It can be described as an energy shield pulsating. Furthermore analysis dictates that can be sound as an anti-gravity engine or an energy whirling guroscope as a cental matrix of a spaceship. The constraction of the sound consists of an ambient meditative soundtrack "transmuted" using lower tones frequenses, raising bass and phaser pack. Sound application system audacity.
A few notes from a flute were transformed using the hps model with frequency stretching. A sci-fi 'spaceship' sound is produced. The track is 44100 = fs, mono.
I have reversed a bomb explosion (a firework in our backyard and edited a little. . . ) and got this. Recorded with realtek high definition audio headset. Edited with audacity.
A retro-arcade style spaceship blaster sound effect (works best on emulating 16-bit arcade games rather than 8-bit because of the higher sound quality).
This sounds are created by me with synthesizer. Very similar to star trek computer sounds. If you need music or sounddesign check : www. Robertoignis. Com.
Ambience recording from basement staff area of a hotel outside the plant room. Low droning sound and pulsing noise. Could be good for spaceship ambience.
A new breath of an android, robot, a machine or an alien. Created with the plex synthesizer. This time: more fx. . . . Guitar amp, stomps, chorus. . . .
150bpm loop created for the android game storm rg. Created by matthieu "drakounet" savioux and ludovic "kinian" debost using fl studio 11. Public domain.
A quick, single shot from a comical or cartoon type laser gun. Created vocally and recorded on a marantz pmd660 with a roland dr-20 dynamic microphone.
Giant electrical discharges. From flash gordon's spaceship. Loud echoey booms with a vibrating hum, similar to an jet, following. Reverberant. Hum would also be great for a sci-fi score.
Sound design that i made for a video game,layered a bunch of sounds and processed them to create an impactful sci-fi sound. This one is a spaceship door opening.
This is a modified version of "earthkiller background 1", the background noise inside a space station. I removed some upper midrange (1700 hz) to make it easier to mix with dialog.