8 Royalty-Free Audio Tracks for "Solve"

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Author: qubodup
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Author: qubodup
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Author: qubodup
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04:03
Solve the code by reading the tags.
Author: Wasasd
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00:57
Me doing a quick solve of a 3x3x3 cubesoftware: audacitymic: audio-technica at2020soundcard: focusrite scarlett 2i2how i did it: hold mic to cube, solve. Recorded on 16/12-14.
Author: Klugge
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You know that "dun dun duuun!" sound effect people like to use? what if you've got a situation that you want to use that sound ironically in, but it just doesn't sound sarcastic enough?. Hi, my name's sean, and i'm here to solve that problem with the all-new sarcastic dramatic sound effect! all of your anticlimaxes can now have the perfect sound effect to accompany them!. I hope this helped someone lol.
Author: Sean Te
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01:24
This is the soundscape i've recorded in my neighboorhood of cidade tiradentes, a district from são paulo, brazil. We name these events as pancadão (big punch) or fluxo (flow). When a flow occurs, you know that the sound is very high and it invades all surroundings. It happened in april 4, 2021, during our worst period in the the global covid-19 pandemic. Plent of people, vehicles, multiple speakers and so on in a street. I'm writing in the exact moment police came to repress, but in my conclusion only education can solve city problems, not repression, not paliative atitudes. I think this is interesting to share it here, as a cultural manifestation, showing that when the state fails, everyone fails. This is disrespectful at all, but i try to look it as a construction of city. In a country where its president goes for a for a swim at a crowded beach amid 200 thousand pandemic deaths, how can i criticize suburban people?. I'm not conservative, i like the kind of music playing known as"brazilian funk" or "funk carioca", this is our culture, even if i do not participate actively. Plot twist: i was working in a asmr video. *-*. Recorded in mp3 320 kbps, using a zoom h1n and compressed in ableton live to bring on the dynamics.
Author: Kelvincristi
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This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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