is like when a spanish speaker says béisbol (baseball). The a in cahlloong is like the a in cat if you're opening wide for the doctor. The oo is like the oo in book. Listen to the other file and you'll hear: hello cq cq cq dx. Calling cq cq cq dx.
Author: Kbclx
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upspeeded version of the previous theme 1. Wav*made with lmmsused sound: bit invader, arpeggio sus4 with some range. Time peaked at 75ms and vokalformant-filter at 50bpm 4/4. Feel free to use. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Electronic, Synth, Note, Oscillator, Csound https://freesound.org/people/cybilopsin/sounds/622830/ Quickly Synth Cybilopsin Freesound.org https://freesound.org/ freesound_org_c2f38a4f2a4f6a087d49c06ae51541bf40091919 ./freesound/622830__cybilopsin__quickly-synth.flac flac c2f38a4f2a4f6a087d49c06ae51541bf40091919 Electronic synthesis with csound. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Belt, Battery, Ford, Cold, Van, Vehicle, Motor, Vroom, Start, Screeching, Dead, Automobile, Diesel, Drive, Car, Rattle, Driving, Old, Engine https://freesound.org/people/Mullumbimby/sounds/622829/ Cold Start Of Old Diesel Car Mullumbimby Freesound.org https://freesound.org/ freesound_org_242221dd02ed50bfa79d5d4377299d58fbf01dd0 ./freesound/622829__mullumbimby__cold-start-of-old-diesel-car.flac flac 242221dd02ed50bfa79d5d4377299d58fbf01dd0 Cold startup of an old ford transit diesel van. The engine turns over very reluctantly and gives out it's telltale belt-screeching sound after startup before it drives off. Recorded in pcm stereo with a zoom h1n field recorder. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Scream, Pain, Yell, Shriek https://freesound.org/people/RJr2009/sounds/622833/ First Scream Rjr Freesound.org https://freesound.org/ freesound_org_210a1798560d372d4381c2ce1d0e8342163f1656 ./freesound/622833__rjr2009__scream1.flac flac 210a1798560d372d4381c2ce1d0e8342163f1656 Me screaming into the microphone, recorded on videopad. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Space, Electronic, Drone, Riser https://freesound.org/people/Da-JS/sounds/622840/ Riser Bars Bpm Da Js Freesound.org https://freesound.org/ freesound_org_f1dd3a64137ce6ab46251a9aa695fe8923833b21 ./freesound/622840__da-js__riser-4-bars-120-bpm.flac flac f1dd3a64137ce6ab46251a9aa695fe8923833b21 A riser created in ableton with hybrid reverb. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Chill, Soft, Melody, Synth, Chords, Progression https://freesound.org/people/ar_jams111/sounds/622845/ Daily Sound # Sweet Chords Ar Jams Freesound.org https://freesound.org/ freesound_org_a85fcdace0ddf299bf2c45ea4f14a5363a322d37 ./freesound/622845__ar_jams111__daily-sound-001-sweet-chords.flac flac a85fcdace0ddf299bf2c45ea4f14a5363a322d37 One day i decided i would upload a sound to soundcloud every day. These days the sounds" are more like mini productions, but this is where it all started. A sweet and simple chord progression and melody. Love, ar_jams111.
Author: Melokacool
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Street noises recorded while walking through the most touristy area of montmartre, in paris, france. Streets visited include rue des saules, rue norvins, rue du mont cenis, rue du chevalier de la barre, rue du cardinal guibert, rue azais, rue saint eleuthere, in that order. Highlights include:. 00:00-00:30-> walking south along the relatively quiet saules ("willow") street in montmartre; footsteps and squeaking boots. 00:42-01:02-> street-cleaning truck passing on the same street. 01:02-01:30-> piano playing inside a restaurant on norvins street. 01:30-01:36-> rock music in some other shop. 01:44-01:46-> kids running past. 01:56-01:58-> barely audible music somewhere, under heavy crowd sounds. 01:56-02:59-> crowd noises, clinking silverware and plates in the restuarants i'm passing, increasingly heavy crowd. 03:00-03:21-> passing van, followed by another bus. 03:21-04:06-> ill-behaved young males ruining my take with strange ape-like cries. 04:06-04:17-> i think this was a passing taxi. 04:20-05:08-> someone playing a steel drum on the ground in mont cenis street. 04:43-------> someone closing a gate, i think. 05:16-05:18-> american tourist exclaiming at close range in chevalier de la barre street. 05:53-06:18-> street portrait artists talking and joking with each other. 06:30-07:25-> someone playing the harp on cardinal guibert street next to the basilica, partially drowned out by a passing car. 07:25-08:23-> someone singing on the steps in front of sacré-coeur. He had a powerful but distorted amplifier--the bad sound quality was like that in real life. I turned around in front of the basilica on this dead-end street and that's why the music switches sides. 08:23-08:40-> yes, that's a chainsaw. The city was trimming some large trees. 09:33-09:47-> more chainsaw noise as i walked past the workers on azais street. 10:00-11:00-> increasing crowd noise as i walk back north to the busiest part of montmartre along saint eleuthere street. Recorded with a hand-held h4n at 96 khz / 24-bits, stereo, compressed into 160 kbps / 44. 1 khz / 16 bits mp3. Recording date march 16, 2012, in the early afternoon.
Author: Mxsmanic
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guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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