31 Royalty-Free Audio Tracks for "Update"

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Echo 'updating(x3). . . Complete'.
Author: Andreas
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Feed update sound idea when you swipe up.
Author: Sunart
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Author: qubodup
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Author: qubodup
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Author: qubodup
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Very, very refreshing and delicious sound effect. Sound of hot water being poured for a cup of tea, coffee, or hot chocolate. Its tea time.
Author: Cori Samuel
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01:52
Reading of frederic font's december 2019 community update from the freesound blog. 16-bit, mono wav file, recorded via dynamic microphone.
Author: Stomachache
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I make this sound in turbowarp pleas usse.
Author: Werdkindm
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He wants you to give him a software update.
Author: Eben Frostey
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I was recording a random update for a video, and i mimicked an evil laugh. I felt it was epic enough to keep.
Author: Reitanna
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Blippy sound produced in reasynth. I will peroidically update my descriptions for all known uploads for synth settings from reasynth for you to replicate it at a point so be a wee bit patient.
Author: Magnuswaker
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An alarm sound. I don't remember how i made it, so there isn't much to say about it. Update at 31. 12. 2022: this sound is better if it's sped up to 1. 5x or 2. 0x.
Author: Krokulator
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04:47
Some recordings of a particularly annoying bird in the early morning. I'm still working to identify the bird specifically and will update when i do.
Author: Flio
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Literally just the bootstrapper for windows 10 converted into an mp3 file. I recommend not doing this yourself as i actually haven't been able to update windows on my old computer since lol.
Author: Bruhman
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Angry sound grunt. Update 2018:you do not need my permission to use this sound anywhere. It is 100% royalty free! however it is nice to see where it is used so add a comment. Thank you and have a nice day!.
Author: Rocotilos
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Sound of opening drawer. Update 2018:you do not need my permission to use this sound anywhere. It is 100% royalty free! however it is nice to see where it is used so add a comment. Thank you and have a nice day!.
Author: Rocotilos
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A highly processed fx loop made from a freesound of bolts in a toolbox processed with reverb and distortion. I will update the description when i find the original sample name and author.
Author: Stereo Surgeon
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04:50
Dark, cold, frightening ambience. I really created it out of nothing! no synthesizers/extra programs were used! only "audacity" to generate sounds and effects over it. Update (12th of december, 2020): it may be sounds like a subway too.
Author: Diicorp
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Male saying holy shit with different textures. Recorded with a røde broadcaster mic through a dbx 286 s and a behringer qx1204 mixtable with audacitydone without any requests. Free 2 use. Just drop me a line where you use it and i'll update my personal link-database.
Author: Balloonhead
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I recorded these birds singing in a forest near sablonceaux in france. I used a zoom h1 recorder. I have no idea wich birds are in the recording, but as soon as i find out, i will update the description.
Author: Monsieur Renard
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Recorded with my ip4. Processed with audacity. Update 2018:you do not need my permission to use this sound anywhere. It is 100% royalty free! however, i'd love to see where the sound is used so add a comment if you want. Or not. And thanks for the nice words. . . . Have a nice day!.
Author: Rocotilos
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Monastery groove: a solemn place. . . Update: i made a longer version, which you can find herehttps://freesound. Org/people/code_box/sounds/610664/. Composed and rendered using ableton live. You are free to do whatever you want with this snippet. Although i'm always interested in hearing new projects using this loop!.
Author: Code Box
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(update-june 15th, 2022. The truck is still running strong). :-) this is my ford ranger with a 170 v-6. I enter, shut the door, put in key, click seat belt, put tranny in neutral, pump gas, start and warm it up a bit. Please comment on what you may use it for. Thanks. :^).
Author: Tubbers
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kssht! acknowledged. Helicopter inbound. Kssht!. Update: seeing a lot of people using this for the gamedev. Tv course! i would love to see your projects and can provide more audio if you want it!. Created in audacity while studying section 9 of the complete unity developer course by ben tristem and gamedev. Tv on udemy. Com. Feel free to use. Contact me if you would like the original audacity project files. If you happen to use this sound in a project you release, let me know! i'd love to check it out!.
Author: Blueknightone
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Just a basic single wave form sample from a real roland jp-8080 saw wave in the key of g. Used in making an epic super saw and super arp for these youtube tutorials and project:. Part 1: https://www. Youtube. Com/watch?v=byd_yirefiipart 2: https://www. Youtube. Com/watch?v=wruzgwtmvuqfull ableton project here: http://blnd. Io/1aodggb. The sample is tuned to the key of g, you will have to make sure that the sample is set to the key of c or transpose up 5 semitones. I correct this in the new template update; so that all chords and arps are in sync w/ the correct key.
