29 Royalty-Free Audio Tracks for "Resampling"

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Made out of human speech, tuned to g#.
Author: Onlyhereforamenbreak
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Various samples morphed with fl studio's granulizer.
Author: Eryps
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This is an extremely unconventional sound. I actually made two reeses in harmor but i didnt distort them. I made a pattern with them both having the same midi and then i recorded that. I then distorted and resampled that recording multiple times. This was the end product.
Author: Officialfourge
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Was messing around resampling a guitar recording and it got a little out of hand, in a cool intense glitchy way //cc0.
Author: Deadrobotmusic
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Foley samples i recorded and then resampled in camel audio's alchemy using additive and granular synthesis + further processing in ableton live & some external plugins.
Author: Embra Music
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Archived sounds when i used amiga 2000 and its bad sampler. . . Resampled at double speed, refreshed with various effects and record at 48khz-24bit with the tascam dr-05. . They are back to being strange and interesting, also for games and animations. . . Enjoy.
Author: Akustika
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Archived sounds when i used amiga 2000 and its bad sampler. . . Resampled at double speed, refreshed with various effects and record at 48khz-24bit with the tascam dr-05. . They are back to being strange and interesting, also for games and animations. . . Enjoy.
Author: Akustika
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Drum shot sampled with a 16khz-12bit yamaha tx16w processed in the art-vla2 compressor and resampled with 48khz-16bit korg microsampler. 12 bit low sampling rate make the sound particular. . . Demo sounds included in the complete pack tx16w k16 drumkit.
Author: Akustika
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Created using the grain freeze from one of the daily zombie samples. Recreated into a windy sound scape. . I'm telling you. . This max for live device is so interesting if you're into sound design. . Youtube it. . Find it! get it. . Free.
Author: Rentless
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00:30
Chopped up a splice loop, added additional one-shots & tons of resampling, adding fx, then more resampling again. A study of construction, deconstruction, and reconstruction; rinse & repeat.
Author: Brdsii
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Created by resampling some free sources + own record + using chorus filter.
Author: Hp
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Distorted drum loop made from 2 samples breaks and tons of processing and resampling.
Author: Breakbeets
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Resampling some sounds of my old own madelibrary using ableton live 10 as daw, reaktor 6 and native live 10 effects.
Author: Bichoraro
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Resampling some sounds of my old own madelibrary using ableton live 10 as daw, reaktor 6 and native live 10 effects.
Author: Bichoraro
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Funny sound made in logic with retrosynth resampling through the lpc-sc0256 codec.
Author: Valyri
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Resampling some sounds of my old own madelibrary using ableton live 10 as daw, reaktor 6 and native live 10 effects.
Author: Bichoraro
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Resampling some sounds of my old own madelibrary using ableton live 10 as daw, reaktor 6 and native live 10 effects.
Author: Bichoraro
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02:41
This was the result of hitting a glass jar, resampling it, reversing it, paulstretching it, and changing the tempo in audacity.
Author: Tix
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Natural modulation - a result of the wood spinning while resonating. Pitched down (recorded at 96khz, converted to 44. 1khz without resampling).
Author: Lloydevans
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Perfect for alien abductions, spaceship sounds, etc. Made in fl studio with 3xosc + harmor resampling + heavy processing.
Author: Prim Ordial
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00:48
Texture pad for resampling, sampler.
Author: Logicmoon
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A haunting, suspenseful drone made by heavily resampling two pads, pitching them apart from eachother + other fx. Lots of reverb. Big wob at the climax.
Author: Prim Ordial
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This is the sound-signature of many of the problems with digital audio equipment, a source sound of now-unidentifiable character was mangled using a selection of iterative granular resampling, timestretching and recombination techniques, almost all of which produce noisy artefacts, intermodulation artefacts and a particuarly weird sort of very noisy geomtetric comb filtering.
Author: Bishopdante
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One snare out of a bunch of custom snares made by me, combined samples, multi-band compressed and hit to tape. Custom to the point that i layered and re-sampled, layered and resampled. So much mangling and layering and resampling that its impossible to tell you the source to these snares.
Author: Alexthegr
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Note: audio may not sound of good quality in preview. A bass loop made with the free brainstormer synth (it's awesome, you can find it here: http://roazhondsp. Storm-mastering. Com/), and then heavy modulated using lots of bandpass & notch filtering automation, pitch automation, distortion, resampling, & multiband compression. I'd recommend to splice things up a bit by slicing it into pieces & arranging them into something new.
Author: Elmo Cookies
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00:06
Note: audio may not sound of good quality in preview. A bass loop made with the free brainstormer synth (it's awesome, you can find it here: http://roazhondsp. Storm-mastering. Com/), and then heavy modulated using lots of bandpass & notch filtering automation, pitch automation, distortion, resampling, & multiband compression. I'd recommend to splice things up a bit by slicing it into pieces & arranging them into something new.
Author: Elmo Cookies
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The following packs where used as source for the creation of these samples, the process was basic layering processing and resampling until i had a nice sounding results. Http://freesound. Org/people/theriavirra/packs/16665/http://freesound. Org/people/niqoplitnouk/packs/13936/http://freesound. Org/people/jagadamba/packs/13878/?page=2#soundhttp://freesound. Org/people/moca/packs/13261/http://freesound. Org/people/csmag/packs/13007/http://freesound. Org/people/quartertone/packs/12775/http://freesound. Org/people/quartertone/packs/12754/.
Author: Soneproject
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A sound i initially made for scp containment breach's ambiance sounds when i had first had the zoom h6 (2019 december, i regularly sound mod old games to gain learning experience of the encoding, the resampling quality of that engine and the internals and since then i've improved in many places). The actual recording is the pressure sound of water going down its sinkhole, filtered as to "muffle" the sound due to the design being that behind a wall and catching the attention of the player likely leading to their death by scp-173 but also was done to boost its bass and it gives a sort of comfortable, releasing feel.
Author: Magnuswaker
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