Author: Fadedshadows
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Underwater [loop] amb. Update: i have decided to release this sfx for free, public domain. Enjoy! :). Please like and share!. A loop-able ambiance of being submerged in water for your underwater needs. This one was particularly difficult to process as i had to layer many scuba diving sounds in one order to get this effect. Only after crushing many frequencies via eq, is when it gets this deep. Get it? deep like an ocean? no? okay i swim away now. . . Enjoy =). - noise reduction- high pass at 30khz- artifact removal- noise removal- bass enhancement- low pass- layering- stereo imaging- stereo widening. Details:. - gopro hero 4- 48khz- 24bit- wav. Crediting: optional. Dcsfx: https://www. Freesound. Org/people/dcsfx/.
Author: Dcsfx
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A water faucet set to drip in a chaotic manner, without much regularity. I put a plastic container lid under that for sound to be more pronounced, but that added crunchiness and now it doesn’t resemble dripping as much. Recorded with redmi note 5 phone, denoised in audacity plus filtered bass out a bit. P. S. I need to say that i foolishly recorded it into an im app and the recording ended up as. Ogg, so it’s not as good as could be. Still i hope there is enough spectral richness left. I should have used a dedicated recording app which writes. Flac files, i just hadn’t thought. Maybe several days later i’ll make a couple of other takes! (update: now i did. ). ———————. I’m still here! i like you guys, i’m just lazy to make sounds and i don’t want to record as much as the quality is not as good when using just phones, moreover that already many many people record various things professionally anyway and share here.
Author: Arseniiv
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Over 5 minutes of background noise from a well-known new york city diner, including people talking, clanging plates and glasses and forks and knives and cups being cleared away by staff, and in the second half of the clip, radio ads playing faintly in the background. But crucially, no music is playing. This means you can either use this clean, or layer in your own rights-cleared music if you're using this in a film or whatever. Recorded in january 2019 with an iphone x — don't let the recording device scare you, it sounds pretty good and certainly fine for this kind of background noise. Use it in any way you like for any purpose. Update: i just uncovered a similar recording i made in 2016 at a different diner, and uploaded that here: https://freesound. Org/people/edlundart/sounds/515719/ pick whichever one you prefer, or use a combination of both!. Warmly,bard edlund, edlundart. Com.
Author: Edlundart
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Cct110: found in translation (show notes). Hosted by lily yu. This podcast gives a brief overview of youtube’s recent update on the on-site comment translating software and examine how it is beneficial in establishing contact with other youtube communities. We will also look at who this change affects the most, how the comment section influences youtube and how this change is part of a global movement for connection. Podcast contentsintroduction 0:00 – 0:11imagine you are reading the comments 0:12 – 0:50history of the translate button 1:01 – 1:09what it does 1:10 – 1:13errors in translating 1:14 – 1:24benefits 1:25-1:40who uses it 1:41- 1:53importance to youtube 1:54 – 2:26importance to the world. 2:27 - 2:43conclusion – 2:44 - 2:59. Song credits (listed in order of appearance). “winsquare. Wav” by fupicathttps://freesound. Org/people/fupicat/sounds/527650/. "piano, bach fantasia, a (h1). Wav" by inspectorj (www. Jshaw. Co. Uk) of freesound. Org. “upbeat theme loop. Wav” by mrthenoronhahttps://freesound. Org/people/mrthenoronha/sounds/506893/. “jingle_achievement_00. Wav” by littlerobotsoundfactoryhttps://freesound. Org/people/littlerobotsoundfactory/sounds/270404/“parallel universe” by andrewknhttps://freesound. Org/people/andrewkn/sounds/404458/. “winfretless. Wav” by fupicathttps://freesound. Org/people/fupicat/sounds/521644/. Podcasts discussed. 23 youtube stats that matter to marketers in 2022. Social media marketing & management dashboard. (2022, february 14). Retrieved march 3, 2022, from https://blog. Hootsuite. Com/youtube-stats-marketers/r/timeworkssubmissions - youtube's comment translations are very broken. Reddit. (n. D. ). Retrieved march 3, 2022, from https://www. Reddit. Com/r/timeworkssubmissions/comments/rnte1g/youtubes_comment_translations_are_very_broken/.
Author: Chocolatelilac
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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